Commands
A console command is a named action invoked from the in-game console, a bind, or a config file: bot_add, changelevel, ent_fire, and about 1,132 more. Unlike a convar a command carries no value of its own; its help text describes the arguments it takes, and a <placeholder> token in that text names an argument rather than literal syntax. The same access flags as ConVars govern who may invoke a command: cheat requires sv_cheats 1, client_can_execute lets the server trigger it on a client, and so on. See the legend below. A command whose Completion column reads Yes registers a tab-completion callback, so typing part of its arguments and pressing Tab in the console offers candidates.
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · schema format 2.2
Flags
28 distinct flags appear across this build's convars and commands. A flag with a blank description is one this build sets but upstream never documented in an accessible form.
| Flag | ConVars | Commands | Description |
|---|---|---|---|
archive | 466 | 0 | Value is written to config.cfg on shutdown and reloaded on startup. |
cheat | 982 | 449 | Requires sv_cheats 1 to change; reset when cheats are disabled. |
client_can_execute | 0 | 32 | The client is allowed to run this command locally when the server sends it. |
clientcmd_can_execute | 7 | 40 | A client may invoke this from a clientcmd, a narrower grant than full server trust. |
clientdll | 1858 | 343 | Registered by the client binary (client.dll). |
commandline_enforced | 270 | 0 | Can be forced from the command line; a command-line value locks out later changes. |
defensive | 1153 | 333 | |
demo | 11 | 0 | |
developmentonly | 1858 | 442 | Present only in development builds; stripped or inert in shipping builds. |
dontrecord | 13 | 45 | Excluded from demo recording. |
execute_per_tick | 0 | 2 | |
gamedll | 1530 | 361 | Registered by the game server binary (server.dll). |
linked_concommand | 0 | 20 | |
menubar_item | 54 | 0 | Exposed as an item in the in-game menu bar / options UI. |
notify | 117 | 0 | A change is announced to connected players (console/chat notification). |
per_user | 96 | 0 | Tracked per split-screen/local user rather than as one global value. |
performing_callbacks | 1 | 0 | |
protected | 6 | 0 | Value is withheld from clients (e.g. never sent over rcon output). |
reference | 2 | 0 | |
release | 1033 | 198 | Present in release/shipping builds, not just internal ones. |
replicated | 883 | 2 | Server's value is sent to and enforced on connected clients. |
server_can_execute | 1 | 27 | The server is allowed to invoke this on a client (rcon-style trust). |
server_cannot_query | 4 | 0 | The server may not query this client-side value. |
unlogged | 0 | 5 | Not written to the console log. |
userinfo | 37 | 0 | Part of the player's userinfo string, sent to the server on change. |
vconsole_fuzzy_matching | 0 | 21 | |
vconsole_set_focus | 0 | 7 |
Commands
Sorted by name; type into the filter box or click a flag chip to narrow the table. Multiline help text renders with line breaks preserved, and a <placeholder> token is set in code font so it reads as argument syntax rather than prose.
Link to a command: append #<name> to this page's URL, e.g. #bot_add. Once the page loads, the table jumps to and briefly highlights that row, clearing any active filter that would otherwise hide it.
