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CScriptedSequence

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 1776 bytes (0x6f0)Alignment: 16 bytesModule: serverBinary: server.dll

Relationships

Inherits from: CBaseEntity

Used by (1) as a field type

Inheritance tree
Relationship diagram (6 edges)
classDiagram
    CEntityInstance <|-- CBaseEntity
    CBaseEntity <|-- CScriptedSequence
    CScriptedSequence *-- GameTime_t
    CScriptedSequence --> CBaseEntity
    CScriptedSequence --> CBaseAnimGraph
    CScriptedSequence *-- CEntityIOOutput
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

165 fields, 77 declared here and 88 inherited. Offsets are absolute from the object base on windows-x86_64.

CEntityInstanceCBaseEntityCScriptedSequence

OffsetFieldTypeFromAnnotations
0x8m_iszPrivateVScriptsCUtlSymbolLargeCEntityInstance
0x10m_pEntityCEntityIdentity*CEntityInstanceCEntityIdentity pointer: the entity's identity record (name, class, handle, flags).
0x28m_CScriptComponentCScriptComponent*CEntityInstanceVScript component attached to the entity, when scripted.
0x30m_CBodyComponentCBodyComponent*CBaseEntity
0x38m_NetworkTransmitComponentCNetworkTransmitComponentCBaseEntity
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >CBaseEntity
0x260m_iCurrentThinkContextint32CBaseEntityMNotSaved
0x264m_nLastThinkTickGameTick_tCBaseEntity
0x268m_bDisabledContextThinksboolCBaseEntity
0x278m_isSteadyStateCTypedBitVec< 64 >CBaseEntityMNotSaved
0x280m_lastNetworkChangefloat32CBaseEntityMNotSaved
0x288m_thinkBASEPTRCBaseEntity
0x290m_ResponseContextsCUtlVector< ResponseContext_t >CBaseEntity
0x2a8m_iszResponseContextCUtlSymbolLargeCBaseEntity
0x2b0m_pfnTouchENTITYFUNCPTRCBaseEntity
0x2b8m_pfnUseUSEPTRCBaseEntity
0x2c0m_pfnBlockedENTITYFUNCPTRCBaseEntity
0x2c8m_pfnMoveDoneBASEPTRCBaseEntity
0x2d0m_iHealthint32CBaseEntityCurrent health points of the entity. Serialised with the 'ClampHealth' encoder so values above max are clamped.
0x2d4m_iMaxHealthint32CBaseEntityMaximum health points; used to normalise health bars in the HUD.
0x2d8m_lifeStateuint8CBaseEntityLIFE_STATE enum: 0 = Alive, 1 = Dying, 2 = Dead, 3 = Respawnable, 4 = Discardbody.
0x2dcm_flDamageAccumulatorfloat32CBaseEntity
0x2e0m_bTakesDamageboolCBaseEntity
0x2e8m_nTakeDamageFlagsTakeDamageFlags_tCBaseEntity
0x2f0m_nPlatformTypeEntityPlatformTypes_tCBaseEntity
0x2f2m_MoveCollideMoveCollide_tCBaseEntity
0x2f3m_MoveTypeMoveType_tCBaseEntity
0x2f4m_nPreviouslySetMoveTypeMoveType_tCBaseEntity
0x2f5m_nActualMoveTypeMoveType_tCBaseEntity
0x2f6m_nWaterTouchuint8CBaseEntityMNotSaved
0x2f7m_nSlimeTouchuint8CBaseEntityMNotSaved
0x2f8m_bRestoreInHierarchyboolCBaseEntity
0x300m_targetCUtlSymbolLargeCBaseEntity
0x308m_hDamageFilterCHandle< CBaseFilter >CBaseEntity
0x310m_iszDamageFilterNameCUtlSymbolLargeCBaseEntity
0x318m_flMoveDoneTimefloat32CBaseEntity
0x31cm_nSubclassIDCUtlStringTokenCBaseEntity
0x328m_flAnimTimefloat32CBaseEntityFloating-point timestamp of the most-recent animation update; used by the client for animation interpolation. MKV3TransferSaveOpsForField GetEngineTimeSaveRestoreOps
