AI_DefaultNPC_DebugSnapshotData_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 120 bytes (0x78)Alignment: 8 bytesModule: serverBinary: !GlobalTypes
Metadata: MPropertyFriendlyName Default NPC
Relationships
Inherits from: DebugSnapshotBaseStructuredData_t
Inheritance tree
DebugSnapshotBaseStructuredData_t
- AI_DefaultNPC_DebugSnapshotData_t
Relationship diagram (2 edges)
classDiagram
DebugSnapshotBaseStructuredData_t <|-- AI_DefaultNPC_DebugSnapshotData_t
AI_DefaultNPC_DebugSnapshotData_t *-- `AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t`Memory layout
6 fields, 6 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
AI_DefaultNPC_DebugSnapshotData_t
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | s_npc_current_ability | CGlobalSymbol | ||
0x10 | s_npc_tactic_current | CGlobalSymbol | ||
0x18 | s_npc_tactic_phase | CGlobalSymbol | ||
0x20 | tactic_interrupt_conditions | CUtlVector< CGlobalSymbol > | ||
0x38 | path_query | AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t | ||
0x60 | path_queries_speculative | CUtlVector< AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t > |
KV3 class defaults
{
"_class": "AI_DefaultNPC_DebugSnapshotData_t",
"s_npc_current_ability": "",
"s_npc_tactic_current": "",
"s_npc_tactic_phase": "",
"tactic_interrupt_conditions":
[
],
"path_query":
{
"m_nInitialMovementId": "",
"m_nCurrentMovementId": "",
"m_nMode": "",
"m_nType": "",
"m_nState": ""
},
"path_queries_speculative":
[
]
}