EDestructiblePartDamagePassThroughType
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: enumSize: 4 bytes (0x4)Underlying type: uint32_tModule: serverBinary: !GlobalTypes
Relationships
Used by (1) as a field type
Values
| Name | Value | Unsigned | Description |
|---|---|---|---|
Normal | 0 | Damage reduces the part's health pool and the owner entity equally. MPropertyDescription Damage reduces the part's health pool and the owner entity equally. | |
Absorb | 1 | Damage reduces the part's health pool but not the owner entity until destroyed. (i.e., limited armour) MPropertyDescription Damage reduces the part's health pool but not the owner entity until destroyed. (i.e., limited armour) | |
InvincibleAbsorb | 2 | Damage is completely ignored - i.e., this part ignores the health value and does not send damage to the owner entity. MPropertyDescription Damage is completely ignored - i.e., this part ignores the health value and does not send damage to the owner entity. | |
InvinciblePassthrough | 3 | Damage reduces the owner entity but not the part (health is ignored): part can only be destroyed by gibbing or procedurally. MPropertyDescription Damage reduces the owner entity but not the part (health is ignored): part can only be destroyed by gibbing or procedurally. |