CCSPlayerController_InGameMoneyServices (server)
Economy component of CCSPlayerController: the player's buy-menu balance and cash-spend accounting.
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 88 bytes (0x58)Alignment: unspecified (0xff sentinel)Module: serverBinary: server.dll
Relationships
Inherits from: CPlayerControllerComponent
Same name in another module: CCSPlayerController_InGameMoneyServices (client)
Used by (1) as a field type
Inheritance tree
CPlayerControllerComponent
- CCSPlayerController_InGameMoneyServices
Relationship diagram (1 edges)
classDiagram
CPlayerControllerComponent <|-- CCSPlayerController_InGameMoneyServicesMemory layout
7 fields, 6 declared here and 1 inherited. Offsets are absolute from the object base on windows-x86_64.
CPlayerControllerComponentCCSPlayerController_InGameMoneyServices
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | __m_pChainEntity | CNetworkVarChainer | CPlayerControllerComponent | MNotSaved |
0x40 | m_bReceivesMoneyNextRound | bool | ||
0x44 | m_iMoneyEarnedForNextRound | int32 | ||
0x48 | m_iAccount | int32 | Current in-game money (buy-menu balance), in dollars. | |
0x4c | m_iStartAccount | int32 | Money the player held at the start of the current round. | |
0x50 | m_iTotalCashSpent | int32 | Cumulative money the player has spent across the whole match. | |
0x54 | m_iCashSpentThisRound | int32 | Money spent so far in the current round. |