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server

Server-side game logic entities: pawns, controllers, weapons, game rules and the services hanging off them.

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Classes: 911Enums: 232Binaries: !GlobalTypes, server.dllInheritance tree for this module

Classes

ClassSizeDeclaredTotalDescription
ActiveModelConfig_t0x7044
ActorMapping_t0x1022
AI_BaseNPC_DebugSnapshotData_t0x1781313
AI_BaseNPCAnimGraph_DebugSnapshotData_t0x4088
AI_DefaultNPC_DebugSnapshotData_t0x7866
AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t0x2855
AI_FacingServices_DebugSnapshotData_t0x4877
AI_GroundRootMotionMotor_DebugSnapshotData_t0x881818
AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t0x1822
AI_MotorServices_DebugSnapshotData_t0x3044
AI_MotorServices_DebugSnapshotData_t::MotorPathWaypoint_t0x1433
AI_Navigator_DebugSnapshotData_t0x5077
AI_Navigator_DebugSnapshotData_t::Waypoint_t0x1844
AmmoIndex_t0x111
AmmoTypeInfo_t0x3855
AnimGraph2SerializedPoseRecipeSlot_t0x4011
audioparams_t0x7855
AutoRoomDoorwayPairs_t0x1822
CAI_ChangeHintGroup0x4c8492
CAI_Expresser0xa01313
CAI_ExpresserWithFollowup0xa0013
CAK470x10700222
CAmbientGeneric0x5501098
CAnimGraph2InstancePtr0x1000
CAnimGraphControllerBase0x8811
CAnimGraphControllerManager0x9822
CAnimGraphControllerPtr0x811
CAttributeContainer0x2f817
CAttributeList0x7822
CAttributeManager0x5066
CAttributeManager::cached_attribute_float_t0x1833
CBarnLight0xa5877205
CBarnLightAPI0x800
CBaseAnimGraph0x96015143Entity layer that drives the Source 2 animation graph — skeleton, ragdoll, and choreo. Base for all animated model entities, including player pawns.
CBaseAnimGraphAlias_baseanimating0x9600143
CBaseAnimGraphAPI0x800
CBaseAnimGraphController0x6503132
CBaseAnimGraphDestructibleParts_GraphController0x8801
CBaseAnimGraphVariationUserData0x800
CBaseButton0x8f026170
CBaseClientUIEntity0x8d014142
CBaseCombatCharacter0xa3010153Base class for characters that can carry weapons and take part in combat (players, hostages, bots). Adds wearables and navigation on top of the animated-model base.
CBaseCSGrenade0x109013225Base class for a held (in-hand) grenade weapon before it is thrown — pin/throw state. The thrown object is a CBaseCSGrenadeProjectile.
CBaseCSGrenadeProjectile0xa6016174Base class for all CS2 grenade projectile entities (HE, flash, smoke, molotov, decoy). Tracks the initial throw parameters so clients can predict the trajectory.
CBaseDMStart0x4b0189
CBaseDoor0x97829173
CBaseEntity0x4a88588Root entity class in Source 2 from which all server-side entities derive. Provides health, team, physics, timing, and transmit state.
CBaseEntity_SharedAPI0x800
CBaseEntityAPI0x800
CBaseFilter0x4e0391
CBaseGrenade0x9f015158
CBaseGrenade_API0x800
CBaseIssue0x17866
CBaseModelEntity0x77040128Extends CBaseEntity with a visible model, collision, glow, and render properties. Base class for all entities that have a mesh in the world.
CBaseModelEntity::OnDamageLevelChangedArgs_t0x1044
CBaseModelEntityAPI0x800
CBaseMoveBehavior0x52011107
CBasePlatTrain0x8185149
CBasePlayerController0x7d025113Base class for all player controller entities in Source 2. A controller is the persistent, session-level entity that represents a connected client; it is never recreated between rounds. The controller owns one or more pawn entities (the physical in-world representation).
CBasePlayerControllerAPI0x800
CBasePlayerPawn0xbe025178Base class for the in-world player pawn — the physical body a controller drives. Aggregates the player service components (movement, weapons, observer, camera, …).
CBasePlayerVData0x2581515
CBasePlayerWeapon0xcd08160Base class for all player-held weapons in Source 2. Manages clip ammo, reserve ammo, and attack scheduling.
CBasePlayerWeaponVData0x5203232
CBaseProp0x9904147
CBasePropDoor0xda039242
CBaseToggle0x7f016144
CBaseTrigger0x8e813157
CBaseTriggerAPI0x800
CBeam0x81023151
CBlood0x4c8492
CBodyComponent0x7822
CBodyComponentBaseAnimGraph0xb3014
CBodyComponentBaseModelEntity0x4e003
CBodyComponentPoint0x19013
CBodyComponentSkeletonInstance0x4e013
CBombTarget0x9489166
CBot0x1001313
CBreakable0x84816144
CBreakableProp0xaf033180
CBreakableStageHelper0x1822
CBtActionAim0xf81212
CBtActionCombatPositioning0xb044
CBtActionMoveTo0xe81414
CBtActionParachutePositioning0x7811
CBtNode0x5800
CBtNodeComposite0x5800
CBtNodeCondition0x6011
CBtNodeConditionInactive0x9834
CBtNodeDecorator0x5800
CBuoyancyHelper0x1181111
CBuyZone0x8f01158
CBuyZone_API0x800
CC40x10d011223
CCashStack0x7781129
CChangeLevel0x9187164
CChicken0x30c023226
CChicken_API0x800
CChoreo_GraphController0x11034
CChoreoComponent0x8066
CChoreoInfoTarget0x4a8088
CCitadelSoundOpvarSetOBB0x4f8896
CCollisionProperty0xb81717
CColorCorrection0x6e017105
CColorCorrectionVolume0xb088165
CCommentaryAuto0x4f0391
CCommentarySystem0x601010
CCommentaryViewPosition0x7e00152
CConstantForceController0x4044
CConstraintAnchor0x9701144
CCopyRecipientFilter0x3833
CCredits0x4c8391
CCS2ChickenGraphController0x140910
CCS2PawnGraphController0x8282849
CCS2WeaponGraphController0x5882021
CCSBot0x5e40140153
CCSCustomHudLayout0x7f0795
CCSCustomHudLayout_API0x800
CCSCustomHudLayoutState0x19844
CCSCustomPlayerCamera0x4e0896
CCSGameModeRules0x3011
CCSGameModeRules_ArmsRace0x8812
CCSGameModeRules_Deathmatch0x8834
CCSGameModeRules_Noop0x3001
CCSGameRules0x11448189197Singleton entity that holds all CS2 match-level state: phase, round timer, team time-outs, map layout flags, match stats, and end-of-round information. Accessible via the CCSGameRulesProxy entity on the client.
