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AI_DefaultNPC_DebugSnapshotData_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 120 bytes (0x78)Alignment: 8 bytesModule: serverBinary: !GlobalTypes

Metadata: MPropertyFriendlyName Default NPC

Relationships

Inherits from: DebugSnapshotBaseStructuredData_t

Inheritance tree
Relationship diagram (2 edges)
classDiagram
    DebugSnapshotBaseStructuredData_t <|-- AI_DefaultNPC_DebugSnapshotData_t
    AI_DefaultNPC_DebugSnapshotData_t *-- `AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t`
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

6 fields, 6 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

AI_DefaultNPC_DebugSnapshotData_t

OffsetFieldTypeFromAnnotations
0x8s_npc_current_abilityCGlobalSymbol
0x10s_npc_tactic_currentCGlobalSymbol
0x18s_npc_tactic_phaseCGlobalSymbol
0x20tactic_interrupt_conditionsCUtlVector< CGlobalSymbol >
0x38path_queryAI_DefaultNPC_DebugSnapshotData_t::PathQuery_t
0x60path_queries_speculativeCUtlVector< AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t >
KV3 class defaults
{
	"_class": "AI_DefaultNPC_DebugSnapshotData_t",
	"s_npc_current_ability": "",
	"s_npc_tactic_current": "",
	"s_npc_tactic_phase": "",
	"tactic_interrupt_conditions":
	[
	],
	"path_query":
	{
		"m_nInitialMovementId": "",
		"m_nCurrentMovementId": "",
		"m_nMode": "",
		"m_nType": "",
		"m_nState": ""
	},
	"path_queries_speculative":
	[
	]
}