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VPhysicsCollisionAttribute_t (server)

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 48 bytes (0x30)Alignment: 8 bytesModule: serverBinary: server.dll

Relationships

Inherits from: nothing; this is a root class.

Same name in another module: VPhysicsCollisionAttribute_t (client)

Used by (1) as a field type

Inheritance tree
  • VPhysicsCollisionAttribute_t

Memory layout

11 fields, 11 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

VPhysicsCollisionAttribute_t

OffsetFieldTypeFromAnnotations
0x8m_nInteractsAsuint64
0x10m_nInteractsWithuint64
0x18m_nInteractsExcludeuint64
0x20m_nEntityIduint32
0x24m_nOwnerIduint32
0x28m_nHierarchyIduint16
0x2am_nDetailLayerMaskuint16
0x2cm_nDetailLayerMaskTypeuint8
0x2dm_nTargetDetailLayeruint8
0x2em_nCollisionGroupuint8
0x2fm_nCollisionFunctionMaskuint8
KV3 class defaults
{
	"_class": "VPhysicsCollisionAttribute_t",
	"m_nInteractsAs": 0,
	"m_nInteractsWith": 0,
	"m_nInteractsExclude": 0,
	"m_nEntityId": 0,
	"m_nOwnerId": 0,
	"m_nHierarchyId": 0,
	"m_nDetailLayerMask": 0,
	"m_nDetailLayerMaskType": 0,
	"m_nTargetDetailLayer": 0,
	"m_nCollisionGroup": 0,
	"m_nCollisionFunctionMask": 0
}