CCSGameRulesProxy0x4b0189Networked proxy entity that carries CCSGameRules to clients. Clients and demo parsers read round state via this entity's game-rules pointer (see AGENTS.md).
CCSGO_EndOfMatchLineupEnd0x4a8088
CCSGO_EndOfMatchLineupEndpoint0x4a8088
CCSGO_EndOfMatchLineupStart0x4a8088
CCSGO_TeamIntroCharacterPosition0xcc0096
CCSGO_TeamIntroCounterTerroristPosition0xcc0096
CCSGO_TeamIntroTerroristPosition0xcc0096
CCSGO_TeamPreviewCharacterPosition0xcc0896
CCSGO_TeamPreviewCharacterPosition_API0x800
CCSGO_TeamSelectCharacterPosition0xcc0096
CCSGO_TeamSelectCounterTerroristPosition0xcc0096
CCSGO_TeamSelectTerroristPosition0xcc0096
CCSGO_WingmanIntroCharacterPosition0xcc0096
CCSGO_WingmanIntroCounterTerroristPosition0xcc0096
CCSGO_WingmanIntroTerroristPosition0xcc0096
CCSMinimapBoundary0x4a8088
CCSObserver_CameraServices0x1b0021
CCSObserver_MovementServices0x258020
CCSObserver_ObserverServices0x8006
CCSObserver_UseServices0x4802
CCSObserverPawn0xd600193Lightweight pawn used when a player is in spectator mode. Created when the player joins as spectator or dies and has not yet respawned. Overrides the movement and camera services with observer-specific implementations.
CCSObserverPawn_API0x800
CCSPetPlacement0x4a8088
CCSPlace0x7901129
CCSPlace_API0x800
CCSPlayer_ActionTrackingServices0x31046Component tracking scoring-relevant actions: weapon purchases and hostage rescue status.
CCSPlayer_AimPunchServices0xe868
CCSPlayer_BulletServices0x7013Component tracking bullet-hit statistics registered on the server side.
CCSPlayer_BuyServices0x15813Component that records the player's sellback-eligible purchases for the current round.
CCSPlayer_CameraServices0x1b0021
CCSPlayer_DamageReactServices0x6802
CCSPlayer_HostageServices0x5024Component tracking whether this player is currently carrying a hostage.
CCSPlayer_ItemServices0x5024Component tracking the utility items the player is carrying.
CCSPlayer_MovementServices0xfe05077CS2-specific movement state layered on CPlayer_MovementServices: crouch / duck, ladder, and water state used by movement prediction.
CCSPlayer_PingServices0x6024
CCSPlayer_RadioServices0x6857
CCSPlayer_UseServices0x5835
CCSPlayer_WaterServices0x8068
CCSPlayer_WeaponServices0x18801320Component attached to CCSPlayerPawn that manages the active weapon and weapon-switch timing for a CS2 player.
CCSPlayerAnimationState0xe01616
CCSPlayerBase_CameraServices0x1b0721
CCSPlayerCamera0x4e8096
CCSPlayerController0xaa892205The server-side controller entity for a CS2 player. One CCSPlayerController exists per connected client for the lifetime of the connection; it persists across rounds. The controller owns a CCSPlayerPawn (the physical in-world representation) which may be recreated each round.
CCSPlayerController_ActionTrackingServices0x43056Scoreboard / stat-tracking component of CCSPlayerController: per-round and per-match kill and damage statistics.
CCSPlayerController_API0x800
CCSPlayerController_DamageServices0xd023Damage-log component of CCSPlayerController, backing the end-of-round 'damage given / taken' report.
CCSPlayerController_InGameMoneyServices0x5867Economy component of CCSPlayerController: the player's buy-menu balance and cash-spend accounting.
CCSPlayerController_InventoryServices0xfe01011Loadout and persona component of CCSPlayerController: equipped items, music kit, rank, and public-profile data.
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t0x1033
CCSPlayerLegacyJump0x1822
CCSPlayerModernJump0x3899
CCSPlayerPawn0x1380105298The physical in-world representation of a CS2 player. Carries per-round state: health, armor, position, animations, and weapon inventory. A new CCSPlayerPawn is created each round on (re)spawn; the corresponding CCSPlayerController persists across rounds.
CCSPlayerPawn_API0x800
CCSPlayerPawnBase0xd3015193Abstract base class shared by CCSPlayerPawn and CCSObserverPawn, providing the flash-bang state, progress bar, and original-controller link.
CCSPlayerPawnBase_API0x800
CCSPlayerResource0x5401098
CCSPointPulseAPI0x100
CCSPointScriptEntity0x628088
CCSPointScriptEntity_API0x800
CCSSprite0x7e00152
CCSTeam0x82014106Server-side entity representing one team in a CS2 match (T or CT). Two CCSTeam entities exist per match: one for teamnum 2 (Terrorist) and one for teamnum 3 (Counter-Terrorist). Inherits the shared score from CTeam.
CCSWeaponBase0x105052212Extends CBasePlayerWeapon with CS2-specific mechanics: recoil accumulation, accuracy penalty, silencer state, burst-fire mode, and weapon inspect.
CCSWeaponBase_API0x800
CCSWeaponBaseGun0x107010222Base class for CS2 firearms (extends CCSWeaponBase). Adds zoom, burst and revolver/bolt-action state; per-weapon-type stats live in CCSWeaponBaseVData.
CCSWeaponBaseShotgun0x10500212
CCSWeaponBaseVData0x8a884116Static weapon definition (economy + ballistics) referenced by CCSWeaponBase — the per-weapon-type data that does not change at runtime.
CDamageRecord0x781515
CDEagle0x10700222
CDebugDrawHistoryData0x7899
CDebugHistory0x3e9490189
CDebugSnapshotData_t0x1301414
CDecalGroupVData0x2022
CDecalInstance0xc02727
CDecoyGrenade0x10900225
CDecoyProjectile0xaa04178The thrown decoy-grenade projectile that fires periodic fake gunshots.
CDestructiblePart0x5077
CDestructiblePart_DamageLevel0x481010
CDestructiblePartsComponent0x7044
CDestructiblePartsSystemData0x3022
CDynamicLight0x7889137
CDynamicNavConnectionsVolume0x9387165
CDynamicProp0xba023203
CDynamicPropAlias_cable_dynamic0xba00203
CDynamicPropAlias_dynamic_prop0xba00203
CDynamicPropAlias_prop_dynamic_override0xba00203
CEconEntity0xc909152Base class for entities carrying Steam Economy item data (weapons, knives, gloves): paint kit, wear, StatTrak, and original owner.
