DebugOverlayBits_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: enumSize: 8 bytes (0x8)Underlying type: uint64_tModule: serverBinary: !GlobalTypes
Relationships
No field in the schema is typed with this enum, and no other module declares the same name.
Values
| Name | Value | Unsigned | Description |
|---|---|---|---|
OVERLAY_TEXT_BIT | 1 | Ent Text: show text debug overlay for this entity MPropertyDescription show text debug overlay for this entity MPropertyFriendlyName Ent Text | |
OVERLAY_NAME_BIT | 2 | Name: show name debug overlay for this entity MPropertyDescription show name debug overlay for this entity MPropertyFriendlyName Name | |
OVERLAY_BBOX_BIT | 4 | Bounding Box: show bounding box overlay for this entity MPropertyDescription show bounding box overlay for this entity MPropertyFriendlyName Bounding Box | |
OVERLAY_PIVOT_BIT | 8 | Pivot: show pivot for this entity MPropertyDescription show pivot for this entity MPropertyFriendlyName Pivot | |
OVERLAY_MESSAGE_BIT | 16 | Message: TODO show messages for this entity MPropertyDescription TODO show messages for this entity MPropertyFriendlyName Message | |
OVERLAY_ABSBOX_BIT | 32 | ABS BBox: show abs bounding box overlay MPropertyDescription show abs bounding box overlay MPropertyFriendlyName ABS BBox | |
OVERLAY_RBOX_BIT | 64 | RBox: show the rbox overlay MPropertyDescription show the rbox overlay MPropertyFriendlyName RBox | |
OVERLAY_SHOW_BLOCKSLOS | 128 | Entities That Block LOS: TODO show entities that block NPC LOS MPropertyDescription TODO show entities that block NPC LOS MPropertyFriendlyName Entities That Block LOS | |
OVERLAY_ATTACHMENTS_BIT | 256 | Attachment Points: show attachment points MPropertyDescription show attachment points MPropertyFriendlyName Attachment Points | |
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT | 512 | Interpolated Attachment Points: show interpolated attachment points MPropertyDescription show interpolated attachment points MPropertyFriendlyName Interpolated Attachment Points | |
OVERLAY_INTERPOLATED_PIVOT_BIT | 1024 | Interpolated Pivot: show interpolated pivot for this entity MPropertyDescription show interpolated pivot for this entity MPropertyFriendlyName Interpolated Pivot | |
OVERLAY_SKELETON_BIT | 2048 | Skeleton: show skeleton for this entity MPropertyDescription show skeleton for this entity MPropertyFriendlyName Skeleton | |
OVERLAY_INTERPOLATED_SKELETON_BIT | 4096 | Interpolated Skeleton: show interpolated skeleton MPropertyDescription show interpolated skeleton MPropertyFriendlyName Interpolated Skeleton | |
OVERLAY_TRIGGER_BOUNDS_BIT | 8192 | Trigger Bounds: show trigger bounds MPropertyDescription show trigger bounds MPropertyFriendlyName Trigger Bounds | |
OVERLAY_HITBOX_BIT | 16384 | Hitboxes: show hitboxes for this entity MPropertyDescription show hitboxes for this entity MPropertyFriendlyName Hitboxes | |
OVERLAY_INTERPOLATED_HITBOX_BIT | 32768 | Interpolated Hitboxes: show interpolated hitboxes MPropertyDescription show interpolated hitboxes MPropertyFriendlyName Interpolated Hitboxes | |
OVERLAY_AUTOAIM_BIT | 65536 | Autoaim Radius: TODO Display autoaim radius MPropertyDescription TODO Display autoaim radius MPropertyFriendlyName Autoaim Radius | |
OVERLAY_NPC_SELECTED_BIT | 131072 | NPC Selected: TODO the npc is current selected SOURCE2_UNSUPPORTED? MPropertyDescription TODO the npc is current selected SOURCE2_UNSUPPORTED? MPropertyFriendlyName NPC Selected | |
OVERLAY_JOINT_INFO_BIT | 262144 | Joint Info: hows joint info for this entity MPropertyDescription hows joint info for this entity MPropertyFriendlyName Joint Info | |
OVERLAY_NPC_ROUTE_BIT | 524288 | NPC Route: draw the route for this npc MPropertyDescription draw the route for this npc MPropertyFriendlyName NPC Route | |
OVERLAY_VISIBILITY_TRACES_BIT | 1048576 | ||
OVERLAY_NPC_ENEMIES_BIT | 4194304 | NPC Enemies: show npc's enemies MPropertyDescription show npc's enemies MPropertyFriendlyName NPC Enemies | |
OVERLAY_NPC_CONDITIONS_BIT | 8388608 | NPC Conditions: show NPC's current conditions MPropertyDescription show NPC's current conditions MPropertyFriendlyName NPC Conditions | |
