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PulseScriptedSequenceData_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 56 bytes (0x38)Alignment: 8 bytesModule: serverBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • PulseScriptedSequenceData_t

Memory layout

12 fields, 12 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

PulseScriptedSequenceData_t

OffsetFieldTypeFromAnnotations
0x0m_nActorIDint32
0x8m_szPreIdleSequenceCUtlString
0x10m_szEntrySequenceCUtlString
0x18m_szSequenceCUtlString
0x20m_szExitSequenceCUtlString
0x28m_nMoveToScriptedMoveTo_t
0x2cm_nMoveToGaitSharedMovementGait_t
0x30m_nHeldWeaponBehaviorScriptedHeldWeaponBehavior_t
0x34m_bLoopPreIdleSequencebool
0x35m_bLoopActionSequencebool
0x36m_bLoopPostIdleSequencebool
0x37m_bIgnoreLookAtbool
KV3 class defaults
{
	"m_nActorID": 0,
	"m_szPreIdleSequence": "",
	"m_szEntrySequence": "",
	"m_szSequence": "",
	"m_szExitSequence": "",
	"m_nMoveTo": "eWaitFacing",
	"m_nMoveToGait": "eInvalid",
	"m_nHeldWeaponBehavior": "eInvalid",
	"m_bLoopPreIdleSequence": false,
	"m_bLoopActionSequence": false,
	"m_bLoopPostIdleSequence": false,
	"m_bIgnoreLookAt": false
}