CNetworkedSequenceOperation (server)
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 40 bytes (0x28)Alignment: 8 bytesModule: serverBinary: server.dll
Relationships
Inherits from: nothing; this is a root class.
Same name in another module: CNetworkedSequenceOperation (client)
Inheritance tree
- CNetworkedSequenceOperation
Relationship diagram (1 edges)
classDiagram
CNetworkedSequenceOperation *-- HSequenceMemory layout
8 fields, 8 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CNetworkedSequenceOperation
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | m_hSequence | HSequence | ||
0xc | m_flPrevCycle | float32 | ||
0x10 | m_flCycle | float32 | ||
0x14 | m_flWeight | CNetworkedQuantizedFloat | ||
0x1c | m_bSequenceChangeNetworked | bool | ||
0x1d | m_bDiscontinuity | bool | ||
0x20 | m_flPrevCycleFromDiscontinuity | float32 | ||
0x24 | m_flPrevCycleForAnimEventDetection | float32 |
KV3 class defaults
{
"_class": "CNetworkedSequenceOperation",
"m_hSequence": -1,
"m_flPrevCycle": 0.000000,
"m_flCycle": 0.000000,
"m_flWeight": 1.000000,
"m_bSequenceChangeNetworked": false,
"m_bDiscontinuity": false,
"m_flPrevCycleFromDiscontinuity": 0.000000,
"m_flPrevCycleForAnimEventDetection": 0.000000
}