CPulseCell_Outflow_PlaySceneBase::CursorState_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 40 bytes (0x28)Alignment: 8 bytesModule: serverBinary: server.dll
Relationships
Inherits from: nothing; this is a root class.
Inheritance tree
- CPulseCell_Outflow_PlaySceneBase::CursorState_t
Relationship diagram (2 edges)
classDiagram
`CPulseCell_Outflow_PlaySceneBase::CursorState_t` --> CBaseEntity
`CPulseCell_Outflow_PlaySceneBase::CursorState_t` *-- PulseCursorID_tMemory layout
3 fields, 3 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CPulseCell_Outflow_PlaySceneBase::CursorState_t
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_sceneInstance | CHandle< CBaseEntity > | ||
0x4 | m_mainActor | CHandle< CBaseEntity > | ||
0x8 | m_cursorIDToEventID | CUtlHashtable< PulseCursorID_t, int32 > |
KV3 class defaults
{
"m_sceneInstance": null,
"m_mainActor": null,
"m_cursorIDToEventID":
{
}
}