CEconItemAttribute0x4855
CEconItemView0x2a81313
CEconWearable0xca02154
CEffectData0x702020
CEmptyGraphController0x8801
CEnableMotionFixup0x4a8088
CEntityBlocker0x7700128
CEntityDissolve0x7a010138
CEntityFlame0x4e81098
CEntitySubclassVDataBase0x2800
CEnvBeam0x8a819170
CEnvBeverage0x4b0290
CEnvCombinedLightProbeVolume0x15f029117
CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume0x15f00117
CEnvCombinedLightProbeVolumeAPI0x800
CEnvCubemap0x59018106
CEnvCubemapAPI0x800
CEnvCubemapBox0x5900106
CEnvCubemapFog0x5a824112
CEnvDecal0x7909137
CEnvDetailController0x4b0290
CEnvEntityIgniter0x4b0189
CEnvEntityMaker0x52812100
CEnvExplosion0x7c815143
CEnvFade0x4d0492
CEnvGlobal0x4e0593
CEnvHudHint0x4b0189
CEnvHudHint_API0x800
CEnvInstructorHint0x51824112
CEnvInstructorVRHint0x4e8997
CEnvLaser0x8385156
CEnvLightProbeVolume0x153822110
CEnvLightProbeVolumeAPI0x800
CEnvMuzzleFlash0x4b8290
CEnvParticleGlow0xd105157
CEnvShake0x4f81199
CEnvSky0x7d012140
CEnvSkyAPI0x800
CEnvSoundscape0x5381199
CEnvSoundscapeAlias_snd_soundscape0x538099
CEnvSoundscapeProxy0x5401100
CEnvSoundscapeProxyAlias_snd_soundscape_proxy0x5400100
CEnvSoundscapeTriggerable0x538099
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable0x538099
CEnvSpark0x4d0593
CEnvSplash0x4b0189
CEnvTilt0x4b8492
CEnvViewPunch0x4b8290
CEnvVolumetricFogController0x55836124
CEnvVolumetricFogVolume0x4f018106
CEnvWind0x5d8189
CEnvWindController0x6001199
CEnvWindShared0x1301717
CEnvWindSharedAPI0x800
CEnvWindVolume0x4e0997
CExplosionTypeData0x10055
CExternalAnimGraphList0x2000
CFilterAttributeInt0x4e8192
CFilterClass0x4e8192
CFilterContext0x4e8192
CFilterEnemy0x500596
CFilterLOS0x4e0091
CFilterMassGreater0x4e8192
CFilterModel0x4e8192
CFilterMultiple0x560394
CFilterMultipleAPI0x800
CFilterName0x4e8192
CFilterProximity0x4e8192
CFilterTeam0x4e8192
CFireCrackerBlast0x13f80152
CFiringModeFloat0x811
CFiringModeInt0x811
CFish0xa7024167
CFishPool0x500795
CFlashbang0x10900225The flashbang grenade weapon (held form). Detonation blinds nearby players; the resulting blind duration is applied to the affected pawns.
CFlashbangProjectile0xa703177
CFlashbangProjectile_API0x800
CFloatExponentialMovingAverage0x1400
CFloatMovingAverage0x2000
CFogController0x518391
CFogTrigger0x9501158
CFogVolume0x7985133
CFootstepControl0x8f82159
CFootstepControl_API0x800
CFootstepTableHandle0x800
CFuncBrush0x7906134
CFuncConveyor0x7c010138
CFuncConveyor_API0x800
CFuncElectrifiedVolume0x7c84138
CFuncIllusionary0x7700128
CFuncInteractionLayerClip0x7883131
CFuncLadder0x80012140
CFuncLadderAlias_func_useableladder0x8000140
CFuncMonitor0x7b09143
CFuncMoveLinear0x87814158
CFuncMoveLinearAlias_momentary_door0x8780158
CFuncMover0xa3098226
CFuncMoverAPI0x800
CFuncMoverRouter0x4e8492
CFuncNavBlocker0x7882130
CFuncNavObstruction0x7902130
CFuncPlat0x8282151
CFuncPlatRot0x8402153
CFuncPropRespawnZone0x4a8088
CFuncRetakeBarrier0xbc00203
CFuncRotating0x83819147
CFuncRotator0x8f038166
CFuncShatterglass0x8a026154
CFuncTankTrain0x8b01167
CFuncTimescale0x4c0593
CFuncTrackAuto0x8780162
CFuncTrackChange0x8789162
CFuncTrackTrain0x89838166
CFuncTrain0x8407156
CFuncTrainControls0x7700128
CFuncVehicleClip0x7700128
CFuncVPhysicsClip0x7781129
CFuncWall0x7781129
CFuncWallToggle0x7780129
CFuncWater0x8881129
CGameChoreoServices0x2055
CGameEnd0x7800130
CGameGibManager0x4d0492
CGameMoney0x7c04134
CGameMoney_API0x800
CGamePlayerEquip0x7980130
CGamePlayerZone0x7e84133
CGameRules0xd088
CGameRulesProxy0x4a8088
CGameSceneNode0x1103131
CGameSceneNodeHandle0x1022
CGameScriptedMoveData0x741818
CGameScriptedMoveDef_t0x3099
CGameStateReportAPI0x800
CGameText0x7a02132
CGenericConstraint0x60849151
CGlowProperty0x581111
CGradientFog0x4e816104
CGunTarget0x8184148
CHandleDummy0x4a8088
CHandleTest0x4b0290
CHEGrenade0x10900225The high-explosive (HE) grenade weapon (held form). Deals area damage on detonation.
CHEGrenadeProjectile0xa600174
CHintMessage0x2833
CHintMessageQueue0x2833
CHitboxComponent0x1811
CHostage0x2cc039193Entity representing a hostage NPC in hostage-rescue game mode. Each hostage has a simple navigation AI that follows the rescuing CT player.
CHostage_API0x800
CHostageAlias_info_hostage_spawn0x2cc00193
CHostageCarriableProp0x9600143
CHostageExpresserShim0xa401154
CHostageRescueZone0x9080157
CHostageRescueZoneShim0x8e80157
CInButtonState0x2011
CIncendiaryGrenade0x10900225
CInferno0x13f824152Entity created when a molotov or incendiary grenade detonates. Manages an array of individual fire positions that expand and spread across the surface. Deals damage to all entities within burning fire positions each tick.
