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CCSPlayerController_InventoryServices (server)

Loadout and persona component of CCSPlayerController: equipped items, music kit, rank, and public-profile data.

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 4064 bytes (0xfe0)Alignment: unspecified (0xff sentinel)Module: serverBinary: server.dll

Relationships

Inherits from: CPlayerControllerComponent

Same name in another module: CCSPlayerController_InventoryServices (client)

Used by (1) as a field type

Inheritance tree
Relationship diagram (2 edges)
classDiagram
    CPlayerControllerComponent <|-- CCSPlayerController_InventoryServices
    CCSPlayerController_InventoryServices *-- ServerAuthoritativeWeaponSlot_t
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

11 fields, 10 declared here and 1 inherited. Offsets are absolute from the object base on windows-x86_64.

CPlayerControllerComponentCCSPlayerController_InventoryServices

OffsetFieldTypeFromAnnotations
0x8__m_pChainEntityCNetworkVarChainerCPlayerControllerComponentMNotSaved
0x40m_unMusicIDuint16Item id of the equipped music kit.
0x44m_rankMedalRank_t[6]Competitive rank / medal ids, indexed per game mode.
0x5cm_nPersonaDataPublicLevelint32Public profile (Steam persona) level.
0x60m_nPersonaDataPublicCommendsLeaderint32
0x64m_nPersonaDataPublicCommendsTeacherint32
0x68m_nPersonaDataPublicCommendsFriendlyint32
0x6cm_nPersonaDataXpTrailLevelint32
0xf48m_unEquippedPlayerSprayIDsuint32[1]
0xf50m_unCurrentLoadoutHashuint64
0xf58m_vecServerAuthoritativeWeaponSlotsCUtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t >