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Surfaces

Surface property records grouped by material: footstep sounds, penetration and impact behavior, and the raw physics/audio coefficients CS2 keys off a surface's material. A material with more than one row below has one row per scope (for example a player-footstep override alongside the material's general row).

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · schema format 2.2

Balloon

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Default.StepLeft

Metal_Box

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
t_playersurfaceproperties_footsteps.txt
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.5

Plastic_Box

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Plastic_Box.StepLeft
walkright: CT_Plastic_Box.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Plastic_Box.StepLeft
walkright: T_Plastic_Box.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.75
gamematerial: L
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_plastic.vpcf
effect_simplified: particles/impact_fx/impact_plastic_cheap.vpcf
impactDecalName: Impact.Plastic
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0.05, 0.25, 0.35, 0.25, 0.18, 0.12, 0.07, 0.04, 0.02, 0.02]
scatteringCoefficients[0, 0.01, 0.02, 0.03, 0.04, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05]
transmissionCoefficients[1, 1, 0.36, 0.092, 0.023, 0.006, 0.001, 0, 0, 0, 0]

WeaponFlashbang

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_GlassBottle.StepLeft
walkright: CT_GlassBottle.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_GlassBottle.StepLeft
walkright: T_GlassBottle.StepLeft

WeaponHEGrenade

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
t_playersurfaceproperties_footsteps.txt

WeaponIncendiary

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
t_playersurfaceproperties_footsteps.txt

WeaponMolotov

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_GlassBottle.StepLeft
walkright: CT_GlassBottle.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_GlassBottle.StepLeft
walkright: T_GlassBottle.StepLeft

Wood

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Wood.StepLeft
walkright: CT_Wood.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Wood.StepLeft
walkright: T_Wood.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.6
bulletPenetrationDistanceModifier: 0.9
gamematerial: W
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_wood.vpcf
effect_simplified: particles/impact_fx/impact_wood_cheap.vpcf
impactDecalName: Impact.Wood
impactGrazingDecalName: Impact.Wood_Grazing
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.02, 0.05, 0.1, 0.07, 0.05, 0.04, 0.04, 0.04, 0.04, 0.05, 0.05]
scatteringCoefficients[0.01, 0.01, 0.02, 0.03, 0.05, 0.06, 0.08, 0.1, 0.1, 0.12, 0.15]
transmissionCoefficients[0.95, 0.35, 0.11, 0.04, 0.02, 0.01, 0.01, 0, 0, 0, 0]

Wood_Basket

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Wood_Basket.StepLeft
walkright: CT_Wood_Basket.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Wood_Basket.StepLeft
walkright: T_Wood_Basket.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.9

Wood_Box

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_WoodBox.StepLeft
walkright: CT_WoodBox.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_WoodBox.StepLeft
walkright: T_WoodBox.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.9

Wood_Crate

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Wood_Crate.StepLeft
walkright: CT_Wood_Crate.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Wood_Crate.StepLeft
walkright: T_Wood_Crate.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.9

Wood_Dense

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Wood_Solid.StepLeft
walkright: CT_Wood_Solid.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Wood_Solid.StepLeft
walkright: T_Wood_Solid.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.3
bulletPenetrationDistanceModifier: 0.5
gamematerial: 13

Wood_Ladder

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Wood_Ladder.StepLeft
walkright: CT_Wood_Ladder.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Wood_Ladder.StepLeft
walkright: T_Wood_Ladder.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.9
climbable: true
gamematerial: X

Wood_Panel

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Wood_Panel.StepLeft
walkright: CT_Wood_Panel.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Wood_Panel.StepLeft
walkright: T_Wood_Panel.StepLeft

Wood_Plank

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.85

Wood_Solid

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.8

alienflesh

ScopeSource fileProperties
-surfaceproperties_game.txt
gamematerial: H

armorflesh

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.3
bulletPenetrationDistanceModifier: 0.5
gamematerial: M

asphalt

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.3
bulletPenetrationDistanceModifier: 0.55
gamematerial: Q
-surfaceproperties_impact_effects.txt
impactDecalName: Impact.Asphalt
impactGrazingDecalName: Impact.Asphalt_Grazing
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.01, 0.02, 0.03, 0.04, 0.04, 0.05, 0.04, 0.03, 0.02, 0.01]
scatteringCoefficients[0, 0, 0.05, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4]
transmissionCoefficients[0.01, 0.01, 0.01, 0.01, 0, 0, 0, 0, 0, 0, 0]

