CPulseCell_Outflow_ScriptedSequence
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 408 bytes (0x198)Alignment: 8 bytesModule: serverBinary: server.dll
Relationships
Inherits from: CPulseCell_BaseYieldingInflow
Inheritance tree
CPulseCell_Base pulse_runtime_lib
CPulseCell_BaseFlow pulse_runtime_lib
CPulseCell_BaseYieldingInflow pulse_runtime_lib
- CPulseCell_Outflow_ScriptedSequence
Relationship diagram (6 edges)
classDiagram
CPulseCell_Base <|-- CPulseCell_BaseFlow
CPulseCell_BaseFlow <|-- CPulseCell_BaseYieldingInflow
CPulseCell_BaseYieldingInflow <|-- CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence *-- PulseScriptedSequenceData_t
CPulseCell_Outflow_ScriptedSequence *-- CPulse_ResumePoint
CPulseCell_Outflow_ScriptedSequence *-- CPulse_OutflowConnectionMemory layout
12 fields, 9 declared here and 3 inherited. Offsets are absolute from the object base on windows-x86_64.
CPulseCell_BaseCPulseCell_BaseYieldingInflowCPulseCell_Outflow_ScriptedSequence
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | m_nEditorNodeID | PulseDocNodeID_t | CPulseCell_Base | MFgdFromSchemaCompletelySkipField |
0x48 | m_BaseFlow_OnAfterCancel | CPulse_ResumePoint | CPulseCell_BaseYieldingInflow | MPulseFGDSkipField |
0x90 | m_BaseFlow_WhileActive | CPulse_ResumePoint | CPulseCell_BaseYieldingInflow | MPulseFGDSkipField |
0xd8 | m_szSyncGroup | CUtlString | ||
0xe0 | m_nExpectedNumSequencesInSyncGroup | int32 | ||
0xe4 | m_bEnsureOnNavmeshOnFinish | bool | ||
0xe5 | m_bDontTeleportAtEnd | bool | ||
0xe6 | m_bDisallowInterrupts | bool | ||
0xe8 | m_scriptedSequenceDataMain | PulseScriptedSequenceData_t | ||
0x120 | m_vecAdditionalActors | CUtlVector< PulseScriptedSequenceData_t > | ||
0x138 | m_OnFinished | CPulse_ResumePoint | ||
0x180 | m_Triggers | CUtlVector< CPulse_OutflowConnection > |
KV3 class defaults
{
"_class": "CPulseCell_Outflow_ScriptedSequence",
"m_nEditorNodeID": -1,
"m_BaseFlow_OnAfterCancel":
{
"m_SourceOutflowName": "",
"m_nDestChunk": -1,
"m_nInstruction": -1
},
"m_BaseFlow_WhileActive":
{
"m_SourceOutflowName": "",
"m_nDestChunk": -1,
"m_nInstruction": -1
},
"m_szSyncGroup": "",
"m_nExpectedNumSequencesInSyncGroup": 0,
"m_bEnsureOnNavmeshOnFinish": true,
"m_bDontTeleportAtEnd": true,
"m_bDisallowInterrupts": true,
"m_scriptedSequenceDataMain":
{
"m_nActorID": 0,
"m_szPreIdleSequence": "",
"m_szEntrySequence": "",
"m_szSequence": "",
"m_szExitSequence": "",
"m_nMoveTo": "eWaitFacing",
"m_nMoveToGait": "eInvalid",
"m_nHeldWeaponBehavior": "eInvalid",
"m_bLoopPreIdleSequence": false,
"m_bLoopActionSequence": false,
"m_bLoopPostIdleSequence": false,
"m_bIgnoreLookAt": false
},
"m_vecAdditionalActors":
[
],
"m_OnFinished":
{
"m_SourceOutflowName": "",
"m_nDestChunk": -1,
"m_nInstruction": -1
},
"m_Triggers":
[
]
}