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CCSPlayer_HostageServices (server)

Component tracking whether this player is currently carrying a hostage.

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 80 bytes (0x50)Alignment: unspecified (0xff sentinel)Module: serverBinary: server.dll

Relationships

Inherits from: CPlayerPawnComponent

Same name in another module: CCSPlayer_HostageServices (client)

Used by (1) as a field type

Inheritance tree
Relationship diagram (2 edges)
classDiagram
    CPlayerPawnComponent <|-- CCSPlayer_HostageServices
    CCSPlayer_HostageServices --> CBaseEntity
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

4 fields, 2 declared here and 2 inherited. Offsets are absolute from the object base on windows-x86_64.

CPlayerPawnComponentCCSPlayer_HostageServices

OffsetFieldTypeFromAnnotations
0x8__m_pChainEntityCNetworkVarChainerCPlayerPawnComponentMNotSaved
0x30m_pComponentGraphControllerCAnimGraphControllerPtrCPlayerPawnComponent
0x48m_hCarriedHostageCHandle< CBaseEntity >CHandle to the CHostage entity currently being carried by this player (INVALID_EHANDLE if none).
0x4cm_hCarriedHostagePropCHandle< CBaseEntity >CHandle to the ragdoll/prop entity representing the carried hostage visually.