audioblocker

ScopeSource fileProperties
-surfaceproperties_game.txt
gamematerial: X
-surfaceproperties_steamaudio.txt
absorptionCoefficients[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
scatteringCoefficients[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
transmissionCoefficients[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

blockbullets

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.001
bulletPenetrationDistanceModifier: 0.01
gamematerial: X
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.02, 0.02, 0.02, 0.02, 0.04, 0.06, 0.08, 0.1, 0.12, 0.12, 0.12]
scatteringCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]
transmissionCoefficients[0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002]

bloodyflesh

ScopeSource fileProperties
-surfaceproperties_game.txt
gamematerial: B

brass_bell_large

ScopeSource fileProperties
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.02, 0.02, 0.02, 0.02, 0.04, 0.06, 0.08, 0.1, 0.12, 0.12, 0.12]
scatteringCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]
transmissionCoefficients[0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002]

brass_bell_medium

ScopeSource fileProperties
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.02, 0.02, 0.02, 0.02, 0.04, 0.06, 0.08, 0.1, 0.12, 0.12, 0.12]
scatteringCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]
transmissionCoefficients[0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002]

brass_bell_small

ScopeSource fileProperties
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.02, 0.02, 0.02, 0.02, 0.04, 0.06, 0.08, 0.1, 0.12, 0.12, 0.12]
scatteringCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]
transmissionCoefficients[0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002]

brass_bell_smallest

ScopeSource fileProperties
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.02, 0.02, 0.02, 0.02, 0.04, 0.06, 0.08, 0.1, 0.12, 0.12, 0.12]
scatteringCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]
transmissionCoefficients[0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002]

brass_bell_smallest_g

ScopeSource fileProperties
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.02, 0.02, 0.02, 0.02, 0.04, 0.06, 0.08, 0.1, 0.12, 0.12, 0.12]
scatteringCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]
transmissionCoefficients[0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002]

brick

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.3
bulletPenetrationDistanceModifier: 0.47
gamematerial: R

cardboard

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Cardboard.StepLeft
walkright: CT_Cardboard.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Cardboard.StepLeft
walkright: T_Cardboard.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.99
bulletPenetrationDistanceModifier: 0.95
gamematerial: U
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0, 0.01, 0.05, 0.03, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02]
scatteringCoefficients[0, 0, 0.05, 0.05, 0.05, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1]
transmissionCoefficients[0.99, 0.98, 0.95, 0.9, 0.8, 0.5, 0.2, 0.1, 0.05, 0.02, 0.01]

carpet

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Carpet.StepLeft
walkright: T_Carpet.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Carpet.StepLeft
walkright: T_Carpet.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.75
gamematerial: 7
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_carpet.vpcf
effect_simplified: particles/impact_fx/impact_carpet_cheap.vpcf
impactDecalName: Impact.Upholstery
impactGrazingDecalName: Impact.Upholstery_Grazing
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0, 0.01, 0.05, 0.2, 0.3, 0.35, 0.5, 0.6, 0.6, 0.5]
scatteringCoefficients[0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.15, 0.2, 0.2, 0.2, 0.2]
transmissionCoefficients[0.05, 0.02, 0.01, 0.01, 0, 0, 0, 0, 0, 0, 0]

ceiling_tile

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Ceiling_Tile.StepLeft
walkright: CT_Ceiling_Tile.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Ceiling_Tile.StepLeft
walkright: T_Ceiling_Tile.StepLeft
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0.05, 0.3, 0.45, 0.7, 0.8, 0.8, 0.65, 0.45, 0.45, 0.3]
scatteringCoefficients[0, 0, 0.05, 0.05, 0.1, 0.2, 0.25, 0.25, 0.25, 0.2, 0.2]
transmissionCoefficients[0.8, 0.6, 0.4, 0.3, 0.2, 0.05, 0.1, 0.2, 0.3, 0.3, 0.3]

chain

ScopeSource fileProperties
-surfaceproperties_game.txt
ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_ChainLink.StepLeft
walkright: CT_ChainLink.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_ChainLink.StepLeft
walkright: T_ChainLink.StepLeft
-surfaceproperties_game.txt
allowsmokethrough: true
bulletPenetrationDamageModifier: 0.99
bulletPenetrationDistanceModifier: 0.99
gamematerial: G
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_chainlink.vpcf
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.01, 0.02, 0.03, 0.02, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]
scatteringCoefficients[0, 0, 0.05, 0.1, 0.2, 0.3, 0.5, 0.7, 0.8, 0.8, 0.9]
transmissionCoefficients[0.1, 0.05, 0.01, 0.01, 0.01, 0, 0, 0, 0, 0, 0]