Showing 250 of 250
| _record | cheatdontrecordrelease | Record a demo incrementally. | |
| _resetgamestats | defensivedevelopmentonlygamedll | Erases current game stats and writes out a blank stats file | |
| -bugvoice | defensivedevelopmentonlydontrecord | Finish recording bug voice attachment. | |
| -camdistance | clientdlldefensivedevelopmentonly | ||
| -cammousemove | clientdlldefensivedevelopmentonly | ||
| -cl_show_team_equipment | clientdllrelease | ||
| -lookatweapon | clientdllrelease | ||
| -quickbuyradial | clientdllrelease | ||
| -quickgearradial | clientdlldefensivedevelopmentonly | ||
| -quickgrenaderadial | clientdllrelease | ||
| -quickinv | clientdllrelease | ||
| -radialradio | clientdllrelease | ||
| -radialradio2 | clientdllrelease | ||
| -radialradio3 | clientdllrelease | ||
| -spray_menu | clientdllrelease | ||
| +bugvoice | defensivedevelopmentonlydontrecord | Start recording bug voice attachment. | |
| +camdistance | clientdlldefensivedevelopmentonly | ||
| +cammousemove | clientdlldefensivedevelopmentonly | ||
| +cl_show_team_equipment | clientdllrelease | ||
| +lookatweapon | clientdllrelease | ||
| +quickbuyradial | clientdllrelease | ||
| +quickgearradial | clientdlldefensivedevelopmentonly | ||
| +quickgrenaderadial | clientdllrelease | ||
| +quickinv | clientdllrelease | ||
| +radialradio | clientdllrelease | ||
| +radialradio2 | clientdllrelease | ||
| +radialradio3 | clientdllrelease | ||
| +spray_menu | clientdllrelease | ||
| addip | defensivedevelopmentonly | Add an IP address to the ban list. | |
| addons | defensivedevelopmentonly | list current addon info. | |
| adjacent_levels | developmentonlygamedll | List adjacent levels | |
| adjacent_preload | Yes | developmentonlygamedll | Preload adjacennt level data - will override regular changelevel code -- PROTOTYPE/WIP |
| alias | release | Alias a command. | |
| anim_eval_stats | developmentonlygamedll | Displays stats about how many EvaluatePose calls are unused | |
| animevents_dump | cheatgamedll | List all the currently registered anim events. | |
| animgraph_dump_update_list | developmentonlygamedll | Displays stats about which animations are updating | |
| annotation_append | clientdllrelease | Load annotation to a file without clearing existing annotations | |
| annotation_clear | clientdllrelease | Clear all annotation | |
| annotation_create | clientdllrelease | Creates an annotation | |
| annotation_delete_previous_node_set | clientdllrelease | Delete the last node set created | |
| annotation_load | clientdllrelease | Load annotation to a file after first clearing existing annotations | |
| annotation_reload | clientdllrelease | Reload the annotation file | |
| annotation_reload_language_file | clientdllrelease | Creates an annotation | |
| annotation_save | clientdllrelease | Save annotation to a file | |
| apply_crosshair_code | clientdlldefensivedevelopmentonly | Apply a crosshair code to the current crosshair settings. | |
| auto_bug | defensivedevelopmentonlydontrecord | auto_bug : create non-interactive bug report. | |
| autobuy | clientcmd_can_executeclientdll | Attempt to purchase items with the order listed in cl_autobuy | |
| autosave | defensivedevelopmentonlygamedll | Autosave | |
| autosavedangerous | defensivedevelopmentonlygamedll | AutoSaveDangerous | |
| autosavedangerousissafe | defensivedevelopmentonlygamedll | ||
| axis | cheatgamedll | Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> | |
| bake_bomb_damage_render_visualization | cheatclientdll | ||
| banid | defensivedevelopmentonly | Add a user ID to the ban list. | |
| banip | defensivedevelopmentonly | Add an IP address to the ban list. | |
| benchframe | Yes | release | Takes a snapshot of a particular frame in a time demo. |
| bind | release | Bind a key. | |
| binddefaults | release | Bind all keys to their default values. | |
| bindss | release | Bind a key for a particular splitscreen player. | |
| bindtoggle | defensivedevelopmentonly | Performs a bind <key> "increment var <cvar> 0 1 1". | |
| blink | defensivedevelopmentonlydontrecord | Blink specified convar value between two values at the specified duration. | |
| bot_add | gamedllrelease | bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. | |
| bot_add_ct | gamedllrelease | bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. | |
| bot_add_t | gamedllrelease | bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. | |
