GameAnimEventIndex_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: enumSize: 4 bytes (0x4)Underlying type: uint32_tModule: serverBinary: !GlobalTypes
Relationships
No field in the schema is typed with this enum, and no other module declares the same name.
Values
| Name | Value | Unsigned | Description |
|---|---|---|---|
AE_EMPTY | 0 | ||
AE_CL_PLAYSOUND | 1 | ||
AE_CL_PLAYSOUND_ATTACHMENT | 2 | ||
AE_CL_PLAYSOUND_POSITION | 3 | ||
AE_SV_PLAYSOUND | 4 | ||
AE_CL_STOPSOUND | 5 | ||
AE_CL_PLAYSOUND_LOOPING | 6 | ||
AE_CL_CREATE_PARTICLE_EFFECT | 7 | ||
AE_CL_STOP_PARTICLE_EFFECT | 8 | ||
AE_CL_CREATE_PARTICLE_EFFECT_CFG | 9 | ||
AE_SV_CREATE_PARTICLE_EFFECT_CFG | 10 | ||
AE_SV_STOP_PARTICLE_EFFECT | 11 | ||
AE_FOOTSTEP | 12 | ||
AE_CL_STOP_RAGDOLL_CONTROL | 13 | ||
AE_CL_ENABLE_BODYGROUP | 14 | ||
AE_CL_DISABLE_BODYGROUP | 15 | ||
AE_BODYGROUP_SET_VALUE | 16 | ||
AE_WEAPON_PERFORM_ATTACK | 17 | ||
AE_FIRE_INPUT | 18 | ||
AE_CL_CLOTH_ATTR | 19 | ||
AE_CL_CLOTH_GROUND_OFFSET | 20 | ||
AE_CL_CLOTH_STIFFEN | 21 | ||
AE_CL_CLOTH_EFFECT | 22 | ||
AE_CL_CREATE_ANIM_SCOPE_PROP | 23 | ||
AE_SV_IKLOCK | 24 | ||
AE_PULSE_GRAPH | 25 | ||
AE_DISABLE_PLATFORM | 26 | ||
AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW | 27 | ||
AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW | 28 | ||
AE_DESTRUCTIBLE_PART_DESTROY | 29 | ||
AE_VEHICLE_ENTER_FINISHED | 30 | ||
AE_VEHICLE_EXIT_FINISHED | 31 | ||
AE_SCRIPT_FIRE_EVENT_01 | 32 | ||
AE_SCRIPT_FIRE_EVENT_02 | 33 | ||
AE_SCRIPT_FIRE_EVENT_03 | 34 | ||
AE_SCRIPT_FIRE_EVENT_04 | 35 | ||
AE_SCRIPT_FIRE_EVENT_05 | 36 | ||
AE_SCRIPT_FIRE_EVENT_06 | 37 | ||
AE_SCRIPT_FIRE_EVENT_07 | 38 | ||
AE_SCRIPT_FIRE_EVENT_08 | 39 | ||
AE_SCRIPT_FIRE_EVENT_09 | 40 | ||
AE_SCRIPT_FIRE_EVENT_10 | 41 | ||
AE_CL_WEAPON_TRANSITION_INTO_HAND | 42 | ||
AE_SV_ATTACH_SILENCER_COMPLETE | 43 | ||
AE_SV_DETACH_SILENCER_COMPLETE | 44 | ||
AE_CL_EJECT_MAG | 45 | ||
AE_WPN_COMPLETE_RELOAD | 46 | ||
AE_WPN_HEALTHSHOT_INJECT | 47 | ||
AE_GRENADE_THROW_COMPLETE | 48 | ||
AE_COUNT | 49 |