clay

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.6
bulletPenetrationDistanceModifier: 0.95
gamematerial: 1

computer

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.45
bulletPenetrationDistanceModifier: 0.4
gamematerial: P
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_computer.vpcf
effect_simplified: particles/impact_fx/impact_computer_cheap.vpcf
impactDecalName: Impact.Computer

concrete

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Concrete.StepLeft
walkright: CT_Concrete.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Concrete.StepLeft
walkright: T_Concrete.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.25
bulletPenetrationDistanceModifier: 0.5
gamematerial: C
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_concrete.vpcf
effect_simplified: particles/impact_fx/impact_concrete_cheap.vpcf
impactDecalName: Impact.Concrete
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0, 0, 0.01, 0.02, 0.02, 0.02, 0.02, 0.05, 0.05, 0.05]
scatteringCoefficients[0.01, 0.01, 0.05, 0.05, 0.07, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1]
transmissionCoefficients[0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 0, 0]

concrete_polished

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Ceiling_Tile.StepLeft
walkright: CT_Ceiling_Tile.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Ceiling_Tile.StepLeft
walkright: T_Ceiling_Tile.StepLeft

default

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Default.StepLeft
walkright: CT_Default.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Default.StepLeft
walkright: T_Default.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.5
bulletPenetrationDistanceModifier: 0.5
climbable: false
gamematerial: C
jumpfactor: 1
maxspeedfactor: 1
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_concrete.vpcf
effect_simplified: particles/impact_fx/impact_concrete_cheap.vpcf
impactDecalName: Impact.Concrete
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.02, 0.02, 0.02, 0.02, 0.04, 0.06, 0.08, 0.1, 0.12, 0.12, 0.12]
scatteringCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]
transmissionCoefficients[0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002]

default_silent

ScopeSource fileProperties
-surfaceproperties_game.txt
gamematerial: X
-surfaceproperties_steamaudio.txt
absorptionCoefficients[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
scatteringCoefficients[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
transmissionCoefficients[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

dirt

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Dirt.StepLeft
walkright: CT_Dirt.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Dirt.StepLeft
walkright: T_Dirt.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.3
bulletPenetrationDistanceModifier: 0.6
gamematerial: D
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_dirt.vpcf
effect_simplified: particles/impact_fx/impact_dirt_cheap.vpcf
impactDecalName: Impact.Dirt
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.05, 0.05, 0.05, 0.15, 0.35, 0.7, 0.85, 0.88, 0.85, 0.8, 0.75]
scatteringCoefficients[0.1, 0.1, 0.1, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45]
transmissionCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]

dufflebag_survivalCase

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Silent.StepLeft
walkright: CT_Silent.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Silent.StepLeft
walkright: T_Silent.StepLeft

flesh

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Flesh.StepLeft
walkright: CT_Flesh.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Flesh.StepLeft
walkright: T_Flesh.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.9
gamematerial: F
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.03, 0.05, 0.29, 0.43, 0.51, 0.68, 0.71, 0.73, 0.75, 0.8]
scatteringCoefficients[0.1, 0.2, 0.4, 0.5, 0.6, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8]
transmissionCoefficients[0.95, 0.9, 0.8, 0.7, 0.5, 0.3, 0.1, 0.05, 0.02, 0.01, 0.01]

foliage

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Foliage.StepLeft
walkright: CT_Foliage.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Foliage.StepLeft
walkright: T_Foliage.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.95
gamematerial: O
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_leaves.vpcf
effect_simplified: particles/impact_fx/impact_leaves_cheap.vpcf
impactDecalName: Impact.Leaves

fruit

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Flesh.StepLeft
walkright: CT_Flesh.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Flesh.StepLeft
walkright: T_Flesh.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.9
gamematerial: F

glass

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Glass.StepLeft
walkright: CT_Glass.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Glass.StepLeft
walkright: T_Glass.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.99
gamematerial: Y
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_glass.vpcf
effect_simplified: particles/impact_fx/impact_glass_cheap.vpcf
impactDecalName: Impact.Glass
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0.01, 0.05, 0.1, 0.06, 0.04, 0.03, 0.02, 0.02, 0.02, 0.02]
scatteringCoefficients[0, 0.01, 0.02, 0.03, 0.04, 0.05, 0.05, 0.07, 0.1, 0.1, 0.1]
transmissionCoefficients[0.98, 0.25, 0.06, 0.003, 0.001, 0.001, 0, 0, 0, 0, 0]