| bot_all_weapons | gamedllrelease | Allows the bots to use all weapons | |
| bot_goto_mark | cheatgamedll | Sends a bot to the marked nav area (useful for testing navigation meshes) | |
| bot_goto_selected | cheatgamedll | Sends a bot to the selected nav area (useful for testing navigation meshes) | |
| bot_hurt | cheatgamedll | ||
| bot_kick | gamedllrelease | bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. | |
| bot_kill | cheatgamedll | bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. | |
| bot_knives_only | gamedllrelease | Restricts the bots to only using knives | |
| bot_path | cheatgamedll | bot_path <all> <t|ct> <type> <difficulty> <name> - Tells a specific bot to follow a human path, matching the given criteria. | |
| bot_pistols_only | gamedllrelease | Restricts the bots to only using pistols | |
| bot_place | cheatgamedll | bot_place - Places a bot from the map at where the local player is pointing. | |
| bot_snipers_only | gamedllrelease | Restricts the bots to only using sniper rifles | |
| box | cheatgamedll | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | |
| breakable_force_break | defensivedevelopmentonlygamedll | Force a breakable to break | |
| bug | defensivedevelopmentonlydontrecord | bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter. | |
| bugbug | clientdllrelease | bugbug | |
| bugvoice_clear | defensivedevelopmentonlydontrecord | Clear voice attachment data. | |
| bugvoice_save | defensivedevelopmentonlydontrecord | Write buffered voice attachment data to file. | |
| buildcubemaps | clientdlldefensivedevelopmentonly | Build Cubemaps | |
| buildsparseshadowtree | clientdlldevelopmentonlyhidden | Build Sparse Shadow Tree | |
| button_info | release | Display information about the specified key or button. | |
| buymenu | clientdllserver_can_execute | Show or hide main buy menu | |
| buyrandom | client_can_executegamedll | Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. | |
| callvote | client_can_executegamedll | Start a vote on an issue. | |
| cam_command | cheatclientdll | Tells camera to change modes | |
| camera_cut_to_datadriven_camera | clientdlldefensivedevelopmentonlyhidden | ||
| camera_path_add | cheatclientdll | ||
| camera_path_clear_all | cheatclientdll | ||
| camera_path_delete | cheatclientdll | ||
| camera_path_demo | cheatclientdll | ||
| camera_path_load | cheatclientdll | ||
| camera_path_save | cheatclientdll | ||
| camerazoomin | clientdlldefensivedevelopmentonly | ||
| camerazoomout | clientdlldefensivedevelopmentonly | ||
| camortho | cheatclientdll | Switch to orthographic camera. | |
| cancelselect | clientdllserver_can_execute | ||
| capturecubemap | clientdlldefensivedevelopmentonly | Capture Cubemap | |
| cast_aabb | cheatgamedll | Tests box collision detection | |
| cast_bullet | cheatgamedll | Tests bullet cast | |
| cast_capsule | cheatgamedll | Tests capsule collision detection | |
| cast_convex | cheatgamedll | Tests convex hull collision detection | |
| cast_cylinder | cheatgamedll | Tests cylinder collision detection | |
| cast_intervals | cheatgamedll | Tests interval ray cast | |
| cast_obb | cheatgamedll | Tests cylinder collision detection | |
| cast_physics | cheatgamedll | Tests physics shape collision detection | |
| cast_ray | cheatgamedll | Tests ray cast | |
| cast_sphere | cheatgamedll | Tests sphere cast | |
| cc_emit | Yes | clientdlldefensivedevelopmentonly | Emits a closed caption |
| changelevel | Yes | release | changelevel <mapname> :Multiplayer change level. |
| check_nofilefd | defensivedevelopmentonly | Print the current number of FDs reported by getrlimit | |
| cl_anim_eval_stats | clientdlldevelopmentonly | Displays stats about how many EvaluatePose calls are unused | |
| cl_animgraph_dump_update_list | clientdlldevelopmentonly | Displays stats about which animations are updating | |
| cl_avatar_convert_png | cheatclientdllrelease | Converts all rgb avatars in the avatars directory to png | |
| cl_avatar_convert_rgb | cheatclientdllrelease | Converts all png avatars in the avatars directory to rgb | |
| cl_axis | cheatclientdll | Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> | |
| cl_box | cheatclientdll | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | |
| cl_break_on_missing_resource | developmentonly | Break in debugger when missing resource match is found. Format: cl_break_on_missing_resource <substring> /(empty to break on all) / 0 to turn off. | |
| cl_checkdeclareclasses | cheat | Check game code serializers | |
