CCSPlayerAnimationState
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 224 bytes (0xe0)Alignment: unspecified (0xff sentinel)Module: serverBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Used by (2) as a field type
Inheritance tree
- CCSPlayerAnimationState
Relationship diagram (1 edges)
classDiagram
CCSPlayerAnimationState *-- GameTick_tMemory layout
16 fields, 16 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CCSPlayerAnimationState
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x18 | m_currentMoveType | CCSPlayerAnimationState::MoveType_t | ||
0x19 | m_groundMoveState | CCSPlayerAnimationState::GroundMoveState_t | ||
0x1a | m_groundActionDirection | CCSPlayerAnimationState::Direction_t | ||
0x1b | m_airAction | CCSPlayerAnimationState::AirAction_t | ||
0x1c | m_bWasOnGroundLastUpdate | bool | ||
0x1d | m_bWasStationaryLastUpdate | bool | ||
0x20 | m_actionStartTick | GameTick_t | ||
0x24 | m_staticAimTimerStartTick | GameTick_t | ||
0x28 | m_plantAndTurnStartTick | GameTick_t | ||
0x2c | m_flTurnOnSpotAngle | float32 | ||
0x30 | m_flPreviousAimYaw | float32 | ||
0x34 | m_flPreviousHorizontalSpeed | float32 | ||
0x38 | m_flFootIKOffsetLeft | float32 | ||
0x3c | m_flFootIKOffsetRight | float32 | ||
0x40 | m_flWeaponDropPercentageDueToMovement | float32 | ||
0x44 | m_flWeaponDropSmoothDampVelocity | float32 |