glassbottle

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_GlassBottle.StepLeft
walkright: CT_GlassBottle.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_GlassBottle.StepLeft
walkright: T_GlassBottle.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.99

glassfloor

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Glass.StepLeft
walkright: CT_Glass.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Glass.StepLeft
walkright: T_Glass.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.99
gamematerial: Y
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_glass.vpcf
impactDecalName: Impact.Glass
impactGrazingDecalName: Impact.Glass
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0.01, 0.05, 0.1, 0.06, 0.04, 0.03, 0.02, 0.02, 0.02, 0.02]
scatteringCoefficients[0, 0.01, 0.02, 0.03, 0.04, 0.05, 0.05, 0.07, 0.1, 0.1, 0.1]
transmissionCoefficients[0.98, 0.25, 0.06, 0.003, 0.001, 0.001, 0, 0, 0, 0, 0]

grass

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Grass.StepLeft
walkright: CT_Grass.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Grass.StepLeft
walkright: T_Grass.StepLeft
-surfaceproperties_game.txt
gamematerial: J
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_grass.vpcf
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.02, 0.03, 0.06, 0.12, 0.25, 0.6, 0.92, 0.94, 0.95, 0.96]
scatteringCoefficients[0.02, 0.04, 0.06, 0.1, 0.2, 0.4, 0.6, 0.75, 0.85, 0.9, 0.9]
transmissionCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]

gravel

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Gravel.StepLeft
walkright: CT_Gravel.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Gravel.StepLeft
walkright: T_Gravel.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.4

grenade

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Grenade.StepLeft
walkright: CT_Grenade.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Grenade.StepLeft
walkright: T_Grenade.StepLeft

ice

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.75
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.03, 0.04, 0.05, 0.07, 0.1]
scatteringCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.08]
transmissionCoefficients[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

ladder

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Ladder.StepLeft
walkright: CT_Ladder.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Ladder.StepLeft
walkright: T_Ladder.StepLeft
-surfaceproperties_game.txt
climbable: true
gamematerial: X

metal

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.4

metal_barrel

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalBarrel.StepLeft
walkright: CT_MetalBarrel.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalBarrel.StepLeft
walkright: T_MetalBarrel.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.01
bulletPenetrationDistanceModifier: 0.01
gamematerial: 12

metal_barrelSoundOverride

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalBarrel.StepLeft
walkright: CT_MetalBarrel.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalBarrel.StepLeft
walkright: T_MetalBarrel.StepLeft

metal_barrel_explodingSurvival

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalVehicle.StepLeft
walkright: CT_MetalVehicle.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalVehicle.StepLeft
walkright: T_MetalVehicle.StepLeft

metal_sand_barrel

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalBarrel.StepLeft
walkright: CT_MetalBarrel.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalBarrel.StepLeft
walkright: T_MetalBarrel.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.01
bulletPenetrationDistanceModifier: 0.01
gamematerial: 12

metal_sheet_corrugated

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalBarrel.StepLeft
walkright: CT_MetalBarrel.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalBarrel.StepLeft
walkright: T_MetalBarrel.StepLeft

metal_shield

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Weapon.StepLeft
walkright: CT_Weapon.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Weapon.StepLeft
walkright: T_Weapon.StepLeft
-surfaceproperties_game.txt
gamematerial: 14

metal_survivalCase

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Silent.StepLeft
walkright: CT_Silent.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Silent.StepLeft
walkright: T_Silent.StepLeft

metal_vehicleSoundOverride

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalVehicle.StepLeft
walkright: CT_MetalVehicle.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalVehicle.StepLeft
walkright: T_MetalVehicle.StepLeft

metaldogtags

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.4

metalgrate

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalGrate.StepLeft
walkright: CT_MetalGrate.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalGrate.StepLeft
walkright: T_MetalGrate.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.99
bulletPenetrationDistanceModifier: 0.95
gamematerial: G
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_metal_grate.vpcf
effect_simplified: particles/impact_fx/impact_metal_cheap.vpcf
impactDecalName: Impact.Metal
impactGrazingDecalName: Impact.Metal_Grazing
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.01, 0.02, 0.03, 0.02, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]
scatteringCoefficients[0, 0, 0.05, 0.1, 0.2, 0.3, 0.5, 0.7, 0.8, 0.8, 0.9]
transmissionCoefficients[0.1, 0.05, 0.01, 0.01, 0.01, 0, 0, 0, 0, 0, 0]