| cl_cs_dump_econ_item_stringtable | clientdlldefensivedevelopmentonly | cl_cs_dump_econ_item_stringtable | |
| cl_debugoverlay_cycle_domain | cheatclientdll | Toggles visibility of the debug overlay system. | |
| cl_debugoverlay_cycle_state | cheatclientdll | Toggles visibility of the debug overlay system. | |
| cl_debugoverlay_dashboard | cheatclientdll | Makes the debug overlay dashboard visible. | |
| cl_debugoverlay_hide_imgui | cheatclientdll | Hides the overlay. | |
| cl_debugoverlay_toggle | cheatclientdll | Toggles visibility of the debug overlay system. | |
| cl_destroy_ragdolls | clientdlldefensivedevelopmentonly | Destroys all client-side ragdolls | |
| cl_dev_decaltrace_blood | cheatclientdlldevelopmentonly | Shoot out a decal spray that shoots blood. | |
| cl_drawcross | cheatclientdll | Draws a cross at the given location Arguments: x y z | |
| cl_drawline | cheatclientdll | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
| cl_dump_projected_texture_count | clientdlldefensivedevelopmentonly | Print out number of active projected textures | |
| cl_dump_response_symbols | clientdlldefensivedevelopmentonly | print all response symbols to the console | |
| cl_dumpentity | cheatclientdll | Dumps info about an entity | |
| cl_dumpsplithacks | clientdlldefensivedevelopmentonly | Dump split screen workarounds. | |
| cl_ent_absbox | cheatclientdll | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_actornames | cheatclientdll | Displays the entity name for all entities that have ShouldDisplayInActorNames true in code | |
| cl_ent_animgraph_debug | cheatclientdll | Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_animgraph2_open_graph | cheatclientdll | Opens the graph and starts live debugging the AG2 graph for a given entity Arguments: entityName Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_animgraph2_record | cheatclientdll | Starts live debugging & recording the AG2 graph for a given entity Arguments: entityName Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_attachments | cheatclientdll | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_bbox | cheatclientdll | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_call | cheatclientdll | ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope | |
| cl_ent_clear_debug_overlays | cheatclientdll | Clears all debug overlays | |
| cl_ent_find | cheatclientdll | Find and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ent <substring> | |
| cl_ent_find_index | cheatclientdll | Display data for entity matching specified index. Format: find_ent_index <index> | |
| cl_ent_grab | cheatclientdll | grabs the object in front of the player. Options: -loose -multiple -toggle | |
| cl_ent_hierarchy | cheatclientdll | Prints the entity hierarchy tree rooted at the specified ent(s) | |
| cl_ent_hitbox | cheatclientdll | Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_joints | cheatclientdll | Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_messages | cheatclientdll | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_name | cheatclientdll | Displays the entity name | |
| cl_ent_picker | cheatclientdll | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | |
| cl_ent_pivot | cheatclientdll | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_remove | cheatclientdll | Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_remove_all | cheatclientdll | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
| cl_ent_scale | cheatclientdll | Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> | |
| cl_ent_scenehierarchy | cheatclientdll | Prints the entity scenenode hierarchy tree rooted at the specified ent(s) | |
| cl_ent_script_dump | cheatclientdll | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_select | cheatclientdll | Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_setang | cheatclient_can_executeclientdll | Set entity angles | |
| cl_ent_setname | cheatclientdll | Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> | |
| cl_ent_setpos | cheatclient_can_executeclientdll | Move entity to position | |
| cl_ent_show_damage | cheatclientdll | Sets damage display mode. When on, you will see the amount of damage dealt over the target's head. | |
| cl_ent_skeleton | cheatclientdll | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_spew_derived_classes | clientdlldevelopmentonly | Prints out all entity classes which inherit from a specified base class | |
