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CCSPlayerController_InGameMoneyServices (server)

Economy component of CCSPlayerController: the player's buy-menu balance and cash-spend accounting.

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 88 bytes (0x58)Alignment: unspecified (0xff sentinel)Module: serverBinary: server.dll

Relationships

Inherits from: CPlayerControllerComponent

Same name in another module: CCSPlayerController_InGameMoneyServices (client)

Used by (1) as a field type

Inheritance tree
Relationship diagram (1 edges)
classDiagram
    CPlayerControllerComponent <|-- CCSPlayerController_InGameMoneyServices
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

7 fields, 6 declared here and 1 inherited. Offsets are absolute from the object base on windows-x86_64.

CPlayerControllerComponentCCSPlayerController_InGameMoneyServices

OffsetFieldTypeFromAnnotations
0x8__m_pChainEntityCNetworkVarChainerCPlayerControllerComponentMNotSaved
0x40m_bReceivesMoneyNextRoundbool
0x44m_iMoneyEarnedForNextRoundint32
0x48m_iAccountint32Current in-game money (buy-menu balance), in dollars.
0x4cm_iStartAccountint32Money the player held at the start of the current round.
0x50m_iTotalCashSpentint32Cumulative money the player has spent across the whole match.
0x54m_iCashSpentThisRoundint32Money spent so far in the current round.