metalpanel

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalVehicle.StepLeft
walkright: CT_MetalVehicle.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalVehicle.StepLeft
walkright: T_MetalVehicle.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.45
bulletPenetrationDistanceModifier: 0.5
gamematerial: V

metalrailing

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalRailing.StepLeft
walkright: CT_MetalRailing.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalRailing.StepLeft
walkright: T_MetalRailing.StepLeft
-surfaceproperties_game.txt
allowsmokethrough: true

metalvehicle

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalVehicle.StepLeft
walkright: CT_MetalVehicle.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalVehicle.StepLeft
walkright: T_MetalVehicle.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.5

metalvent

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_MetalVent.StepLeft
walkright: CT_MetalVent.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_MetalVent.StepLeft
walkright: T_MetalVent.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.45
bulletPenetrationDistanceModifier: 0.6
gamematerial: V
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_metal_vent.vpcf
effect_simplified: particles/impact_fx/impact_metal_vent_cheap.vpcf
impactDecalName: Impact.Vent

mud

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Mud.StepLeft
walkright: CT_Mud.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Mud.StepLeft
walkright: T_Mud.StepLeft
-surfaceproperties_game.txt
gamematerial: 11

no_decal

ScopeSource fileProperties
-surfaceproperties_game.txt
gamematerial: -
-surfaceproperties_impact_effects.txt
impactDecalName:
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.02, 0.02, 0.02, 0.02, 0.04, 0.06, 0.08, 0.1, 0.12, 0.12, 0.12]
scatteringCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]
transmissionCoefficients[0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002, 0.001, 0.015, 0.002]

plaster

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Concrete.StepLeft
walkright: CT_Concrete.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Concrete.StepLeft
walkright: T_Concrete.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.6
bulletPenetrationDistanceModifier: 0.7
gamematerial: 2
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_plaster.vpcf
effect_simplified: particles/impact_fx/impact_plaster_cheap.vpcf
impactDecalName: Impact.Plaster
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.01, 0.02, 0.03, 0.03, 0.02, 0.03, 0.04, 0.05, 0.05, 0.05]
scatteringCoefficients[0, 0.01, 0.02, 0.03, 0.05, 0.05, 0.05, 0.07, 0.1, 0.1, 0.1]
transmissionCoefficients[0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 0, 0]

plaster_drywall

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Drywall.StepLeft
walkright: CT_Drywall.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Drywall.StepLeft
walkright: T_Drywall.StepLeft

plastic

ScopeSource fileProperties
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_plastic.vpcf
effect_simplified: particles/impact_fx/impact_plastic_cheap.vpcf
impactDecalName: Impact.Plastic

plastic_autoCover

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Plastic_autoCover.StepLeft
walkright: CT_Plastic_autoCover.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Plastic_autoCover.StepLeft
walkright: T_Plastic_autoCover.StepLeft

plastic_barrel

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Plastic_Barrel.StepLeft
walkright: CT_Plastic_Barrel.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Plastic_Barrel.StepLeft
walkright: T_Plastic_Barrel.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.7
gamematerial: L
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_plastic.vpcf
effect_simplified: particles/impact_fx/impact_plastic_cheap.vpcf
impactDecalName: Impact.Plastic
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0.05, 0.25, 0.35, 0.25, 0.18, 0.12, 0.07, 0.04, 0.02, 0.02]
scatteringCoefficients[0, 0.01, 0.02, 0.03, 0.04, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05]
transmissionCoefficients[1, 1, 0.36, 0.092, 0.023, 0.006, 0.001, 0, 0, 0, 0]

plastic_dumpster

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Plastic_Box.StepLeft
walkright: CT_Plastic_Box.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Plastic_Box.StepLeft
walkright: T_Plastic_Box.StepLeft

plastic_milkCrate

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Plastic_milkCrate.StepLeft
walkright: CT_Plastic_milkCrate.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Plastic_milkCrate.StepLeft
walkright: T_Plastic_milkCrate.StepLeft

