Skip to content

CDestructiblePartsSystemData

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 48 bytes (0x30)Alignment: 8 bytesModule: serverBinary: !GlobalTypes

Metadata: MModelGameData

Relationships

Inherits from: nothing; this is a root class.

Inheritance tree
  • CDestructiblePartsSystemData
Relationship diagram (2 edges)
classDiagram
    CDestructiblePartsSystemData *-- CDestructiblePart
    CDestructiblePartsSystemData *-- CRangeInt
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

2 fields, 2 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CDestructiblePartsSystemData

OffsetFieldTypeFromAnnotations
0x0m_PartsDataByHitGroupCUtlOrderedMap< HitGroup_t, CDestructiblePart >MPropertyDescription Destructible Parts
0x28m_nMinMaxNumberHitGroupsToDestroyWhenGibbingCRangeIntMPropertyDescription Min/Max number parts to destroy when gibbing
KV3 class defaults
{
	"m_PartsDataByHitGroup":
	{
	},
	"m_nMinMaxNumberHitGroupsToDestroyWhenGibbing":
	[
		1,
		3
	]
}