CInfoChoreoAnchor0x4d8290
CInfoChoreoAnchorPosition0x5088
CInfoData0x840088
CInfoDeathmatchSpawn0x4b8091
CInfoDynamicShadowHint0x4c0593
CInfoDynamicShadowHintBox0x4d8295
CInfoFan0x500492
CInfoGameEventProxy0x4b8290
CInfoInstructorHintBombTargetA0x4a8088
CInfoInstructorHintBombTargetB0x4a8088
CInfoInstructorHintHostageRescueZone0x4a8088
CInfoInstructorHintTarget0x4a8088
CInfoLadderDismount0x4a8088
CInfoLandmark0x4a8088
CInfoOffscreenPanoramaTexture0x5281199
CInfoParticleTarget0x4a8088
CInfoPlayerCounterterrorist0x4b8091
CInfoPlayerStart0x4b8391
CInfoPlayerTerrorist0x4b8091
CInfoSpawnGroupLandmark0x4a8088
CInfoSpawnGroupLoadUnload0x58013101
CInfoTarget0x4a8088
CInfoTargetServerOnly0x4a8088
CInfoTeleportDestination0x4a8088
CInfoVisibilityBox0x4c0391
CInfoWorldLayer0x4d8795
CInstancedSceneEntity0x8087160
CInstructorEventEntity0x4c0391
CIronSightController0x1844
CItem0xa008151Base class for world pickups a player collects by touch (dropped weapons, defuse kits, and similar).
CItem_Healthshot0x10600214
CItemAssaultSuit0xa000151
CItemDefuser0xa202153
CItemDefuserAlias_item_defuser0xa200153
CItemDogtags0xa102153
CItemGeneric0xb3032183
CItemGenericTriggerHelper0x7781129
CItemKevlar0xa000151
CItemSoda0x9600143
CKeepUpright0x4e8896
CKnife0x10601213
CLightComponent0x1c07171
CLightDirectionalEntity0x7780129
CLightEntity0x7781129
CLightEntityAPI0x800
CLightEnvironmentEntity0x7780129
CLightOrthoEntity0x7780129
CLightSpotEntity0x7780129
CLogicAchievement0x4d0391
CLogicActiveAutosave0x4c8495
CLogicActivityEvent0x4c0492
CLogicalEntity0x4a8088
CLogicAuto0x5a01199
CLogicAutosave0x4b8391
CLogicBranch0x4f8492
CLogicBranchList0x590694
CLogicCase0x8f0694
CLogicCollisionPair0x4c0795
CLogicCompare0x530694
CLogicDistanceAutosave0x4c0694
CLogicDistanceCheck0x508795
CLogicEventListener0x4e8492
CLogicEventListener_API0x800
CLogicGameEvent0x4b0189
CLogicGameEventListener0x4e8593
CLogicGameStateReport0x570189
CLogicLineToEntity0x4e0492
CLogicMeasureMovement0x4d8997
CLogicNavigation0x4b8290
CLogicNPCCounter0x72848136
CLogicNPCCounterAABB0x7584140
CLogicNPCCounterOBB0x7580140
CLogicPlayerProxy0x518593
CLogicProximity0x4a8088
CLogicRelay0x4e0795
CLogicRelayAPI0x800
CLogicScript0x4a8088
CMapInfo0x4d815103
CMapInfo_API0x800
CMapSharedEnvironment0x4b8189
CMapVetoPickController0xea824112
CMapVetoPickController_API0x800
CMarkupSearch_PathCostAreaFilter0x2b811
CMarkupSearchHelper0x2b077
CMarkupVolume0x7781129
CMarkupVolumeTagged0x7b07136
CMarkupVolumeTagged_Nav0x7b81137
CMarkupVolumeTagged_NavGame0x7e03143
CMarkupVolumeWithRef0x7d84140
CMathColorBlend0x4d8593
CMathCounter0x5581199
CMathRemap0x5401199
CMessage0x4e0694
CMessageEntity0x4c0593
CModelPointEntity0x7700128
CModelState0x2901414
CMolotovGrenade0x10900225
CMolotovProjectile0xb603177The thrown molotov / incendiary-grenade projectile that spawns a CInferno fire on impact.
CMomentaryRotButton0x9a814184
CMotorController0x2044
CMovementStatsProperty0x4022
CMoverPathNode0x5a0599
CMultiLightProxy0x4e8896
CMultiplayer_Expresser0xa8114
CMultiplayRules0xd008
CMultiSource0x5d0593
CNavSpaceInfo0x4a8088
CNavVolumeBreadthFirstSearch0xc022
CNavVolumeCalculatedVector0xa000
CNavVolumeMarkupVolume0xe000
CNavWalkable0x4a8088
CNetworkedSequenceOperation0x2888
CNetworkOriginCellCoordQuantizedVector0x3077
CNetworkOriginCellCoordQuantizedVectorWS0x3077
CNetworkOriginQuantizedVector0x2833
CNetworkOriginQuantizedVectorWS0x2833
CNetworkTransmitComponent0x1d011
CNetworkVelocityVector0x2833
CNetworkViewOffsetVector0x2833
CNmAimCSNode::CDefinition0x381113
CNmAimCSTask0x13000
CNmEventConsumer0xb000
CNmEventConsumerAttributes0xb000
CNmEventConsumerLegacy0x3e800
CNmEventConsumerParticle0xb000
CNmEventConsumerPulse0xc800
CNmEventConsumerSound0xb800
CNMEventPulseState_t0x811
CNmSnapWeaponNode::CDefinition0x2035
CNmSnapWeaponTask0x8000
CNullEntity0x4a8088
CodeGenAABB_t0x1822
COmniLight0xa683208
ConstraintSoundInfo0x981010
COrnamentProp0xbb01204
CountdownTimer0x1844
CParticleSystem0xcf824152
CParticleSystemAPI0x800
CPathCorner0x4d0492
CPathCornerCrash0x4d0092
CPathKeyFrame0x4f0896
CPathMover0x640699
CPathMoverEntitySpawner0x56816104
CPathNode0x500694
CPathParticleRope0x59016104
CPathParticleRopeAlias_path_particle_rope_clientside0x5900104
CPathQueryComponent0xa000
CPathQueryUtil0x8055
CPathSimple0x5b0391
CPathSimpleAPI0x800
CPathTrack0x4e81098
CPathWithDynamicNodes0x5f0293
CPhysBallSocket0x5206108
CPhysBox0x92818162
CPhysConstraint0x50814102
CPhysExplosion0x4e81199
CPhysFixed0x5308110
CPhysForce0x508795
CPhysHinge0x67819121
CPhysHingeAlias_phys_hinge_local0x6780121
CPhysicalButton0x8f00170
CPhysicsBodyGameMarkup0x1022
CPhysicsBodyGameMarkupData0x2811
CPhysicsEntitySolver0x4d0492
CPhysicsProp0xc3042222
CPhysicsPropMultiplayer0xc300222
CPhysicsPropOverride0xc300222
CPhysicsPropRespawnable0xc705227
CPhysicsShake0x1811
CPhysicsSpring0x4f0997
CPhysicsWire0x4b0189
CPhysImpact0x4b8391
CPhysLength0x5385107
CPhysMagnet0x9d012155
CPhysMotor0x51015103
CPhysMotorAPI0x800
CPhysPulley0x5384106
CPhysSlideConstraint0x5d010112
CPhysThruster0x518196
CPhysTorque0x518196
CPhysWheelConstraint0x54012114
CPlantedC40xd8027170Entity created when a Terrorist player successfully plants the bomb. Contains all state needed to track detonation, defuse progress, and whose responsibility it is.