plastic_solid

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0

plastic_survivalCase

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Silent.StepLeft
walkright: CT_Silent.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Silent.StepLeft
walkright: T_Silent.StepLeft

player

ScopeSource fileProperties
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
scatteringCoefficients[0.1, 0.2, 0.4, 0.5, 0.6, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8]
transmissionCoefficients[0.95, 0.9, 0.8, 0.7, 0.5, 0.3, 0.1, 0.05, 0.02, 0.01, 0.01]

player_control_clip

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 1
gamematerial: I
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
scatteringCoefficients[0.1, 0.2, 0.4, 0.5, 0.6, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8]
transmissionCoefficients[0.95, 0.9, 0.8, 0.7, 0.5, 0.3, 0.1, 0.05, 0.02, 0.01, 0.01]

porcelain

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.95

pottery

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.6
bulletPenetrationDistanceModifier: 0.95
gamematerial: 1
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_pottery.vpcf
effect_simplified: particles/impact_fx/impact_pottery_cheap.vpcf
impactDecalName: Impact.Tile

potterylarge

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.6
bulletPenetrationDistanceModifier: 0.95
gamematerial: 1
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_pottery.vpcf
effect_simplified: particles/impact_fx/impact_pottery_cheap.vpcf
impactDecalName: Impact.Tile

puddle

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Water.StepLeft
walkright: CT_Water.StepLeft
t_playersurfaceproperties_footsteps.txt
runright: T_Water.StepLeft
walkleft: T_Water.StepLeft
walkright: T_Water.StepLeft
-surfaceproperties_game.txt
gamematerial: 10
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.02, 0.02, 0.03]
scatteringCoefficients[0, 0, 0.01, 0.02, 0.02, 0.03, 0.05, 0.1, 0.15, 0.2, 0.3]
transmissionCoefficients[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

quicksand

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.2
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.05, 0.05, 0.05, 0.05, 0.07, 0.07, 0.07, 0.05, 0.02, 0.02, 0.01]
scatteringCoefficients[0, 0, 0.01, 0.02, 0.02, 0.03, 0.05, 0.05, 0.08, 0.1, 0.1]
transmissionCoefficients[0.5, 0.15, 0.03, 0.01, 0, 0, 0, 0, 0, 0, 0]

rock

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.25
gamematerial: 3
-surfaceproperties_impact_effects.txt
impactDecalName: Impact.Rock
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0, 0.01, 0.01, 0.01, 0.02, 0.02, 0.03, 0.04, 0.05, 0.05]
scatteringCoefficients[0.1, 0.12, 0.15, 0.2, 0.28, 0.35, 0.45, 0.55, 0.6, 0.65, 0.65]
transmissionCoefficients[0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 0, 0]

rubber

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Rubber.StepLeft
walkright: CT_Rubber.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Rubber.StepLeft
walkright: T_Rubber.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.5
bulletPenetrationDistanceModifier: 0.85
gamematerial: 4
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_rubber.vpcf
effect_simplified: particles/impact_fx/impact_rubber_cheap.vpcf
impactDecalName: Impact.Rubber
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0, 0, 0, 0.05, 0.05, 0.1, 0.05, 0, 0, 0]
scatteringCoefficients[0, 0, 0.02, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.1]
transmissionCoefficients[1, 0.99, 0.8, 0.1, 0.02, 0.01, 0, 0, 0, 0, 0]

sand

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Sand.StepLeft
walkright: CT_Sand.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Sand.StepLeft
walkright: T_Sand.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.25
bulletPenetrationDistanceModifier: 0.3
gamematerial: N

sheetrock

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Drywall.StepLeft
walkright: CT_Drywall.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Drywall.StepLeft
walkright: T_Drywall.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.6
bulletPenetrationDistanceModifier: 0.85
gamematerial: 5
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_plaster.vpcf
effect_simplified: particles/impact_fx/impact_plaster_cheap.vpcf
impactDecalName: Impact.Sheetrock
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0.01, 0.4, 0.29, 0.1, 0.05, 0.04, 0.04, 0.05, 0.05, 0.05]
scatteringCoefficients[0, 0, 0, 0.05, 0.05, 0.1, 0.1, 0.15, 0.2, 0.2, 0.2]
transmissionCoefficients[0.3, 0.4, 0.5, 0.05, 0.01, 0.01, 0, 0, 0, 0, 0]

