Skip to content

Commands

A console command is a named action invoked from the in-game console, a bind, or a config file: bot_add, changelevel, ent_fire, and about 1,132 more. Unlike a convar a command carries no value of its own; its help text describes the arguments it takes, and a <placeholder> token in that text names an argument rather than literal syntax. The same access flags as ConVars govern who may invoke a command: cheat requires sv_cheats 1, client_can_execute lets the server trigger it on a client, and so on. See the legend below. A command whose Completion column reads Yes registers a tab-completion callback, so typing part of its arguments and pressing Tab in the console offers candidates.

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · schema format 2.2

Flags

28 distinct flags appear across this build's convars and commands. A flag with a blank description is one this build sets but upstream never documented in an accessible form.

FlagConVarsCommandsDescription
archive4660Value is written to config.cfg on shutdown and reloaded on startup.
cheat982449Requires sv_cheats 1 to change; reset when cheats are disabled.
client_can_execute032The client is allowed to run this command locally when the server sends it.
clientcmd_can_execute740A client may invoke this from a clientcmd, a narrower grant than full server trust.
clientdll1858343Registered by the client binary (client.dll).
commandline_enforced2700Can be forced from the command line; a command-line value locks out later changes.
defensive1153333
demo110
developmentonly1858442Present only in development builds; stripped or inert in shipping builds.
dontrecord1345Excluded from demo recording.
execute_per_tick02
gamedll1530361Registered by the game server binary (server.dll).
hidden13840Omitted from cvarlist/find output; still usable directly by name.
linked_concommand020
menubar_item540Exposed as an item in the in-game menu bar / options UI.
notify1170A change is announced to connected players (console/chat notification).
per_user960Tracked per split-screen/local user rather than as one global value.
performing_callbacks10
protected60Value is withheld from clients (e.g. never sent over rcon output).
reference20
release1033198Present in release/shipping builds, not just internal ones.
replicated8832Server's value is sent to and enforced on connected clients.
server_can_execute127The server is allowed to invoke this on a client (rcon-style trust).
server_cannot_query40The server may not query this client-side value.
unlogged05Not written to the console log.
userinfo370Part of the player's userinfo string, sent to the server on change.
vconsole_fuzzy_matching021
vconsole_set_focus07

Commands

Sorted by name; type into the filter box or click a flag chip to narrow the table. Multiline help text renders with line breaks preserved, and a <placeholder> token is set in code font so it reads as argument syntax rather than prose.

Link to a command: append #<name> to this page's URL, e.g. #bot_add. Once the page loads, the table jumps to and briefly highlights that row, clearing any active filter that would otherwise hide it.

