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CPulseCell_LerpCameraSettings::CursorState_t (server)

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 44 bytes (0x2c)Alignment: 4 bytesModule: serverBinary: server.dll

Relationships

Inherits from: CPulseCell_BaseLerp::CursorState_t

Same name in another module: CPulseCell_LerpCameraSettings::CursorState_t (client)

Inheritance tree
Relationship diagram (3 edges)
classDiagram
    `CPulseCell_BaseLerp::CursorState_t` <|-- `CPulseCell_LerpCameraSettings::CursorState_t`
    `CPulseCell_LerpCameraSettings::CursorState_t` --> CPointCamera
    `CPulseCell_LerpCameraSettings::CursorState_t` *-- PointCameraSettings_t
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

5 fields, 3 declared here and 2 inherited. Offsets are absolute from the object base on windows-x86_64.

CPulseCell_BaseLerp::CursorState_tCPulseCell_LerpCameraSettings::CursorState_t

OffsetFieldTypeFromAnnotations
0x0m_StartTimeGameTime_tCPulseCell_BaseLerp::CursorState_t
0x4m_EndTimeGameTime_tCPulseCell_BaseLerp::CursorState_t
0x8m_hCameraCHandle< CPointCamera >
0xcm_OverlaidStartPointCameraSettings_t
0x1cm_OverlaidEndPointCameraSettings_t
KV3 class defaults
{
	"m_StartTime": null,
	"m_EndTime": null,
	"m_hCamera": null,
	"m_OverlaidStart":
	{
		"m_flNearBlurryDistance": -1.000000,
		"m_flNearCrispDistance": -1.000000,
		"m_flFarCrispDistance": -1.000000,
		"m_flFarBlurryDistance": -1.000000
	},
	"m_OverlaidEnd":
	{
		"m_flNearBlurryDistance": -1.000000,
		"m_flNearCrispDistance": -1.000000,
		"m_flFarCrispDistance": -1.000000,
		"m_flFarBlurryDistance": -1.000000
	}
}