CPlantedC4_API0x800
CPlatTrigger0x7781129
CPlayer_AutoaimServices0x4802
CPlayer_CameraServices0x1781214
CPlayer_FlashlightServices0x4802
CPlayer_ItemServices0x4802
CPlayer_MovementServices0x2581820Base movement/input component: decoded button input and per-command move intent shared by all player pawns.
CPlayer_MovementServices_Humanoid0x290727
CPlayer_ObserverServices0x5846
CPlayer_UseServices0x4802
CPlayer_WaterServices0x4802
CPlayer_WeaponServices0xb057
CPlayerControllerComponent0x4011
CPlayerPawnComponent0x4822
CPlayerPing0x4d0593
CPlayerSprayDecal0x84815143
CPlayerVisibility0x4c0694
CPointAngleSensor0x54812100
CPointAngularVelocitySensor0x57816104
CPointBroadcastClientCommand0x4a8088
CPointCamera0x50826114
CPointCameraVFOV0x5101115
CPointChildModifier0x4b0189
CPointClientCommand0x4a8088
CPointClientUIDialog0x8d82144
CPointClientUIWorldPanel0x93025167
CPointClientUIWorldTextPanel0xb301168
CPointCommentaryNode0xa4030173
CPointEntity0x4a8088
CPointEntityFinder0x4e8795
CPointGamestatsCounter0x4b8290
CPointGiveAmmo0x4b0189
CPointGiveAmmo_API0x800
CPointHurt0x4c8694
CPointOrient0x4c8795
CPointPrefab0x530795
CPointPrefabAPI0x800
CPointProximitySensor0x4d0391
CPointPulse0x4a8088
CPointPush0x4d0795
CPointServerCommand0x4a8088
CPointTeleport0x4c8492
CPointTeleportAPI0x800
CPointTemplate0x54012100
CPointTemplateAPI0x800
CPointValueRemapper0x65044132
CPointValueRemapperAPI0x800
CPointVelocitySensor0x4e8694
CPointWorldText0xa2016144
CPostProcessingVolume0x92812169
CPrecipitation0x8e80157
CPrecipitationBlocker0x7700128
CPrecipitationVData0x2f01111
CPropDataComponent0x401010
CPropDoorRotating0xe4018260
CPropDoorRotatingBreakable0xe604264
CPulseCell_LerpCameraSettings0x14837
CPulseCell_LerpCameraSettings::CursorState_t0x2c35
CPulseCell_Outflow_ListenForAnimgraphTag0x17036
CPulseCell_Outflow_ListenForEntityOutput0x13847
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t0x411
CPulseCell_Outflow_PlayDynamicVCD0x13805
CPulseCell_Outflow_PlaySceneBase0x13825
CPulseCell_Outflow_PlaySceneBase::CursorState_t0x2833
CPulseCell_Outflow_PlaySequence0x14016
CPulseCell_Outflow_PlayVCD0x1e849
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t0x5022
CPulseCell_Outflow_PlayVCDBase0x13805
CPulseCell_Outflow_PlayVOLine0x12014
CPulseCell_Outflow_PlayVOLine::CursorState_t0x411
CPulseCell_Outflow_ScriptedSequence0x198912
CPulseCell_Outflow_ScriptedSequence::CursorState_t0x411
CPulseCell_PlaySequence0x14036
CPulseCell_PlaySequence::CursorState_t0x411
CPulseCell_SoundEventStart0x5012
CPulseCell_Step_EntFire0x5012
CPulseCell_Step_FollowEntity0x5823
CPulseCell_Step_SetAnimGraphParam0x5012
CPulseFuncs_GameParticleManager0x100
CPulseGameBlackboard0x4c0290
CPulseGraphInstance_GameBlackboard0x1d806
CPulseGraphInstance_ServerEntity0x1c866
CPulsePhysicsConstraintsFuncs0x100
CPulseServerCursor0xf022
CPulseServerFuncs0x100
CPulseServerFuncs_Sounds0x100
CPushable0x8480144
CRagdollConstraint0x5309111
CRagdollMagnet0x4c0492
CRagdollManager0x4b8492
CRagdollProp0xb2034177
CRagdollPropAlias_physics_prop_ragdoll0xb200177
CRagdollPropAttached0xb606183
CRandSimTimer0x1024
CRandStopwatch0x1425
CRectLight0xa601206
CRelativeLocation0x3844
CRelativeTransform0x6044
CRemapFloat0x1011
CRenderComponent0xb055
CResponseCriteriaSet0x3822
CResponseQueue0x5011
CRetakeGameRules0x1f066
CRevertSaved0x7803131
CRopeKeyframe0x7c821149
CRopeKeyframeAlias_move_rope0x7c80149
CRopeOverlapHit0x2022
CRotatorTarget0x4c8290
CRotButton0x8f00170
CRotDoor0x9801174
CRR_Response0x1d01010
CRuleBrushEntity0x7780129
CRuleEntity0x7781129
CRulePointEntity0x7801130
CSAdditionalMatchStats_t0x1281224
CSAdditionalPerRoundStats_t0xf81212
CSceneEntity0x7f065153
CSceneEntityAlias_logic_choreographed_scene0x7f00153
CSceneEventInfo0x782020
CSceneListManager0x580391
CScriptedSequence0x6f077165
CScriptItem0xa101152
CScriptNavBlocker0x7981131
CScriptTriggerHurt0x9801172
CScriptTriggerMultiple0x9101159
CScriptTriggerOnce0x9101159
CScriptTriggerPush0x9301166
CScriptUniformRandomStream0xa022
CServerOnlyEntity0x4a8088
CServerOnlyModelEntity0x7700128
CServerOnlyPointEntity0x4a8088
CServerRagdollTrigger0x8e80157
CShatterGlassShard0xb82828
CShatterGlassShardPhysics0x8004132
CShower0x7781129
CSimpleMarkupVolumeTagged0x7b00136
CSimpleSimTimer0x822
CSimpleStopwatch0xc03
CSimTimer0xc13
CSingleplayRules0xd819
CSkeletonAnimationController0x1011
CSkeletonInstance0x460839
CSkillDamage0x1833
CSkillFloat0x1011
CSkillInt0x1011
CSkyboxReference0x4b0290
CSkyCamera0x548492
CSMatchStats_t0xc02134
CSmokeGrenade0x10a00225
CSmokeGrenadeProjectile0x2d6012186The thrown smoke-grenade projectile and the smoke volume it creates after detonation.