Flags

Showing 250 of 250

1,132 console commands
_recordcheatdontrecordreleaseRecord a demo incrementally.
_resetgamestatsdefensivedevelopmentonlygamedllErases current game stats and writes out a blank stats file
-bugvoicedefensivedevelopmentonlydontrecordFinish recording bug voice attachment.
-camdistanceclientdlldefensivedevelopmentonly
-cammousemoveclientdlldefensivedevelopmentonly
-cl_show_team_equipmentclientdllrelease
-lookatweaponclientdllrelease
-quickbuyradialclientdllrelease
-quickgearradialclientdlldefensivedevelopmentonly
-quickgrenaderadialclientdllrelease
-quickinvclientdllrelease
-radialradioclientdllrelease
-radialradio2clientdllrelease
-radialradio3clientdllrelease
-spray_menuclientdllrelease
+bugvoicedefensivedevelopmentonlydontrecordStart recording bug voice attachment.
+camdistanceclientdlldefensivedevelopmentonly
+cammousemoveclientdlldefensivedevelopmentonly
+cl_show_team_equipmentclientdllrelease
+lookatweaponclientdllrelease
+quickbuyradialclientdllrelease
+quickgearradialclientdlldefensivedevelopmentonly
+quickgrenaderadialclientdllrelease
+quickinvclientdllrelease
+radialradioclientdllrelease
+radialradio2clientdllrelease
+radialradio3clientdllrelease
+spray_menuclientdllrelease
addipdefensivedevelopmentonlyAdd an IP address to the ban list.
addonsdefensivedevelopmentonlylist current addon info.
adjacent_levelsdevelopmentonlygamedllList adjacent levels
adjacent_preloadYesdevelopmentonlygamedllPreload adjacennt level data - will override regular changelevel code -- PROTOTYPE/WIP
aliasreleaseAlias a command.
anim_eval_statsdevelopmentonlygamedllDisplays stats about how many EvaluatePose calls are unused
animevents_dumpcheatgamedllList all the currently registered anim events.
animgraph_dump_update_listdevelopmentonlygamedllDisplays stats about which animations are updating
annotation_appendclientdllreleaseLoad annotation to a file without clearing existing annotations
annotation_clearclientdllreleaseClear all annotation
annotation_createclientdllreleaseCreates an annotation
annotation_delete_previous_node_setclientdllreleaseDelete the last node set created
annotation_loadclientdllreleaseLoad annotation to a file after first clearing existing annotations
annotation_reloadclientdllreleaseReload the annotation file
annotation_reload_language_fileclientdllreleaseCreates an annotation
annotation_saveclientdllreleaseSave annotation to a file
apply_crosshair_codeclientdlldefensivedevelopmentonlyApply a crosshair code to the current crosshair settings.
auto_bugdefensivedevelopmentonlydontrecordauto_bug : create non-interactive bug report.
autobuyclientcmd_can_executeclientdllAttempt to purchase items with the order listed in cl_autobuy
autosavedefensivedevelopmentonlygamedllAutosave
autosavedangerousdefensivedevelopmentonlygamedllAutoSaveDangerous
autosavedangerousissafedefensivedevelopmentonlygamedll
axischeatgamedllDraw an axis
Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
bake_bomb_damage_render_visualizationcheatclientdll
baniddefensivedevelopmentonlyAdd a user ID to the ban list.
banipdefensivedevelopmentonlyAdd an IP address to the ban list.
benchframeYesreleaseTakes a snapshot of a particular frame in a time demo.
bindreleaseBind a key.
binddefaultsreleaseBind all keys to their default values.
bindssreleaseBind a key for a particular splitscreen player.
bindtoggledefensivedevelopmentonlyPerforms a bind <key> "increment var <cvar> 0 1 1".
bot_addgamedllreleasebot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ctgamedllreleasebot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_tgamedllreleasebot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weaponsgamedllreleaseAllows the bots to use all weapons
bot_goto_markcheatgamedllSends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selectedcheatgamedllSends a bot to the selected nav area (useful for testing navigation meshes)
bot_hurtcheatgamedll
bot_kickgamedllreleasebot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_killcheatgamedllbot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_onlygamedllreleaseRestricts the bots to only using knives
bot_pathcheatgamedllbot_path <all> <t|ct> <type> <difficulty> <name> - Tells a specific bot to follow a human path, matching the given criteria.
bot_pistols_onlygamedllreleaseRestricts the bots to only using pistols
bot_placecheatgamedllbot_place - Places a bot from the map at where the local player is pointing.
bot_snipers_onlygamedllreleaseRestricts the bots to only using sniper rifles
boxcheatgamedllDraw a bbox
Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
breakable_force_breakdefensivedevelopmentonlygamedllForce a breakable to break
bugdefensivedevelopmentonlydontrecordbug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter.
bugbugclientdllreleasebugbug
bugvoice_cleardefensivedevelopmentonlydontrecordClear voice attachment data.
bugvoice_savedefensivedevelopmentonlydontrecordWrite buffered voice attachment data to file.
buildcubemapsclientdlldefensivedevelopmentonlyBuild Cubemaps