| cl_ent_text | Yes | cheatclientdllvconsole_fuzzy_matching | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
| cl_ent_text_clear | cheatclientdll | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_text_filter | cheatclientdll | Set which ent_text filters you want: | |
| cl_ent_text_radius | cheatclientdll | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> | |
| cl_ent_text_sticky_add | cheatclientdll | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_text_sticky_clear | cheatclientdll | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_text_sticky_dump | cheatclientdll | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_text_sticky_remove | cheatclientdll | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_text256 | cheatclientdll | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_ungrab | cheatclientdll | un-grabs all objects | |
| cl_ent_vcollide_wireframe | cheatclientdll | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_viewoffset | cheatclientdll | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_ent_visibility_traces | Yes | cheatclientdllvconsole_fuzzy_matching | Displays visibility traces for the given entity Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
| cl_ents | Yes | clientdlldefensivedevelopmentonly | List client entities, sorted by spawn group |
| cl_fullupdate | cheat | Force uncompressed update | |
| cl_game_mode_convars | clientdlldefensivedevelopmentonly | Display the values of the convars for the current game_mode. | |
| cl_imgui_debug_entity | cheatclientdll | Shows the entity browser, focused on the entity you specify. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} | |
| cl_imgui_set_selection | cheatclientdll | Sets ImGui selection | |
| cl_imgui_set_status_text | cheatclientdll | Sets ImGui header status text | |
| cl_in_forcebuttonstate | Yes | clientdlldevelopmentonlyvconsole_fuzzy_matching | Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS |
| cl_interp | clientdllrelease | Read the effective client simulation interpolation amount in terms of time. | |
| cl_mainmenu_hide_blog | clientcmd_can_executeclientdllhidden | Show the news panel and hide blog | |
| cl_mainmenu_show_blog | clientcmd_can_executeclientdllhidden | Show the blog and hide news panel | |
| cl_matchstats_print_own_data | clientdlldefensivedevelopmentonly | cl_matchstats_print_own_data RANGENAME | |
| cl_net_printsummary | dontrecordrelease | Print a summary report of Source2 engine networking statistics. (Ticks, netchan messages, etc.) | |
| cl_particles_dump_effects | clientdlldefensivedevelopmentonly | ||
| cl_particles_dumplist | clientdlldefensivedevelopmentonlylinked_concommand | Dump all new particles, optional name substring. | |
| cl_particles_dumpsimlist | clientdlldefensivedevelopmentonlylinked_concommand | Dump all simulating particles, optional name substring. | |
| cl_phys_create_test_character_proxy | clientdlldevelopmentonly | Create test character proxy | |
| cl_phys_dump_intersection_controller | clientdlldevelopmentonly | Dump intersection controller status | |
| cl_phys_dump_main_world | clientdlldevelopmentonly | Dump physics main world to file | |
| cl_phys_dump_memory | clientdlldevelopmentonly | Dump memory usage | |
| cl_phys_list | clientdlldevelopmentonly | List all physics component contents of every entity in the game; -stream [1|0] initiate|terminate streaming to physics debugger -allents include non-physical entities -classes print class names -sdk Rubikon-wide memory short status -sdk -struct Rubikon-wide memory use per struct -sdk -rebuildsvms Rubikon-wide SVM force rebuild and status -world current state of the world -world -touch list body pairs (bodies in contact) -world -save <name> save world to a file-world -mem memory dump (separately per game dll) -world -snapshots Start/Stop dumping snapshots of the world into the current directory -world -agg current aggregate data registry (loaded resources) | |
| cl_phys_sleep | clientdlldevelopmentonly | Put all physics in all the worlds to sleep | |
| cl_phys_wakeup | clientdlldevelopmentonly | Wake all physics objects in the Main physics up | |
| cl_physics_add_test | clientdlldevelopmentonly | add test object | |
| cl_physics_highlight_active | clientdlldevelopmentonly | Turns on the absbox for all active physics objects. 0 : un-highlight. | |
| cl_physics_remove_test | clientdlldevelopmentonly | remove test object | |
