CPlayer_WeaponServices (server)
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 176 bytes (0xb0)Alignment: unspecified (0xff sentinel)Module: serverBinary: server.dll
Relationships
Inherits from: CPlayerPawnComponent
Same name in another module: CPlayer_WeaponServices (client)
Derived by: CCSPlayer_WeaponServices
Used by (1) as a field type
Inheritance tree
CPlayerPawnComponent
CPlayer_WeaponServices
Relationship diagram (3 edges)
classDiagram
CPlayerPawnComponent <|-- CPlayer_WeaponServices
CPlayer_WeaponServices <|-- CCSPlayer_WeaponServices
CPlayer_WeaponServices --> CBasePlayerWeaponMemory layout
7 fields, 5 declared here and 2 inherited. Offsets are absolute from the object base on windows-x86_64.
CPlayerPawnComponentCPlayer_WeaponServices
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | __m_pChainEntity | CNetworkVarChainer | CPlayerPawnComponent | MNotSaved |
0x30 | m_pComponentGraphController | CAnimGraphControllerPtr | CPlayerPawnComponent | |
0x48 | m_hMyWeapons | CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > | ||
0x60 | m_hActiveWeapon | CHandle< CBasePlayerWeapon > | ||
0x64 | m_hLastWeapon | CHandle< CBasePlayerWeapon > | ||
0x68 | m_iAmmo | uint16[32] | ||
0xa8 | m_bPreventWeaponPickup | bool |