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CPulseCell_SoundEventStart

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 80 bytes (0x50)Alignment: 8 bytesModule: serverBinary: server.dll

Metadata: MPropertyDescription Starts a sound event, returns a handle that can be used to stop it. Keywords: create, sound, event, audio MPropertyFriendlyName Start Sound Event

Relationships

Inherits from: CPulseCell_BaseFlow

Inheritance tree
Relationship diagram (2 edges)
classDiagram
    CPulseCell_Base <|-- CPulseCell_BaseFlow
    CPulseCell_BaseFlow <|-- CPulseCell_SoundEventStart
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

2 fields, 1 declared here and 1 inherited. Offsets are absolute from the object base on windows-x86_64.

CPulseCell_BaseCPulseCell_SoundEventStart

OffsetFieldTypeFromAnnotations
0x8m_nEditorNodeIDPulseDocNodeID_tCPulseCell_BaseMFgdFromSchemaCompletelySkipField
0x48m_TypeSoundEventStartType_t
KV3 class defaults
{
	"_class": "CPulseCell_SoundEventStart",
	"m_nEditorNodeID": -1,
	"m_Type": "SOUNDEVENT_START_PLAYER"
}