CSmoothFunc0x2055
CSoundAreaEntityBase0x4c8391
CSoundAreaEntityOrientedBox0x4e0293
CSoundAreaEntitySphere0x4d0192
CSoundEnvelope0x1044
CSoundEventAABBEntity0x5802104
CSoundEventConeEntity0x5805107
CSoundEventEntity0x56814102
CSoundEventEntityAlias_snd_event_point0x5680102
CSoundEventOBBEntity0x5902104
CSoundEventParameter0x4d0290
CSoundEventPathCornerEntity0x6087109
CSoundEventSphereEntity0x5701103
CSoundOpvarSetAABBEntity0x6a80132
CSoundOpvarSetAutoRoomEntity0x6805128
CSoundOpvarSetBoxEntity0x6a89132
CSoundOpvarSetEntity0x500896
CSoundOpvarSetOBBEntity0x6a80132
CSoundOpvarSetOBBWindEntity0x5908107
CSoundOpvarSetPathCornerEntity0x6704127
CSoundOpvarSetPointBase0x5501199
CSoundOpvarSetPointEntity0x64024123
CSoundPatch0xb01313
CSoundStackSave0x4b0189
CSPerRoundStats_t0x681313
CSplineConstraint0x5b815117
CSpotlightEnd0x7904132
CSprite0x7e024152
CSpriteAlias_env_glow0x7e00152
CSpriteOriented0x7e00152
CStopwatch0x1014
CStopwatchBase0xc13
CTakeDamageInfo0x1182222
CTakeDamageResult0x601515
CTakeDamageResultAPI0x800
CTakeDamageSummaryScopeGuard0x2011
CTankTargetChange0x4c0290
CTankTrainAI0x4e8795
CTeam0x560492
CTeamplayRules0xd008
CTestEffect0x578593
CTestPulseIO0x7a023111
CTestPulseIO::EntityHandleIntArgs_t0x822
CTestPulseIO::EntityNameStringArgs_t0x1022
CTestPulseIO::FloatStringArgs_t0x1022
CTestPulseIO::ThreeStringArgs_t0x1833
CTestPulseIOAPI0x800
CTestPulseIOComponent0x3022
CTestPulseIOComponent_API0x800
CTestPulseIOComponent_Derived0x3002
CTestPulseIOComponent_DerivedAPI0x800
CTextureBasedAnimatable0x7a88136
CTimeline0x22879
CTimerEntity0x51813101
CTonemapController20x4c0593
CTonemapController2Alias_env_tonemap_controller20x4c0093
CTonemapTrigger0x8f82159
CTouchExpansionComponent0x5000
CTriggerActiveWeaponDetect0x9082159
CTriggerBombReset0x8e80157
CTriggerBrush0x7c05133
CTriggerBuoyancy0xa082159
CTriggerCallback0x8f00157
CTriggerDetectBulletFire0x9082159
CTriggerDetectExplosion0x9281158
CTriggerFan0x9b025182
CTriggerGameEvent0x9003160
CTriggerGravity0x8e80157
CTriggerHostageReset0x8e80157
CTriggerHurt0x97014171
CTriggerImpact0x9384162
CTriggerLerpObject0x98816173
CTriggerLook0x96815173
CTriggerMultiple0x9001158
CTriggerOnce0x9000158
CTriggerPhysics0x94814171
CTriggerProximity0x9205162
CTriggerPush0x9208165
CTriggerRemove0x9001158
CTriggerSave0x8f84161
CTriggerSndSosOpvar0xc4814171
CTriggerSoundscape0x9103160
CTriggerTeleport0x8f84161
CTriggerVolume0x7802130
CVectorExponentialMovingAverage0x2c00
CVectorMovingAverage0x2000
CVoteController0x65814102
CWaterBullet0x9600143
CWeaponAug0x10700222
CWeaponAWP0x10700222
CWeaponBaseItem0x10602214
CWeaponBizon0x10700222
CWeaponCZ75a0x10801223
CWeaponElite0x10700222
CWeaponFamas0x10700222
CWeaponFiveSeven0x10700222
CWeaponG3SG10x10700222
CWeaponGalilAR0x10700222
CWeaponGlock0x10700222
CWeaponHKP20000x10700222
CWeaponM2490x10700222
CWeaponM4A10x10700222
CWeaponM4A1Silencer0x10700222
CWeaponMAC100x10700222
CWeaponMag70x10700222
CWeaponMP5SD0x10700222
CWeaponMP70x10700222
CWeaponMP90x10700222
CWeaponNegev0x10700222
CWeaponNOVA0x10500212
CWeaponP2500x10700222
CWeaponP900x10700222
CWeaponRevolver0x10700222
CWeaponSawedoff0x10500212
CWeaponSCAR200x10700222
CWeaponSG5560x10700222
CWeaponSSG080x10700222
CWeaponTaser0x10802224
CWeaponTec90x10700222
CWeaponUMP450x10700222
CWeaponUSPSilencer0x10700222
CWeaponXM10140x10500212
CWorld0x7700128
CWorldCompositionChunkReferenceElement_t0x1022
DebugDrawBoneTransforms_t0x103011
DebugSnapshotBaseStructuredData_t0x800
DecalGroupOption_t0x2066
DestructiblePartDamageRequest_t0x3c1010
DestructiblePartDamageRequestAPI0x800
DynamicVolumeDef_t0x3088
dynpitchvol_base_t0x642525
dynpitchvol_t0x64025
EngineCountdownTimer0x1833
EntityRenderAttribute_t0x4822
EntitySpottedState_t0x1822
entitytable_t0x501010
ExternalAnimGraphHandle_t0x411
FilterDamageType0x4e8192
FilterHealth0x4f0394
fogparams_t0x682525
fogplayerparams_t0x401414
FuncMoverMovementSummary_t0x2088
FuncRotatorRotationSummary_t0x822
GAME_HEADER0x2044
GameAmmoTypeInfo_t0x5027
globalentity_t0xc44
globalentitydatabase_t0x7811
HUDPanelDialogVariableString_t0x2044
HUDPanelHasClass_t0x833
hudtextparms_t0x1466
HullFlags_t0xa1010
IChoreoServices0x800
IEconItemInterface0x800
IHasAttributes0x800
INavObstacle0x1011
INavPathCostAreaFilter0x800
IntervalTimer0x1022
IRagdoll0x800
ISkeletonAnimationController0x800
lerpdata_t0x5066
levellist_t0x3055
locksound_t0x2033
magnetted_objects_t0x1011
ModelConfigHandle_t0x411
modifiedconvars_t0x18033
ParticleIndex_t0x411
ParticleNode_t0x2477
PathMoverEntitySpawn0x2022
PhysBlockHeader_t0x1022
physics_save_sphere_t0x411
PhysicsRagdollPose_t0x2833
PhysObjectHeader_t0x4088
PointCameraSettings_t0x1044
PrecipitationFilter_t0x411
PulseScriptedSequenceData_t0x381212
QuestProgress0x100
ragdoll_t0x5055
RagdollCreationParams_t0x1855
ragdollelement_t0x3044
ragdollhierarchyjoint_t0x1022
Relationship_t0x822
RelationshipOverride_t0x1024
ResponseContext_t0x1833
ResponseFollowup0x3188
ResponseParams0x2033
RotatorHistoryEntry_t0x2022
RotatorQueueEntry_t0x2022
