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CPulseCell_Outflow_ScriptedSequence

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 408 bytes (0x198)Alignment: 8 bytesModule: serverBinary: server.dll

Relationships

Inherits from: CPulseCell_BaseYieldingInflow

Inheritance tree
Relationship diagram (6 edges)
classDiagram
    CPulseCell_Base <|-- CPulseCell_BaseFlow
    CPulseCell_BaseFlow <|-- CPulseCell_BaseYieldingInflow
    CPulseCell_BaseYieldingInflow <|-- CPulseCell_Outflow_ScriptedSequence
    CPulseCell_Outflow_ScriptedSequence *-- PulseScriptedSequenceData_t
    CPulseCell_Outflow_ScriptedSequence *-- CPulse_ResumePoint
    CPulseCell_Outflow_ScriptedSequence *-- CPulse_OutflowConnection
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

12 fields, 9 declared here and 3 inherited. Offsets are absolute from the object base on windows-x86_64.

CPulseCell_BaseCPulseCell_BaseYieldingInflowCPulseCell_Outflow_ScriptedSequence

OffsetFieldTypeFromAnnotations
0x8m_nEditorNodeIDPulseDocNodeID_tCPulseCell_BaseMFgdFromSchemaCompletelySkipField
0x48m_BaseFlow_OnAfterCancelCPulse_ResumePointCPulseCell_BaseYieldingInflowMPulseFGDSkipField
0x90m_BaseFlow_WhileActiveCPulse_ResumePointCPulseCell_BaseYieldingInflowMPulseFGDSkipField
0xd8m_szSyncGroupCUtlString
0xe0m_nExpectedNumSequencesInSyncGroupint32
0xe4m_bEnsureOnNavmeshOnFinishbool
0xe5m_bDontTeleportAtEndbool
0xe6m_bDisallowInterruptsbool
0xe8m_scriptedSequenceDataMainPulseScriptedSequenceData_t
0x120m_vecAdditionalActorsCUtlVector< PulseScriptedSequenceData_t >
0x138m_OnFinishedCPulse_ResumePoint
0x180m_TriggersCUtlVector< CPulse_OutflowConnection >
KV3 class defaults
{
	"_class": "CPulseCell_Outflow_ScriptedSequence",
	"m_nEditorNodeID": -1,
	"m_BaseFlow_OnAfterCancel":
	{
		"m_SourceOutflowName": "",
		"m_nDestChunk": -1,
		"m_nInstruction": -1
	},
	"m_BaseFlow_WhileActive":
	{
		"m_SourceOutflowName": "",
		"m_nDestChunk": -1,
		"m_nInstruction": -1
	},
	"m_szSyncGroup": "",
	"m_nExpectedNumSequencesInSyncGroup": 0,
	"m_bEnsureOnNavmeshOnFinish": true,
	"m_bDontTeleportAtEnd": true,
	"m_bDisallowInterrupts": true,
	"m_scriptedSequenceDataMain":
	{
		"m_nActorID": 0,
		"m_szPreIdleSequence": "",
		"m_szEntrySequence": "",
		"m_szSequence": "",
		"m_szExitSequence": "",
		"m_nMoveTo": "eWaitFacing",
		"m_nMoveToGait": "eInvalid",
		"m_nHeldWeaponBehavior": "eInvalid",
		"m_bLoopPreIdleSequence": false,
		"m_bLoopActionSequence": false,
		"m_bLoopPostIdleSequence": false,
		"m_bIgnoreLookAt": false
	},
	"m_vecAdditionalActors":
	[
	],
	"m_OnFinished":
	{
		"m_SourceOutflowName": "",
		"m_nDestChunk": -1,
		"m_nInstruction": -1
	},
	"m_Triggers":
	[
	]
}