CSkillDamage
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 24 bytes (0x18)Alignment: 4 bytesModule: serverBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Inheritance tree
- CSkillDamage
Relationship diagram (1 edges)
classDiagram
CSkillDamage *-- CSkillFloatMemory layout
3 fields, 3 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CSkillDamage
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_flDamage | CSkillFloat | MPropertyDescription Damage Dealt (in the case of NPC vs NPC damage, medium skill times the NPC damage scalar is used) | |
0x10 | m_flNPCDamageScalarVsNPC | float32 | MPropertyDescription Damage Scalar for NPC vs NPC cases | |
0x14 | m_flPhysicsForceDamage | float32 | MPropertyDescription If specified, the damage used to compute physics forces. Otherwise normal damage is used (and is not scaled by the NPC damage scalar. |
KV3 class defaults
{
"m_flDamage": 0.000000,
"m_flNPCDamageScalarVsNPC": 1.000000,
"m_flPhysicsForceDamage": 0.000000
}