Skip to content

MoveType_t

How an entity is moved and simulated each tick (m_MoveType).

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: enumSize: 1 bytes (0x1)Underlying type: uint8_tModule: serverBinary: !GlobalTypes

Relationships

Used by (4) as a field type

Values

NameValueUnsignedDescription
MOVETYPE_NONE0Not moved by the engine.
MOVETYPE_OBSOLETE1
MOVETYPE_WALK2Player-style ground movement (walk/run/jump).
MOVETYPE_FLY3Flies in a straight line, ignoring gravity.
MOVETYPE_FLYGRAVITY4Ballistic arc under gravity (thrown grenades, projectiles).
MOVETYPE_MAX_BITS5
MOVETYPE_VPHYSICS5Driven by the VPhysics simulation.
MOVETYPE_PUSH6Pushes other entities without being blocked (movers/doors).
MOVETYPE_NOCLIP7Free movement with no collision (noclip).
MOVETYPE_OBSERVER8Spectator free-look movement.
MOVETYPE_LADDER9Climbing a ladder.
MOVETYPE_CUSTOM10Movement handled by custom game code.
MOVETYPE_INVALID11
MOVETYPE_LAST11