GameTick_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 4 bytes (0x4)Alignment: unspecified (0xff sentinel)Module: entity2Binary: !GlobalTypes
Metadata: MIsBoxedIntegerType
Relationships
Inherits from: nothing; this is a root class.
Used by (26) as a field type
- C_BaseCSGrenade client
- C_BaseEntity client
- C_BasePlayerWeapon client
- C_CSWeaponBase client
- C_FuncConveyor client
- CBaseAnimGraphController client
- CBaseAnimGraphController server
- CBaseCSGrenade server
- CBaseEntity server
- CBasePlayerWeapon server
- CCSPlayer_AimPunchServices client
- CCSPlayer_AimPunchServices server
- CCSPlayer_MovementServices client
- CCSPlayer_MovementServices server
- CCSPlayerAnimationState server
- CCSPlayerModernJump client
- CCSPlayerModernJump server
- CCSWeaponBase server
- CFuncConveyor server
- CFuncMover server
- CFuncRotator server
- CPlayer_CameraServices client
- CPlayer_CameraServices server
- FuncMoverMovementSummary_t server
- FuncRotatorRotationSummary_t server
- thinkfunc_t server
Inheritance tree
- GameTick_t
Memory layout
1 fields, 1 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
GameTick_t
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_Value | int32 |