| cl_physics_report_active | clientdlldevelopmentonly | Lists all active physics objects -more : extra info | |
| cl_precacheinfo | defensivedevelopmentonly | Show precache info (client). | |
| cl_pred_track | Yes | clientdlldefensivedevelopmentonly | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
| cl_pred_track_off | clientdlldefensivedevelopmentonly | clear field track changes. | |
| cl_predictioncopy_describe | clientdlldefensivedevelopmentonly | Describe PredictionMap_t for entindex | |
| cl_predictioncopy_print | clientdlldefensivedevelopmentonly | Print simple description of prediction copy fields for entindex | |
| cl_printfps | clientdlldefensivedevelopmentonly | Print information from cl_showfps. | |
| cl_prop_debug | cheatclientdll | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | |
| cl_querycache_stats | cheatclientdll | Display status of the query cache (client only) | |
| cl_reload_hud | clientdlldefensivedevelopmentonly | Reloads the hud scale and resets scale and borders | |
| cl_removedecals | cheatclientdll | Remove the decals from the entity under the crosshair. | |
| cl_report_entities | cheatclientdlldevelopmentonly | Lists all entities | |
| cl_report_predcopy_overrides | clientdlldefensivedevelopmentonly | Report prediction copy overrides | |
| cl_report_simthinklist | clientdlldevelopmentonly | Lists all simulating/thinking entities | |
| cl_report_soundpatch | clientdlldefensivedevelopmentonly | reports client-side sound patch count | |
| cl_resetfps | clientdlldefensivedevelopmentonly | Reset information from cl_showfps. | |
| cl_rr_dump_rules | cheatclientdll | Print all response rules | |
| cl_script_add_debug_filter | cheatclientdll | Add a filter to the game debug overlay | |
| cl_script_add_watch | cheatclientdll | Add a watch to the game debug overlay | |
| cl_script_add_watch_pattern | cheatclientdll | Add a watch to the game debug overlay | |
| cl_script_attach_debugger | cheatclientdll | Connect the vscript VM to the script debugger | |
| cl_script_clear_watches | cheatclientdll | Clear all watches from the game debug overlay | |
| cl_script_debug | cheatclientdll | Toggle the in-game script debug features | |
| cl_script_dump_all | cheatclientdll | Dump the state of the VM to the console | |
| cl_script_find | cheatclientdll | Find a key in the VM | |
| cl_script_help | cheatclientdll | Output help for script functions | |
| cl_script_help2 | clientdlldefensivedevelopmentonly | Output help for script functions suitable for auto-completion | |
| cl_script_reload | cheatclientdll | Reload scripts | |
| cl_script_reload_code | cheatclientdll | Execute a vscript file, replacing existing functions with the functions in the run script | |
| cl_script_reload_entity_code | cheatclientdll | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | |
| cl_script_remove_debug_filter | cheatclientdll | Remove a filter from the game debug overlay | |
| cl_script_remove_watch | cheatclientdll | Remove a watch from the game debug overlay | |
| cl_script_remove_watch_pattern | cheatclientdll | Remove a watch from the game debug overlay | |
| cl_script_resurrect_unreachable | cheatclientdll | Use the garbage collector to track down reference cycles | |
| cl_script_trace_disable | cheatclientdll | Turn off a particular trace output by file or function name | |
| cl_script_trace_disable_all | cheatclientdll | Turn off all trace output | |
| cl_script_trace_disable_key | cheatclientdll | Turn off a particular trace output by table/instance | |
| cl_script_trace_enable | cheatclientdll | Turn on a particular trace output by file or function name | |
| cl_script_trace_enable_all | cheatclientdll | Turn on all trace output | |
| cl_script_trace_enable_key | cheatclientdll | Turn on a particular trace output by table/instance | |
| cl_showents | cheatclientdll | Dump entity list to console. | |
| cl_sim_grenade_trajectory | cheatclientdll | Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last. | |
| cl_sos_test_get_opvar | cheatclientdll | ||
| cl_sos_test_set_opvar | cheatclientdll | ||
| cl_soundscape_flush | cheatclientdllserver_can_execute | Flushes the client side soundscapes | |
| cl_soundscape_printdebuginfo | clientdlldefensivedevelopmentonly | print soundscapes | |
| cl_spewserializers | Yes | cheat | Spew serializers |
The first 250 of 1,132 rows are in the page; the rest load the first time you filter, sort or page the table. Without scripts, the full list is rows.json or the generated commands_schema.json.