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CPulseCell_PlaySequence (server)

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 320 bytes (0x140)Alignment: 8 bytesModule: serverBinary: server.dll

Metadata: MPropertyDescription Play the specified animation sequence on a NON-ANIMGRAPH entity, and wait for it to complete. MPropertyFriendlyName Play Sequence

Relationships

Inherits from: CPulseCell_BaseYieldingInflow

Same name in another module: CPulseCell_PlaySequence (client)

Inheritance tree
Relationship diagram (5 edges)
classDiagram
    CPulseCell_Base <|-- CPulseCell_BaseFlow
    CPulseCell_BaseFlow <|-- CPulseCell_BaseYieldingInflow
    CPulseCell_BaseYieldingInflow <|-- CPulseCell_PlaySequence
    CPulseCell_PlaySequence *-- PulseNodeDynamicOutflows_t
    CPulseCell_PlaySequence *-- CPulse_ResumePoint
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

6 fields, 3 declared here and 3 inherited. Offsets are absolute from the object base on windows-x86_64.

CPulseCell_BaseCPulseCell_BaseYieldingInflowCPulseCell_PlaySequence

OffsetFieldTypeFromAnnotations
0x8m_nEditorNodeIDPulseDocNodeID_tCPulseCell_BaseMFgdFromSchemaCompletelySkipField
0x48m_BaseFlow_OnAfterCancelCPulse_ResumePointCPulseCell_BaseYieldingInflowMPulseFGDSkipField
0x90m_BaseFlow_WhileActiveCPulse_ResumePointCPulseCell_BaseYieldingInflowMPulseFGDSkipField
0xd8m_SequenceNameCUtlStringMPropertyAttributeSuggestionName pulse_model_sequence_name
0xe0m_PulseAnimEventsPulseNodeDynamicOutflows_t
0xf8m_OnFinishedCPulse_ResumePoint
KV3 class defaults
{
	"_class": "CPulseCell_PlaySequence",
	"m_nEditorNodeID": -1,
	"m_BaseFlow_OnAfterCancel":
	{
		"m_SourceOutflowName": "",
		"m_nDestChunk": -1,
		"m_nInstruction": -1
	},
	"m_BaseFlow_WhileActive":
	{
		"m_SourceOutflowName": "",
		"m_nDestChunk": -1,
		"m_nInstruction": -1
	},
	"m_SequenceName": "",
	"m_PulseAnimEvents":
	{
		"m_Outflows":
		[
		]
	},
	"m_OnFinished":
	{
		"m_SourceOutflowName": "",
		"m_nDestChunk": -1,
		"m_nInstruction": -1
	}
}