slime

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_SlipperySlime.StepLeft
walkright: CT_SlipperySlime.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_SlipperySlime.StepLeft
walkright: T_SlipperySlime.StepLeft
-surfaceproperties_game.txt
gamematerial: S
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.05, 0.05, 0.05, 0.05, 0.07, 0.07, 0.07, 0.05, 0.02, 0.02, 0.01]
scatteringCoefficients[0, 0, 0.01, 0.02, 0.02, 0.03, 0.05, 0.05, 0.08, 0.1, 0.1]
transmissionCoefficients[0.5, 0.15, 0.03, 0.01, 0, 0, 0, 0, 0, 0, 0]

slipperyslide

ScopeSource fileProperties
-surfaceproperties_game.txt
jumpfactor: 0.7

slipperyslime

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_SlipperySlime.StepLeft
walkright: CT_SlipperySlime.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_SlipperySlime.StepLeft
walkright: T_SlipperySlime.StepLeft
-surfaceproperties_game.txt
jumpfactor: 0.7
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.05, 0.05, 0.05, 0.05, 0.07, 0.07, 0.07, 0.05, 0.02, 0.02, 0.01]
scatteringCoefficients[0, 0, 0.01, 0.02, 0.02, 0.03, 0.05, 0.05, 0.08, 0.1, 0.1]
transmissionCoefficients[0.5, 0.15, 0.03, 0.01, 0, 0, 0, 0, 0, 0, 0]

slowgrass

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Grass.StepLeft
walkright: CT_Grass.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Grass.StepLeft
walkright: T_Grass.StepLeft
-surfaceproperties_game.txt
gamematerial: J
maxspeedfactor: 1
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_wet_grass.vpcf
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.02, 0.03, 0.06, 0.12, 0.25, 0.6, 0.92, 0.94, 0.95, 0.96]
scatteringCoefficients[0.02, 0.04, 0.06, 0.1, 0.2, 0.4, 0.6, 0.75, 0.85, 0.9, 0.9]
transmissionCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01]

snow

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Snow.StepLeft
walkright: CT_Snow.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Snow.StepLeft
walkright: T_Snow.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.85
gamematerial: K
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_snow.vpcf
effect_simplified: particles/impact_fx/impact_snow_cheap.vpcf
impactDecalName: Impact.Snow
impactGrazingDecalName: Impact.Snow_Grazing
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.05, 0.1, 0.15, 0.25, 0.4, 0.55, 0.7, 0.8, 0.9, 0.95]
scatteringCoefficients[0.1, 0.12, 0.14, 0.15, 0.18, 0.18, 0.15, 0.12, 0.07, 0.03, 0.02]
transmissionCoefficients[0.3, 0.3, 0.3, 0.25, 0.2, 0.15, 0.1, 0.05, 0.05, 0.05, 0.05]

soccerball

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Rubber.StepLeft
walkright: CT_Rubber.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Rubber.StepLeft
walkright: T_Rubber.StepLeft
-surfaceproperties_game.txt
gamematerial: -
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0.05, 0.25, 0.35, 0.25, 0.18, 0.12, 0.07, 0.04, 0.02, 0.02]
scatteringCoefficients[0, 0.01, 0.02, 0.03, 0.04, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05]
transmissionCoefficients[1, 1, 0.36, 0.092, 0.023, 0.006, 0.001, 0, 0, 0, 0]

solidmetal

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_SolidMetal.StepLeft
walkright: CT_SolidMetal.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_SolidMetal.StepLeft
walkright: T_SolidMetal.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.3
bulletPenetrationDistanceModifier: 0.27
gamematerial: M
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_metal.vpcf
effect_simplified: particles/impact_fx/impact_metal_cheap.vpcf
impactDecalName: Impact.Metal
impactGrazingDecalName: Impact.Metal_Grazing
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.01, 0.01, 0.02, 0.02, 0.02, 0.02, 0.03, 0.03, 0.03, 0.03]
scatteringCoefficients[0.05, 0.05, 0.05, 0.05, 0.06, 0.07, 0.08, 0.09, 0.1, 0.1, 0.1]
transmissionCoefficients[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

stucco

ScopeSource fileProperties
-surfaceproperties_game.txt
gamematerial: 2

sugarcane

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Grass.StepLeft
walkright: CT_Grass.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Grass.StepLeft
walkright: T_Grass.StepLeft
-surfaceproperties_game.txt
gamematerial: J

