CSeqBoneMaskList
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 96 bytes (0x60)Alignment: 8 bytesModule: animationsystemBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Used by (1) as a field type
Inheritance tree
- CSeqBoneMaskList
Memory layout
5 fields, 5 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CSeqBoneMaskList
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_sName | CBufferString | ||
0x10 | m_nLocalBoneArray | CUtlVector< int16 > | ||
0x28 | m_flBoneWeightArray | CUtlVector< float32 > | ||
0x40 | m_flDefaultMorphCtrlWeight | float32 | ||
0x48 | m_morphCtrlWeightArray | CUtlVector< std::pair< CBufferString, float32 > > |
KV3 class defaults
{
"m_sName": "",
"m_nLocalBoneArray":
[
],
"m_flBoneWeightArray":
[
],
"m_flDefaultMorphCtrlWeight": 1.000000,
"m_morphCtrlWeightArray":
[
]
}