CPulseCell_SoundEventStart
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 80 bytes (0x50)Alignment: 8 bytesModule: serverBinary: server.dll
Metadata: MPropertyDescription Starts a sound event, returns a handle that can be used to stop it. Keywords: create, sound, event, audio MPropertyFriendlyName Start Sound Event
Relationships
Inherits from: CPulseCell_BaseFlow
Inheritance tree
CPulseCell_Base pulse_runtime_lib
CPulseCell_BaseFlow pulse_runtime_lib
- CPulseCell_SoundEventStart
Relationship diagram (2 edges)
classDiagram
CPulseCell_Base <|-- CPulseCell_BaseFlow
CPulseCell_BaseFlow <|-- CPulseCell_SoundEventStartMemory layout
2 fields, 1 declared here and 1 inherited. Offsets are absolute from the object base on windows-x86_64.
CPulseCell_BaseCPulseCell_SoundEventStart
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | m_nEditorNodeID | PulseDocNodeID_t | CPulseCell_Base | MFgdFromSchemaCompletelySkipField |
0x48 | m_Type | SoundEventStartType_t |
KV3 class defaults
{
"_class": "CPulseCell_SoundEventStart",
"m_nEditorNodeID": -1,
"m_Type": "SOUNDEVENT_START_PLAYER"
}