0x32cm_flSimulationTimefloat32CBaseEntityFloating-point timestamp of the most-recent physics simulation step; used by the client for position interpolation. MKV3TransferSaveOpsForField GetEngineTimeSaveRestoreOps
0x330m_flCreateTimeGameTime_tCBaseEntity
0x334m_bClientSideRagdollboolCBaseEntity
0x335m_ubInterpolationFrameuint8CBaseEntity
0x338m_vPrevVPhysicsUpdatePosVectorWSCBaseEntity
0x344m_iTeamNumuint8CBaseEntityTeam number: 0 = Unassigned, 1 = Spectator, 2 = Terrorist, 3 = Counter-Terrorist.
0x348m_iGlobalnameCUtlSymbolLargeCBaseEntityMSaveBehavior
0x350m_iSentToClientsint32CBaseEntityMNotSaved
0x358m_sUniqueHammerIDCUtlStringCBaseEntity
0x360m_spawnflagsuint32CBaseEntity
0x364m_nNextThinkTickGameTick_tCBaseEntityServer tick on which the entity's Think() function will next execute (-1 = never).
0x368m_nSimulationTickint32CBaseEntityMKV3TransferSaveOpsForField GetEngineTickSaveRestoreOps
0x370m_OnKilledCEntityIOOutputCBaseEntity
0x388m_fFlagsuint32CBaseEntityEntity flags bitmask (FL_ONGROUND = 1, FL_DUCKING = 4, FL_INWATER = 8, FL_FROZEN = 0x200, etc.).
0x38cm_vecAbsVelocityVectorCBaseEntity
0x398m_vecVelocityCNetworkVelocityVectorCBaseEntityCurrent world-space velocity vector of the entity.
0x3c8m_vecBaseVelocityVectorCBaseEntityAdditional world-space velocity contributed by moving platforms, conveyor belts, etc.
0x3d4m_nPushEnumCountint32CBaseEntityMNotSaved
0x3d8m_pCollisionCCollisionProperty*CBaseEntityMNotSaved
0x3e0m_hEffectEntityCHandle< CBaseEntity >CBaseEntity
0x3e4m_hOwnerEntityCHandle< CBaseEntity >CBaseEntityCHandle to the entity that owns or spawned this entity (e.g. the thrower of a grenade).
0x3e8m_fEffectsuint32CBaseEntityEffect flags bitmask (EF_NODRAW = 32, EF_NORECEIVESHADOW = 64, etc.).
0x3ecm_hGroundEntityCHandle< CBaseEntity >CBaseEntityCHandle to the entity this entity is standing on (INVALID_EHANDLE if airborne).
0x3f0m_nGroundBodyIndexint32CBaseEntity
0x3f4m_flFrictionfloat32CBaseEntitySurface friction multiplier (1.0 = normal; lower values make the entity slide more).
0x3f8m_flElasticityfloat32CBaseEntity
0x3fcm_flGravityScalefloat32CBaseEntityGravity scale multiplier (1.0 = normal; 0 = no gravity).
0x400m_flTimeScalefloat32CBaseEntityTime-scale multiplier applied to this entity's simulation (1.0 = real time; used by bullet time effects).
0x404m_flWaterLevelfloat32CBaseEntity
0x408m_bGravityDisabledboolCBaseEntity
0x409m_bAnimatedEveryTickboolCBaseEntityTrue when the entity's animation must be updated every server tick regardless of network interest.
0x40cm_flActualGravityScalefloat32CBaseEntity
0x410m_bGravityActuallyDisabledboolCBaseEntity
0x411m_bDisableLowViolenceboolCBaseEntity
0x412m_nWaterTypeuint8CBaseEntity
0x414m_iEFlagsint32CBaseEntity
0x418m_OnUser1CEntityIOOutputCBaseEntity
0x430m_OnUser2CEntityIOOutputCBaseEntity
0x448m_OnUser3CEntityIOOutputCBaseEntity
0x460m_OnUser4CEntityIOOutputCBaseEntity
0x478m_iInitialTeamNumint32CBaseEntity
0x47cm_flNavIgnoreUntilTimeGameTime_tCBaseEntity
