CNmAimCSNode::CDefinition
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 56 bytes (0x38)Alignment: 8 bytesModule: serverBinary: !GlobalTypes
Relationships
Inherits from: CNmPassthroughNode::CDefinition
Inheritance tree
CNmGraphNode::CDefinition animlib
CNmPoseNode::CDefinition animlib
CNmPassthroughNode::CDefinition animlib
- CNmAimCSNode::CDefinition
Relationship diagram (3 edges)
classDiagram
`CNmGraphNode::CDefinition` <|-- `CNmPoseNode::CDefinition`
`CNmPoseNode::CDefinition` <|-- `CNmPassthroughNode::CDefinition`
`CNmPassthroughNode::CDefinition` <|-- `CNmAimCSNode::CDefinition`Memory layout
13 fields, 11 declared here and 2 inherited. Offsets are absolute from the object base on windows-x86_64.
CNmGraphNode::CDefinitionCNmPassthroughNode::CDefinitionCNmAimCSNode::CDefinition
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | m_nNodeIdx | int16 | CNmGraphNode::CDefinition | |
0x10 | m_nChildNodeIdx | int16 | CNmPassthroughNode::CDefinition | |
0x18 | m_nVerticalAngleNodeIdx | int16 | ||
0x1a | m_nHorizontalAngleNodeIdx | int16 | ||
0x1c | m_nWeaponCategoryNodeIdx | int16 | ||
0x1e | m_nWeaponTypeNodeIdx | int16 | ||
0x20 | m_nWeaponActionNodeIdx | int16 | ||
0x22 | m_nWeaponDropNodeIdx | int16 | ||
0x24 | m_nIsDefusingNodeIdx | int16 | ||
0x26 | m_nCrouchWeightNodeIdx | int16 | ||
0x28 | m_flHandIKBlendInTimeSeconds | float32 | ||
0x2c | m_flActionBlendTimeSeconds | float32 | ||
0x30 | m_flPlantingBlendTimeSeconds | float32 |
KV3 class defaults
{
"_class": "CNmAimCSNode::CDefinition",
"m_nNodeIdx": -1,
"m_nChildNodeIdx": -1,
"m_nVerticalAngleNodeIdx": -1,
"m_nHorizontalAngleNodeIdx": -1,
"m_nWeaponCategoryNodeIdx": -1,
"m_nWeaponTypeNodeIdx": -1,
"m_nWeaponActionNodeIdx": -1,
"m_nWeaponDropNodeIdx": -1,
"m_nIsDefusingNodeIdx": -1,
"m_nCrouchWeightNodeIdx": -1,
"m_flHandIKBlendInTimeSeconds": 0.000000,
"m_flActionBlendTimeSeconds": 0.000000,
"m_flPlantingBlendTimeSeconds": 0.000000
}