buildsparseshadowtreeclientdlldevelopmentonlyhiddenBuild Sparse Shadow Tree
button_inforeleaseDisplay information about the specified key or button.
buymenuclientdllserver_can_executeShow or hide main buy menu
buyrandomclient_can_executegamedllBuy random primary and secondary. Primarily for deathmatch where cost is not an issue.
callvoteclient_can_executegamedllStart a vote on an issue.
cam_commandcheatclientdllTells camera to change modes
camera_cut_to_datadriven_cameraclientdlldefensivedevelopmentonlyhidden
camera_path_addcheatclientdll
camera_path_clear_allcheatclientdll
camera_path_deletecheatclientdll
camera_path_democheatclientdll
camera_path_loadcheatclientdll
camera_path_savecheatclientdll
camerazoominclientdlldefensivedevelopmentonly
camerazoomoutclientdlldefensivedevelopmentonly
camorthocheatclientdllSwitch to orthographic camera.
cancelselectclientdllserver_can_execute
capturecubemapclientdlldefensivedevelopmentonlyCapture Cubemap
cast_aabbcheatgamedllTests box collision detection
cast_bulletcheatgamedllTests bullet cast
cast_capsulecheatgamedllTests capsule collision detection
cast_convexcheatgamedllTests convex hull collision detection
cast_cylindercheatgamedllTests cylinder collision detection
cast_intervalscheatgamedllTests interval ray cast
cast_obbcheatgamedllTests cylinder collision detection
cast_physicscheatgamedllTests physics shape collision detection
cast_raycheatgamedllTests ray cast
cast_spherecheatgamedllTests sphere cast
cc_emitYesclientdlldefensivedevelopmentonlyEmits a closed caption
changelevelYesreleasechangelevel <mapname> :Multiplayer change level.
check_nofilefddefensivedevelopmentonlyPrint the current number of FDs reported by getrlimit
cl_anim_eval_statsclientdlldevelopmentonlyDisplays stats about how many EvaluatePose calls are unused
cl_animgraph_dump_update_listclientdlldevelopmentonlyDisplays stats about which animations are updating
cl_avatar_convert_pngcheatclientdllreleaseConverts all rgb avatars in the avatars directory to png
cl_avatar_convert_rgbcheatclientdllreleaseConverts all png avatars in the avatars directory to rgb
cl_axischeatclientdllDraw an axis
Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
cl_boxcheatclientdllDraw a bbox
Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
cl_break_on_missing_resourcedevelopmentonlyBreak in debugger when missing resource match is found.
Format: cl_break_on_missing_resource <substring> /(empty to break on all) / 0 to turn off.
cl_checkdeclareclassescheatCheck game code serializers
cl_cs_dump_econ_item_stringtableclientdlldefensivedevelopmentonlycl_cs_dump_econ_item_stringtable
cl_debugoverlay_cycle_domaincheatclientdllToggles visibility of the debug overlay system.
cl_debugoverlay_cycle_statecheatclientdllToggles visibility of the debug overlay system.
cl_debugoverlay_dashboardcheatclientdllMakes the debug overlay dashboard visible.
cl_debugoverlay_hide_imguicheatclientdllHides the overlay.
cl_debugoverlay_togglecheatclientdllToggles visibility of the debug overlay system.
cl_destroy_ragdollsclientdlldefensivedevelopmentonlyDestroys all client-side ragdolls
cl_dev_decaltrace_bloodcheatclientdlldevelopmentonlyShoot out a decal spray that shoots blood.
cl_drawcrosscheatclientdllDraws a cross at the given location
Arguments: x y z
cl_drawlinecheatclientdllDraws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
cl_dump_projected_texture_countclientdlldefensivedevelopmentonlyPrint out number of active projected textures
cl_dump_response_symbolsclientdlldefensivedevelopmentonlyprint all response symbols to the console
cl_dumpentitycheatclientdllDumps info about an entity
cl_dumpsplithacksclientdlldefensivedevelopmentonlyDump split screen workarounds.
cl_ent_absboxcheatclientdllDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_actornamescheatclientdllDisplays the entity name for all entities that have ShouldDisplayInActorNames true in code
cl_ent_animgraph_debugcheatclientdllDisplays debug draws about the given entity(ies) animgraph
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_animgraph2_open_graphcheatclientdllOpens the graph and starts live debugging the AG2 graph for a given entity
Arguments: entityName
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_animgraph2_recordcheatclientdllStarts live debugging & recording the AG2 graph for a given entity
Arguments: entityName
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_attachmentscheatclientdllDisplays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_bboxcheatclientdllDisplays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_callcheatclientdllent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
cl_ent_clear_debug_overlayscheatclientdllClears all debug overlays
cl_ent_findcheatclientdllFind and list all entities with classnames or targetnames that contain the specified substrings.
Format: find_ent <substring>
cl_ent_find_indexcheatclientdllDisplay data for entity matching specified index.
Format: find_ent_index <index>