0x480m_vecAngVelocityQAngleCBaseEntity
0x48cm_bNetworkQuantizeOriginAndAnglesboolCBaseEntity
0x48dm_bLagCompensateboolCBaseEntity
0x490m_pBlockerCHandle< CBaseEntity >CBaseEntity
0x494m_flLocalTimefloat32CBaseEntity
0x498m_flVPhysicsUpdateLocalTimefloat32CBaseEntity
0x49cm_nBloodTypeBloodTypeCBaseEntity
0x4a0m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*CBaseEntityMKV3TransferSaveOpsForField GetPulseInstanceSaveRestoreOps
0x4a8m_iszEntryCUtlSymbolLarge
0x4b0m_iszPreIdleCUtlSymbolLarge
0x4b8m_iszPlayCUtlSymbolLarge
0x4c0m_iszPostIdleCUtlSymbolLarge
0x4c8m_iszModifierToAddOnPlayCUtlSymbolLarge
0x4d0m_iszNextScriptCUtlSymbolLarge
0x4d8m_iszEntityCUtlSymbolLarge
0x4e0m_iszSyncGroupCUtlSymbolLarge
0x4e8m_nMoveToScriptedMoveTo_t
0x4ecm_nMoveToGaitSharedMovementGait_t
0x4f0m_nHeldWeaponBehaviorScriptedHeldWeaponBehavior_t
0x4f4m_nForcedCrouchStateForcedCrouchState_t
0x4f8m_bIsPlayingPreIdlebool
0x4f9m_bIsPlayingEntrybool
0x4fam_bIsPlayingActionbool
0x4fbm_bIsPlayingPostIdlebool
0x4fcm_bDontRotateOtherbool
0x4fdm_bIsRepeatablebool
0x4fem_bShouldLeaveCorpsebool
0x4ffm_bStartOnSpawnbool
0x500m_bDisallowInterruptsbool
0x501m_bCanOverrideNPCStatebool
0x502m_bDontTeleportAtEndbool
0x503m_bHighPrioritybool
0x504m_bHideDebugComplaintsbool
0x505m_bContinueOnDeathbool
0x506m_bLoopPreIdleSequencebool
0x507m_bLoopActionSequencebool
0x508m_bLoopPostIdleSequencebool
0x509m_bSynchPostIdlesbool
0x50am_bIgnoreLookAtbool
0x50bm_bIgnoreGravitybool
0x50cm_bDisableNPCCollisionsbool
0x50dm_bKeepAnimgraphLockedPostbool
0x50em_bDontAddModifiersbool
0x50fm_bDisableAimingWhileMovingbool
0x510m_bIgnoreRotationbool
0x514m_flRadiusfloat32
0x518m_flRepeatfloat32
0x51cm_flPlayAnimFadeInTimefloat32
0x520m_flMoveInterpTimefloat32
0x524m_flAngRatefloat32
0x528m_flMoveSpeedfloat32
0x52cm_bWaitUntilMoveCompletesToStartAnimationbool
0x530m_nNotReadySequenceCountint32
0x534m_startTimeGameTime_t
0x538m_bWaitForBeginSequencebool
0x53cm_saved_effectsint32
0x540m_savedFlagsint32
0x544m_savedCollisionGroupint32
0x548m_bInterruptablebool
0x549m_sequenceStartedbool
0x54am_bPositionRelativeToOtherEntitybool
0x54cm_hTargetEntCHandle< CBaseEntity >
0x550m_hNextCineCHandle< CScriptedSequence >
0x554m_bThinkingbool
0x555m_bInitiatedSelfDeletebool
0x556m_bIsTeleportingDueToMoveTobool
0x557m_bAllowCustomInterruptConditionsbool
0x558m_hForcedTargetCHandle< CBaseAnimGraph >
0x55cm_bDontCancelOtherSequencesbool
0x55dm_bForceSynchbool
0x55em_bPreventUpdateYawOnFinishbool
0x55fm_bEnsureOnNavmeshOnFinishbool
0x560m_onDeathBehaviorScriptedOnDeath_t
0x564m_ConflictResponseScriptedConflictResponse_t
0x568m_OnBeginSequenceCEntityIOOutput
0x580m_OnActionStartOrLoopCEntityIOOutput
0x598m_OnEndSequenceCEntityIOOutput
0x5b0m_OnPostIdleEndSequenceCEntityIOOutput
0x5c8m_OnCancelSequenceCEntityIOOutput
0x5e0m_OnCancelFailedSequenceCEntityIOOutput
0x5f8m_OnScriptEventCEntityIOOutput[8]
0x6c0m_matOtherToMainCTransform
0x6e0m_hInteractionMainEntityCHandle< CBaseEntity >
0x6e4m_iPlayerDeathBehaviorint32
0x6e8m_bSkipFadeInbool