SAVE_HEADER0x6077
SceneEventId_t0x411
SellbackPurchaseEntry_t0x4855
SequenceHistory_t0x1866
ServerAuthoritativeWeaponSlot_t0x3833
shard_model_desc_t0x801313
SimpleConstraintSoundProfile0x2055
sky3dparams_t0x9066
sndopvarlatchdata_t0x3055
SoundCommand_t0x2044
SoundeventPathCornerPairNetworked_t0x2455
SoundOpvarTraceResult_t0x1433
SPAWNGROUP_HEADER0x5055
SpawnPoint0x4b8391
SpawnPoint_API0x800
SummaryTakeDamageInfo_t0x18844
thinkfunc_t0x2055
VelocitySampler0x1433
ViewAngleServerChange_t0x4833
VPhysicsCollisionAttribute_t0x301111
WaterWheelDrag_t0x822
WaterWheelFrictionScale_t0x822
WeaponPurchaseCount_t0x3822
WeaponPurchaseTracker_t0x7011
WrappedPhysicsJoint_t0x811

Enums

EnumUnderlyingMembersDescription
AmmoFlags_tuint32_t3
AmmoPosition_tuint32_t4
AnimationAlgorithm_tuint8_t6
AnimGraphDebugDrawType_tuint32_t5
AnimLoopMode_tuint32_t5
attributeprovidertypes_tuint32_t2
BeamType_tuint32_t7
BeginDeathLifeStateTransition_tuint8_t2
Bidirectional_Messagesuint32_t4
BloodTypeuint32_t9
BodySectionMutex_tuint32_t4
BreakableContentsType_tuint32_t4
BrushSolidities_euint32_t3
C4LightEffect_tuint32_t3
CanPlaySequence_tuint32_t3
CCSPlayerAnimationState::AirAction_tuint8_t4
CCSPlayerAnimationState::Direction_tuint8_t9
CCSPlayerAnimationState::GroundMoveState_tuint8_t7
CCSPlayerAnimationState::MoveType_tuint8_t4
CDebugOverlayCombinedTypes_tuint32_t3
CDebugOverlayFilterTextType_tuint32_t4
CDebugOverlayFilterType_tuint32_t11
CFuncMover::FollowConstraint_tuint32_t4
CFuncMover::FollowEntityDirection_tuint32_t3
CFuncMover::Move_tuint32_t3
CFuncMover::OrientationUpdate_tuint32_t9
CFuncMover::PathRebuildStrategy_tuint32_t3
CFuncMover::TransitionToPathNodeAction_tuint32_t4
CFuncRotator::Rotate_tuint32_t7
CFuncRotator::RotationAxis_tuint32_t4
ChatIgnoreType_tuint32_t3
ChoreoExternalAnimgraphControlState_tuint32_t8
ChoreoLookAtMode_tuint32_t4
ChoreoLookAtSpeed_tuint32_t4
ChoreoStrafeMode_tuint32_t3
CInfoChoreoLocatorShapeType_tuint32_t5
Class_Tuint32_t14
CLC_Messagesuint32_t14
CLogicBranchList::LogicBranchListenerLastState_tuint32_t4
CPhysicsProp::CrateType_tuint32_t2
CRR_Response::ResponseEnum_tuint32_t2
CSPlayerBlockingUseAction_tuint32_t8
CSPlayerStateuint32_t10Connection / spawn state machine for a CS2 player (m_iPlayerState).
CSWeaponCategoryuint32_t7Coarse buy-menu weapon category (CCSWeaponBaseVData.m_WeaponCategory).
CSWeaponModeuint32_t3Weapon fire mode: primary vs secondary (right-click) fire.
CSWeaponNameIDuint32_t66
CSWeaponSilencerTypeuint32_t3Whether and how a weapon is silenced.
CSWeaponTypeuint32_t13Broad weapon type classification (CCSWeaponBaseVData.m_WeaponType).
CustomCameraMode_tuint8_t4
DamageTypes_tuint32_t22
DebugOverlayBits_tuint64_t43
DecalFlags_tuint32_t5
DestructiblePartDestructionDeathBehavior_tuint32_t4
DIALOG_TYPEuint32_t5
Disposition_tuint32_t10
doorCheck_euint32_t3
DoorState_tuint32_t5
EBaseClientMessagesuint32_t7
EBaseEntityMessagesuint32_t5
EBaseGameEventsuint32_t15
EBasePredictionEventsuint32_t3
EBaseUserMessagesuint32_t51
EChickenActivityuint32_t7
EClientReportingVersionuint32_t3
EClientUIEventuint32_t3
ECommunityItemAttributeuint32_t10
ECommunityItemClassuint32_t11
EContributionScoreFlag_tuint8_t3
ECsgoGameEventsuint32_t4
ECsgoGCMsguint32_t109
ECsgoSteamUserStatuint32_t3
ECSPredictionEventsuint32_t2
ECstrike15UserMessagesuint32_t79
ECSUsrMsg_DisconnectToLobby_Actionuint32_t2
EDemoCommandsuint32_t22
EDestructiblePartDamagePassThroughTypeuint32_t4
EDestructiblePartRadiusDamageApplyTypeuint32_t2
EDestructibleParts_DestroyParameterFlagsuint32_t9
EGCBaseClientMsguint32_t11
EGCBaseMsguint32_t15
EGCBaseProtoObjectTypesuint32_t2
EGCItemCustomizationNotificationuint32_t28
EGCItemMsguint32_t133
EGCMsgResponseuint32_t11
EGCSystemMsguint32_t92
EGCToGCMsguint32_t8
EHapticPulseTypeuint32_t3
EHitGroupuint32_t10
EHudPanelClassStatus_tuint32_t3
EInButtonStateuint32_t9
EInitSystemResultuint32_t9
EKillTypes_tuint8_t8
ENetworkDisconnectionReasonuint32_t121
EntFinderMethod_tuint32_t3
EntityAttachmentType_tuint32_t4
EntityDissolveType_tuint32_t5
EntityDistanceMode_tuint32_t3
EntityEffects_tuint16_t7
EntityPlatformTypes_tuint8_t3
EntitySubclassScope_tuint32_t4
EOverrideBlockLOS_tuint32_t3
EProceduralRagdollWeightIndexPropagationMethoduint32_t2
EProtoDebugVisiblityuint32_t5
EQueryCvarValueStatusuint32_t4
eRollTypeuint32_t5
ESOMsguint32_t8
ESource2PlayStatsFieldTypeuint32_t18
eSplinePushTypeuint32_t3
ESplitScreenMessageTypeuint32_t2
ETeamuint32_t4
ETEProtobufIdsuint32_t23
EUnlockStyleuint32_t6
EWeaponTypeuint32_t12
Explosionsuint32_t3
ExternalAnimGraphInactiveBehavior_tuint8_t3
filter_tuint32_t2
FixAngleSet_tuint8_t3
Flags_tuint32_t23
ForcedCrouchState_tuint32_t3
FuncDoorSpawnPos_tuint32_t2
FuncMoverMovementSummaryFlags_tuint32_t9
FuncRotatorRotationSummaryFlags_tuint32_t8
GameAnimEventIndex_tuint32_t50
GC_BannedWordTypeuint32_t2
GCClientLauncherTypeuint32_t4
GCConnectionStatusuint32_t5
GCProtoBufMsgSrcuint32_t5
gear_slot_tuint32_t17Gear slot a weapon occupies on the player (weapon-switch wheel grouping).
