CCSPlayer_HostageServices (client)
Component tracking whether this player is currently carrying a hostage.
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 80 bytes (0x50)Alignment: unspecified (0xff sentinel)Module: clientBinary: client.dll
Relationships
Inherits from: CPlayerPawnComponent
Same name in another module: CCSPlayer_HostageServices (server)
Used by (1) as a field type
Inheritance tree
CPlayerPawnComponent server
- CCSPlayer_HostageServices
Relationship diagram (2 edges)
classDiagram
CPlayerPawnComponent <|-- CCSPlayer_HostageServices
CCSPlayer_HostageServices --> C_BaseEntityMemory layout
4 fields, 2 declared here and 2 inherited. Offsets are absolute from the object base on windows-x86_64.
CPlayerPawnComponentCCSPlayer_HostageServices
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | __m_pChainEntity | CNetworkVarChainer | CPlayerPawnComponent | MNotSaved |
0x30 | m_pComponentGraphController | CAnimGraphControllerPtr | CPlayerPawnComponent | |
0x48 | m_hCarriedHostage | CHandle< C_BaseEntity > | CHandle to the CHostage entity currently being carried by this player (INVALID_EHANDLE if none). | |
0x4c | m_hCarriedHostageProp | CHandle< C_BaseEntity > | CHandle to the ragdoll/prop entity representing the carried hostage visually. |