cl_ent_grabcheatclientdllgrabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hierarchycheatclientdllPrints the entity hierarchy tree rooted at the specified ent(s)
cl_ent_hitboxcheatclientdllDisplays the hitboxes for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_jointscheatclientdllDisplays the joint names + axes an entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_messagescheatclientdllToggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_namecheatclientdllDisplays the entity name
cl_ent_pickercheatclientdllToggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments: full - enables all debug information
cl_ent_pivotcheatclientdllDisplays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_removecheatclientdllRemoves the given entity(s)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_remove_allcheatclientdllRemoves all entities of the specified type
Arguments: {entity_name} / {class_name}
cl_ent_scalecheatclientdllScales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_scenehierarchycheatclientdllPrints the entity scenenode hierarchy tree rooted at the specified ent(s)
cl_ent_script_dumpcheatclientdllDumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_selectcheatclientdllSelect or deselects the given entities(s) for later manipulation
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_setangcheatclient_can_executeclientdllSet entity angles
cl_ent_setnamecheatclientdllSets the targetname of the given entity(s)
Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_setposcheatclient_can_executeclientdllMove entity to position
cl_ent_show_damagecheatclientdllSets damage display mode. When on, you will see the amount of damage dealt over the target's head.
cl_ent_skeletoncheatclientdllDisplays the skeleton for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_spew_derived_classesclientdlldevelopmentonlyPrints out all entity classes which inherit from a specified base class
cl_ent_textYescheatclientdllvconsole_fuzzy_matchingDisplays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_clearcheatclientdllHide text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_filtercheatclientdllSet which ent_text filters you want:
cl_ent_text_radiuscheatclientdllDisplays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text)
2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_text_sticky_addcheatclientdllAdds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_clearcheatclientdllClears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_dumpcheatclientdllSpews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_removecheatclientdllRemoves from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text256cheatclientdllDisplays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_ungrabcheatclientdllun-grabs all objects
cl_ent_vcollide_wireframecheatclientdllDisplays the interpolated vcollide wireframe pm am entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_viewoffsetcheatclientdllDisplays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_visibility_tracesYescheatclientdllvconsole_fuzzy_matchingDisplays visibility traces for the given entity
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_entsYesclientdlldefensivedevelopmentonlyList client entities, sorted by spawn group
cl_fullupdatecheatForce uncompressed update
cl_game_mode_convarsclientdlldefensivedevelopmentonlyDisplay the values of the convars for the current game_mode.
cl_imgui_debug_entitycheatclientdllShows the entity browser, focused on the entity you specify.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_imgui_set_selectioncheatclientdllSets ImGui selection
cl_imgui_set_status_textcheatclientdllSets ImGui header status text
cl_in_forcebuttonstateYesclientdlldevelopmentonlyvconsole_fuzzy_matchingForces a button to be a particular state - WHEN PROCESSING USERCOMMANDS
cl_interpclientdllreleaseRead the effective client simulation interpolation amount in terms of time.
cl_mainmenu_hide_blogclientcmd_can_executeclientdllhiddenShow the news panel and hide blog
cl_mainmenu_show_blogclientcmd_can_executeclientdllhiddenShow the blog and hide news panel
cl_matchstats_print_own_dataclientdlldefensivedevelopmentonlycl_matchstats_print_own_data RANGENAME
cl_net_printsummarydontrecordreleasePrint a summary report of Source2 engine networking statistics. (Ticks, netchan messages, etc.)
cl_particles_dump_effectsclientdlldefensivedevelopmentonly
cl_particles_dumplistclientdlldefensivedevelopmentonlylinked_concommandDump all new particles, optional name substring.
cl_particles_dumpsimlistclientdlldefensivedevelopmentonlylinked_concommandDump all simulating particles, optional name substring.
cl_phys_create_test_character_proxyclientdlldevelopmentonlyCreate test character proxy
cl_phys_dump_intersection_controllerclientdlldevelopmentonlyDump intersection controller status
cl_phys_dump_main_worldclientdlldevelopmentonlyDump physics main world to file
cl_phys_dump_memoryclientdlldevelopmentonlyDump memory usage