tile

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Tile.StepLeft
walkright: CT_Tile.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Tile.StepLeft
walkright: T_Tile.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.3
bulletPenetrationDistanceModifier: 0.7
gamematerial: T
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_tile.vpcf
effect_simplified: particles/impact_fx/impact_tile_cheap.vpcf
impactDecalName: Impact.Tile
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.02, 0.02, 0.02]
scatteringCoefficients[0, 0, 0, 0.05, 0.1, 0.1, 0.2, 0.2, 0.2, 0.25, 0.25]
transmissionCoefficients[0.001, 0.001, 0.001, 0.001, 0, 0, 0, 0, 0, 0, 0]

tile_survivalCase

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Silent.StepLeft
walkright: CT_Silent.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Silent.StepLeft
walkright: T_Silent.StepLeft

tile_survivalCase_GIB

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Silent.StepLeft
walkright: CT_Silent.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Silent.StepLeft
walkright: T_Silent.StepLeft

upholstery

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.75
gamematerial: 9
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_upholstery.vpcf
effect_simplified: particles/impact_fx/impact_upholstery_cheap.vpcf
impactDecalName: Impact.Upholstery
impactGrazingDecalName: Impact.Upholstery_Grazing
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0, 0.01, 0.02, 0.05, 0.1, 0.2, 0.3, 0.4, 0.3, 0.2, 0.1]
scatteringCoefficients[0, 0, 0.05, 0.1, 0.3, 0.5, 0.7, 0.8, 0.8, 0.8, 0.8]
transmissionCoefficients[0.99, 0.98, 0.95, 0.9, 0.8, 0.8, 0.5, 0.3, 0.1, 0.05, 0.05]

wade

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: Player.Wade
walkright: Player.Wade
t_playersurfaceproperties_footsteps.txt
walkleft: Player.Wade
walkright: Player.Wade
-surfaceproperties_game.txt
gamematerial: X

water

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Water.StepLeft
walkright: CT_Water.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Water.StepLeft
walkright: T_Water.StepLeft
-surfaceproperties_game.txt
bulletPenetrationDistanceModifier: 0.3
gamematerial: S
-surfaceproperties_impact_effects.txt
effect: particles/water_impact/water_splash_03.vpcf
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.02, 0.02, 0.03]
scatteringCoefficients[0, 0, 0.01, 0.02, 0.02, 0.03, 0.05, 0.1, 0.15, 0.2, 0.3]
transmissionCoefficients[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

watermelon

ScopeSource fileProperties
-surfaceproperties_game.txt
bulletPenetrationDamageModifier: 0.6
bulletPenetrationDistanceModifier: 0.95

weapon

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Weapon.StepLeft
walkright: CT_Weapon.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Weapon.StepLeft
walkright: T_Weapon.StepLeft

weapon_magazine

ScopeSource fileProperties
-surfaceproperties_game.txt
gamematerial: M

wet

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_WetTile.StepLeft
walkright: CT_WetTile.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_WetTile.StepLeft
walkright: T_WetTile.StepLeft
-surfaceproperties_game.txt
gamematerial: S
-surfaceproperties_impact_effects.txt
effect: particles/impact_fx/impact_concrete_wet.vpcf
effect_simplified: particles/impact_fx/impact_concrete_wet_cheap.vpcf
impactDecalName:
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.02, 0.02, 0.03]
scatteringCoefficients[0, 0, 0.01, 0.02, 0.02, 0.03, 0.05, 0.1, 0.15, 0.2, 0.3]
transmissionCoefficients[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

wet_concrete

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_WetConcrete.StepLeft
walkright: CT_WetConcrete.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_WetConcrete.StepLeft
walkright: T_WetConcrete.StepLeft

wet_mud

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_WetMud.StepLeft
walkright: CT_WetMud.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_WetMud.StepLeft
walkright: CT_WetMud.StepLeft

wet_sand

ScopeSource fileProperties
ct_playersurfaceproperties_footsteps.txt
walkleft: CT_Wet_Sand.StepLeft
walkright: CT_Wet_Sand.StepLeft
t_playersurfaceproperties_footsteps.txt
walkleft: T_Wet_Sand.StepLeft
walkright: T_Wet_Sand.StepLeft
-surfaceproperties_steamaudio.txt
absorptionCoefficients[0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.02, 0.02, 0.03]
scatteringCoefficients[0, 0, 0.01, 0.02, 0.02, 0.03, 0.05, 0.1, 0.15, 0.2, 0.3]
transmissionCoefficients[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]