OVERLAY_NPC_COMBAT_BIT | 16777216 | NPC Combat: show npc combat related information (squads/slots/etc) MPropertyDescription show npc combat related information (squads/slots/etc) MPropertyFriendlyName NPC Combat | |
OVERLAY_NPC_TASK_BIT | 33554432 | NPC Schedule Tasks: show npc schedule task details MPropertyDescription show npc schedule task details MPropertyFriendlyName NPC Schedule Tasks | |
OVERLAY_NPC_BODYLOCATIONS | 67108864 | NPC Body Locations: show npc body locations MPropertyDescription show npc body locations MPropertyFriendlyName NPC Body Locations | |
OVERLAY_NPC_VIEWCONE_BIT | 134217728 | NPC View Cone: show npc's viewcone MPropertyDescription show npc's viewcone MPropertyFriendlyName NPC View Cone | |
OVERLAY_NPC_KILL_BIT | 268435456 | NPC Kill: kill the NPC, running all appropriate AI. MPropertyDescription kill the NPC, running all appropriate AI. MPropertyFriendlyName NPC Kill | |
OVERLAY_BUDDHA_MODE | 1073741824 | Buddha Mode: TODO take damage but don't die MPropertyDescription TODO take damage but don't die MPropertyFriendlyName Buddha Mode | |
OVERLAY_NPC_STEERING_REGULATIONS | 2147483648 | NPC Steering: Show the steering regulations associated with the NPC MPropertyDescription Show the steering regulations associated with the NPC MPropertyFriendlyName NPC Steering | |
OVERLAY_NPC_TASK_TEXT_BIT | 4294967296 | NPC Task Console Text: show task and schedule names when they start MPropertyDescription show task and schedule names when they start MPropertyFriendlyName NPC Task Console Text | |
OVERLAY_PROP_DEBUG | 8589934592 | Prop Debug: Show prop health and bounds MPropertyDescription Show prop health and bounds MPropertyFriendlyName Prop Debug | |
OVERLAY_NPC_RELATION_BIT | 17179869184 | NPC Relationships: show relationships between target and all children MPropertyDescription show relationships between target and all children MPropertyFriendlyName NPC Relationships | |
OVERLAY_VIEWOFFSET | 34359738368 | View Offset: TODO show view offset MPropertyDescription TODO show view offset MPropertyFriendlyName View Offset | |
OVERLAY_VCOLLIDE_WIREFRAME_BIT | 68719476736 | Collision Wireframe: show collision wireframe MPropertyDescription show collision wireframe MPropertyFriendlyName Collision Wireframe | |
OVERLAY_NPC_SCRIPTED_COMMANDS_BIT | 137438953472 | NPC Scripted Commands: show the state of scripted commands MPropertyDescription show the state of scripted commands MPropertyFriendlyName NPC Scripted Commands | |
OVERLAY_ACTORNAME_BIT | 274877906944 | Actor Name: show fancy actor name over head of actors (entities which return ShouldDisplayInActorNames() == true) MPropertyDescription show fancy actor name over head of actors (entities which return ShouldDisplayInActorNames() == true) MPropertyFriendlyName Actor Name | |
OVERLAY_NPC_CONDITIONS_TEXT_BIT | 549755813888 | NPC Gather Conditions: show condition gathering text info MPropertyDescription show condition gathering text info MPropertyFriendlyName NPC Gather Conditions | |
OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT | 1099511627776 | NPC Ability Ranges: draw range indicators for all abilities on the NPC MPropertyDescription draw range indicators for all abilities on the NPC MPropertyFriendlyName NPC Ability Ranges | |
OVERLAY_MINIMAL_TEXT | 2199023255552 | Minimal Text: Only draw the base name and subclass, but no other text data MPropertyDescription Only draw the base name and subclass, but no other text data MPropertyFriendlyName Minimal Text | |
OVERLAY_NPC_GOD_MODE | 4398046511104 | NPC God Mode: This NPC will take no damage or react to it MPropertyDescription This NPC will take no damage or react to it MPropertyFriendlyName NPC God Mode | |
OVERLAY_NPC_ANIM_AI_HANDSHAKES_BIT | 8796093022208 | NPC Anim AI Handshakes: show handshaking between AI and Animgraphs MPropertyDescription show handshaking between AI and Animgraphs MPropertyFriendlyName NPC Anim AI Handshakes | |
OVERLAY_NPC_PATH_QUERIES_BIT | 17592186044416 | NPC Path Queries: show path query processing MPropertyDescription show path query processing MPropertyFriendlyName NPC Path Queries |