cl_phys_listclientdlldevelopmentonlyList all physics component contents of every entity in the game;
-stream [1|0] initiate|terminate streaming to physics debugger
-allents include non-physical entities
-classes print class names
-sdk Rubikon-wide memory short status
-sdk -struct Rubikon-wide memory use per struct
-sdk -rebuildsvms Rubikon-wide SVM force rebuild and status
-world current state of the world
-world -touch list body pairs (bodies in contact)
-world -save <name> save world to a file
-world -mem memory dump (separately per game dll)
-world -snapshots Start/Stop dumping snapshots of the world into the current directory
-world -agg current aggregate data registry (loaded resources)
cl_phys_sleepclientdlldevelopmentonlyPut all physics in all the worlds to sleep
cl_phys_wakeupclientdlldevelopmentonlyWake all physics objects in the Main physics up
cl_physics_add_testclientdlldevelopmentonlyadd test object
cl_physics_highlight_activeclientdlldevelopmentonlyTurns on the absbox for all active physics objects.
0 : un-highlight.
cl_physics_remove_testclientdlldevelopmentonlyremove test object
cl_physics_report_activeclientdlldevelopmentonlyLists all active physics objects
-more : extra info
cl_precacheinfodefensivedevelopmentonlyShow precache info (client).
cl_pred_trackYesclientdlldefensivedevelopmentonly<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_pred_track_offclientdlldefensivedevelopmentonlyclear field track changes.
cl_predictioncopy_describeclientdlldefensivedevelopmentonlyDescribe PredictionMap_t for entindex
cl_predictioncopy_printclientdlldefensivedevelopmentonlyPrint simple description of prediction copy fields for entindex
cl_printfpsclientdlldefensivedevelopmentonlyPrint information from cl_showfps.
cl_prop_debugcheatclientdllToggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
cl_querycache_statscheatclientdllDisplay status of the query cache (client only)
cl_reload_hudclientdlldefensivedevelopmentonlyReloads the hud scale and resets scale and borders
cl_removedecalscheatclientdllRemove the decals from the entity under the crosshair.
cl_report_entitiescheatclientdlldevelopmentonlyLists all entities
cl_report_predcopy_overridesclientdlldefensivedevelopmentonlyReport prediction copy overrides
cl_report_simthinklistclientdlldevelopmentonlyLists all simulating/thinking entities
cl_report_soundpatchclientdlldefensivedevelopmentonlyreports client-side sound patch count
cl_resetfpsclientdlldefensivedevelopmentonlyReset information from cl_showfps.
cl_rr_dump_rulescheatclientdllPrint all response rules
cl_script_add_debug_filtercheatclientdllAdd a filter to the game debug overlay
cl_script_add_watchcheatclientdllAdd a watch to the game debug overlay
cl_script_add_watch_patterncheatclientdllAdd a watch to the game debug overlay
cl_script_attach_debuggercheatclientdllConnect the vscript VM to the script debugger
cl_script_clear_watchescheatclientdllClear all watches from the game debug overlay
cl_script_debugcheatclientdllToggle the in-game script debug features
cl_script_dump_allcheatclientdllDump the state of the VM to the console
cl_script_findcheatclientdllFind a key in the VM
cl_script_helpcheatclientdllOutput help for script functions
cl_script_help2clientdlldefensivedevelopmentonlyOutput help for script functions suitable for auto-completion
cl_script_reloadcheatclientdllReload scripts
cl_script_reload_codecheatclientdllExecute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_codecheatclientdllExecute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
cl_script_remove_debug_filtercheatclientdllRemove a filter from the game debug overlay
cl_script_remove_watchcheatclientdllRemove a watch from the game debug overlay
cl_script_remove_watch_patterncheatclientdllRemove a watch from the game debug overlay
cl_script_resurrect_unreachablecheatclientdllUse the garbage collector to track down reference cycles
cl_script_trace_disablecheatclientdllTurn off a particular trace output by file or function name
cl_script_trace_disable_allcheatclientdllTurn off all trace output
cl_script_trace_disable_keycheatclientdllTurn off a particular trace output by table/instance
cl_script_trace_enablecheatclientdllTurn on a particular trace output by file or function name
cl_script_trace_enable_allcheatclientdllTurn on all trace output
cl_script_trace_enable_keycheatclientdllTurn on a particular trace output by table/instance
cl_showentscheatclientdllDump entity list to console.
cl_sim_grenade_trajectorycheatclientdllDraw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.
cl_sos_test_get_opvarcheatclientdll
cl_sos_test_set_opvarcheatclientdll
cl_soundscape_flushcheatclientdllserver_can_executeFlushes the client side soundscapes
cl_soundscape_printdebuginfoclientdlldefensivedevelopmentonlyprint soundscapes
cl_spewserializersYescheatSpew serializers
Page 1 of 1

The first 250 of 1,132 rows are in the page; the rest load the first time you filter, sort or page the table. Without scripts, the full list is rows.json or the generated commands_schema.json.