CGameScriptedMoveData
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 116 bytes (0x74)Alignment: 4 bytesModule: serverBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Inheritance tree
- CGameScriptedMoveData
Relationship diagram (2 edges)
classDiagram
CGameScriptedMoveData *-- GameTime_t
CGameScriptedMoveData --> CBaseEntityMemory layout
18 fields, 18 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CGameScriptedMoveData
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_vAccumulatedRootMotion | Vector | ||
0xc | m_angAccumulatedRootMotionRotation | QAngle | ||
0x18 | m_vSrc | VectorWS | ||
0x24 | m_angSrc | QAngle | ||
0x30 | m_angCurrent | QAngle | ||
0x3c | m_flLockedSpeed | float32 | ||
0x40 | m_flAngRate | float32 | ||
0x44 | m_flDuration | float32 | ||
0x48 | m_flStartTime | GameTime_t | ||
0x4c | m_bActive | bool | ||
0x4d | m_bTeleportOnEnd | bool | ||
0x4e | m_bIgnoreRotation | bool | ||
0x4f | m_bSuccess | bool | ||
0x50 | m_nForcedCrouchState | ForcedCrouchState_t | ||
0x54 | m_bIgnoreCollisions | bool | ||
0x58 | m_vDest | Vector | ||
0x64 | m_angDst | QAngle | ||
0x70 | m_hDestEntity | CHandle< CBaseEntity > |
KV3 class defaults
{
"m_vAccumulatedRootMotion":
[
0.000000,
0.000000,
0.000000
],
"m_angAccumulatedRootMotionRotation":
[
0.000000,
0.000000,
0.000000
],
"m_vSrc": null,
"m_angSrc":
[
0.000000,
0.000000,
0.000000
],
"m_angCurrent":
[
0.000000,
0.000000,
0.000000
],
"m_flLockedSpeed": -1.000000,
"m_flAngRate": 0.000000,
"m_flDuration": 0.000000,
"m_flStartTime": null,
"m_bActive": false,
"m_bTeleportOnEnd": false,
"m_bIgnoreRotation": false,
"m_bSuccess": true,
"m_nForcedCrouchState": "FORCEDCROUCH_NONE",
"m_bIgnoreCollisions": false,
"m_vDest":
[
0.000000,
0.000000,
0.000000
],
"m_angDst":
[
0.000000,
0.000000,
0.000000
],
"m_hDestEntity": null
}