GLOBALESTATEuint8_t3
GrenadeType_tuint32_t6
HierarchyType_tuint32_t6
HitGroup_tuint32_t14
HoverPoseFlags_tuint8_t3
Hull_tuint32_t12
IChoreoServices::ChoreoState_tuint32_t7
IChoreoServices::ScriptState_tuint32_t5
INavObstacle::NavObstacleType_tuint32_t5
InputBitMask_tuint64_t21
ItemFlagTypes_tuint8_t9
LatchDirtyPermission_tuint32_t6
LessonPanelLayoutFileTypes_tuint32_t3
LifeState_tuint32_t6Alive/dead state of a pawn (m_lifeState).
loadout_slot_tuint32_t74Full per-loadout equipment-slot enumeration (weapons, grenades, and cosmetic/agent slots). Used to index CCSPlayerController_InventoryServices loadout data.
Materialsuint32_t12
MedalRank_tuint32_t5Medal tier for profile achievements (none / bronze / silver / gold).
ModifyDamageReturn_tuint32_t2
MoveCollide_tuint8_t6How a moving entity resolves collisions along its path (fly-movetype entities).
MoveLinearAuthoredPos_tuint32_t3
MoveMountingAmount_tuint32_t4
MoveType_tuint8_t14How an entity is moved and simulated each tick (m_MoveType).
navproperties_tuint32_t1
NavScope_tuint8_t5
NavScopeFlags_tuint8_t4
NET_Messagesuint32_t13
NPCFollowFormation_tuint32_t5
ObserverInterpState_tuint32_t4Transition state of the spectator camera as it moves between targets.
ObserverMode_tuint32_t6Spectator camera mode (m_iObserverMode).
OnFrameuint8_t3
PARTICLE_MESSAGEuint32_t42
PerformanceMode_tuint32_t2
PlayerConnectedStateuint32_t7
PointOrientConstraint_tuint32_t2
PointOrientGoalDirectionType_tuint32_t5
PointTemplateClientOnlyEntityBehavior_tuint32_t2
PointTemplateOwnerSpawnGroupType_tuint32_t3
PointWorldTextJustifyHorizontal_tuint32_t3
PointWorldTextJustifyVertical_tuint32_t3
PointWorldTextReorientMode_tuint32_t2
PrefetchTypeuint32_t1
PreviewCharacterBannerAnimationuint32_t30
PreviewCharacterModeuint32_t11
PreviewEOMCelebrationuint32_t24
PreviewWeaponStateuint32_t6
PropDoorRotatingOpenDirection_euint32_t3
PropDoorRotatingSpawnPos_tuint32_t4
PulseCollisionGroup_tuint32_t1
PulseNPCCondition_tuint32_t5
PulseTraceContents_tuint32_t2
QuestProgress::Reasonuint32_t13
QuestTypeuint32_t2
RelativeLocationType_tuint8_t4
RenderFx_tuint8_t18Special render effect applied to an entity (pulse / fade / strobe / glow variants; m_nRenderFX).
RenderMode_tuint8_t4Transparency / rendering method for a model entity (m_nRenderMode).
ReplayEventType_tuint32_t5
RequestPause_tuint32_t3
RotatorTargetSpace_tuint32_t2
RumbleEffect_tuint32_t27
SaveRestoreTableFlags_tuint32_t22
SceneOnPlayerDeath_tuint32_t2
ScriptedConflictResponse_tuint32_t2
ScriptedOnDeath_tuint32_t4
SequenceFinishNotifyState_tuint8_t3
ShadowType_tuint32_t2
ShakeCommand_tuint32_t7Screen-shake command type sent to clients (start / stop / amplitude / frequency / duration).
ShardSolid_tuint8_t2
ShatterDamageCauseuint8_t5
ShatterGlassEntityPoolState_tuint32_t3
ShatterGlassStressTypeuint8_t4
SignonState_tuint32_t8
SolidType_tuint8_t10Collision solid type used for an entity's physics representation (m_nSolidType).
soundcommands_tuint32_t5
SoundEventStartType_tuint32_t3
SpawnGroupFlags_tuint32_t8
StanceType_tuint32_t5
SubclassVDataChangeType_tuint32_t3
SurroundingBoundsType_tuint8_t10
SVC_Messagesuint32_t32
SVC_Messages_LowFrequencyuint32_t1
TakeDamageFlags_tuint64_t22
TestInputOutputCombinationsEnum_tuint32_t3
TimelineCompression_tuint32_t5
TOGGLE_STATEuint32_t8
Touch_tuint32_t5
TrackOrientationType_tuint32_t3
TRAIN_CODEuint32_t3
TrainOrientationType_tuint32_t4
TrainVelocityType_tuint32_t3
ValueRemapperHapticsType_tuint32_t2
ValueRemapperInputType_tuint32_t2
ValueRemapperMomentumType_tuint32_t4
ValueRemapperOutputType_tuint32_t4
ValueRemapperRatchetType_tuint32_t2
VoiceDataFormat_tuint32_t3
vote_create_failed_tuint32_t35
WaterLevel_tuint8_t7
WeaponAttackType_tuint32_t4
WeaponGameplayAnimStateuint16_t29
WeaponSound_tuint32_t25
WeaponSwitchReason_tuint32_t5
WorldTextPanelHorizontalAlign_tuint32_t3
WorldTextPanelOrientation_tuint32_t3
WorldTextPanelVerticalAlign_tuint32_t3