Skip to content

CNmAimCSNode::CDefinition

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 56 bytes (0x38)Alignment: 8 bytesModule: serverBinary: !GlobalTypes

Relationships

Inherits from: CNmPassthroughNode::CDefinition

Inheritance tree
Relationship diagram (3 edges)
classDiagram
    `CNmGraphNode::CDefinition` <|-- `CNmPoseNode::CDefinition`
    `CNmPoseNode::CDefinition` <|-- `CNmPassthroughNode::CDefinition`
    `CNmPassthroughNode::CDefinition` <|-- `CNmAimCSNode::CDefinition`
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

13 fields, 11 declared here and 2 inherited. Offsets are absolute from the object base on windows-x86_64.

CNmGraphNode::CDefinitionCNmPassthroughNode::CDefinitionCNmAimCSNode::CDefinition

OffsetFieldTypeFromAnnotations
0x8m_nNodeIdxint16CNmGraphNode::CDefinition
0x10m_nChildNodeIdxint16CNmPassthroughNode::CDefinition
0x18m_nVerticalAngleNodeIdxint16
0x1am_nHorizontalAngleNodeIdxint16
0x1cm_nWeaponCategoryNodeIdxint16
0x1em_nWeaponTypeNodeIdxint16
0x20m_nWeaponActionNodeIdxint16
0x22m_nWeaponDropNodeIdxint16
0x24m_nIsDefusingNodeIdxint16
0x26m_nCrouchWeightNodeIdxint16
0x28m_flHandIKBlendInTimeSecondsfloat32
0x2cm_flActionBlendTimeSecondsfloat32
0x30m_flPlantingBlendTimeSecondsfloat32
KV3 class defaults
{
	"_class": "CNmAimCSNode::CDefinition",
	"m_nNodeIdx": -1,
	"m_nChildNodeIdx": -1,
	"m_nVerticalAngleNodeIdx": -1,
	"m_nHorizontalAngleNodeIdx": -1,
	"m_nWeaponCategoryNodeIdx": -1,
	"m_nWeaponTypeNodeIdx": -1,
	"m_nWeaponActionNodeIdx": -1,
	"m_nWeaponDropNodeIdx": -1,
	"m_nIsDefusingNodeIdx": -1,
	"m_nCrouchWeightNodeIdx": -1,
	"m_flHandIKBlendInTimeSeconds": 0.000000,
	"m_flActionBlendTimeSeconds": 0.000000,
	"m_flPlantingBlendTimeSeconds": 0.000000
}