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CPulseCell_Outflow_PlaySceneBase::CursorState_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 40 bytes (0x28)Alignment: 8 bytesModule: serverBinary: server.dll

Relationships

Inherits from: nothing; this is a root class.

Inheritance tree
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
Relationship diagram (2 edges)
classDiagram
    `CPulseCell_Outflow_PlaySceneBase::CursorState_t` --> CBaseEntity
    `CPulseCell_Outflow_PlaySceneBase::CursorState_t` *-- PulseCursorID_t
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

3 fields, 3 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CPulseCell_Outflow_PlaySceneBase::CursorState_t

OffsetFieldTypeFromAnnotations
0x0m_sceneInstanceCHandle< CBaseEntity >
0x4m_mainActorCHandle< CBaseEntity >
0x8m_cursorIDToEventIDCUtlHashtable< PulseCursorID_t, int32 >
KV3 class defaults
{
	"m_sceneInstance": null,
	"m_mainActor": null,
	"m_cursorIDToEventID":
	{
	}
}