CPulseCell_LerpCameraSettings (server)
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 328 bytes (0x148)Alignment: 8 bytesModule: serverBinary: server.dll
Relationships
Inherits from: CPulseCell_BaseLerp
Same name in another module: CPulseCell_LerpCameraSettings (client)
Inheritance tree
CPulseCell_Base pulse_runtime_lib
CPulseCell_BaseFlow pulse_runtime_lib
CPulseCell_BaseYieldingInflow pulse_runtime_lib
CPulseCell_BaseLerp pulse_runtime_lib
- CPulseCell_LerpCameraSettings
Relationship diagram (5 edges)
classDiagram
CPulseCell_Base <|-- CPulseCell_BaseFlow
CPulseCell_BaseFlow <|-- CPulseCell_BaseYieldingInflow
CPulseCell_BaseYieldingInflow <|-- CPulseCell_BaseLerp
CPulseCell_BaseLerp <|-- CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings *-- PointCameraSettings_tMemory layout
7 fields, 3 declared here and 4 inherited. Offsets are absolute from the object base on windows-x86_64.
CPulseCell_BaseCPulseCell_BaseYieldingInflowCPulseCell_BaseLerpCPulseCell_LerpCameraSettings
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | m_nEditorNodeID | PulseDocNodeID_t | CPulseCell_Base | MFgdFromSchemaCompletelySkipField |
0x48 | m_BaseFlow_OnAfterCancel | CPulse_ResumePoint | CPulseCell_BaseYieldingInflow | MPulseFGDSkipField |
0x90 | m_BaseFlow_WhileActive | CPulse_ResumePoint | CPulseCell_BaseYieldingInflow | MPulseFGDSkipField |
0xd8 | m_WakeResume | CPulse_ResumePoint | CPulseCell_BaseLerp | |
0x120 | m_flSeconds | float32 | ||
0x124 | m_Start | PointCameraSettings_t | ||
0x134 | m_End | PointCameraSettings_t |
KV3 class defaults
{
"_class": "CPulseCell_LerpCameraSettings",
"m_nEditorNodeID": -1,
"m_BaseFlow_OnAfterCancel":
{
"m_SourceOutflowName": "",
"m_nDestChunk": -1,
"m_nInstruction": -1
},
"m_BaseFlow_WhileActive":
{
"m_SourceOutflowName": "",
"m_nDestChunk": -1,
"m_nInstruction": -1
},
"m_WakeResume":
{
"m_SourceOutflowName": "",
"m_nDestChunk": -1,
"m_nInstruction": -1
},
"m_flSeconds": 4.000000,
"m_Start":
{
"m_flNearBlurryDistance": -1.000000,
"m_flNearCrispDistance": -1.000000,
"m_flFarCrispDistance": -1.000000,
"m_flFarBlurryDistance": -1.000000
},
"m_End":
{
"m_flNearBlurryDistance": -1.000000,
"m_flNearCrispDistance": -1.000000,
"m_flFarCrispDistance": -1.000000,
"m_flFarBlurryDistance": -1.000000
}
}