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CSeqCmdSeqDesc

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 144 bytes (0x90)Alignment: 8 bytesModule: animationsystemBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • CSeqCmdSeqDesc
Relationship diagram (6 edges)
classDiagram
    CSeqCmdSeqDesc *-- CSeqSeqDescFlag
    CSeqCmdSeqDesc *-- CSeqTransition
    CSeqCmdSeqDesc *-- CSeqCmdLayer
    CSeqCmdSeqDesc *-- CAnimEventDefinition
    CSeqCmdSeqDesc *-- CAnimActivity
    CSeqCmdSeqDesc *-- CSeqPoseSetting
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

12 fields, 12 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CSeqCmdSeqDesc

OffsetFieldTypeFromAnnotations
0x0m_sNameCBufferString
0x10m_flagsCSeqSeqDescFlag
0x1cm_transitionCSeqTransition
0x24m_nFrameRangeSequenceint16
0x26m_nFrameCountint16
0x28m_flFPSfloat32
0x2cm_nSubCyclesint16
0x2em_numLocalResultsint16
0x30m_cmdLayerArrayCUtlVector< CSeqCmdLayer >
0x48m_eventArrayCUtlVector< CAnimEventDefinition >
0x60m_activityArrayCUtlVector< CAnimActivity >
0x78m_poseSettingArrayCUtlVector< CSeqPoseSetting >
KV3 class defaults
{
	"m_sName": "",
	"m_flags":
	{
		"m_bLooping": false,
		"m_bSnap": false,
		"m_bAutoplay": false,
		"m_bPost": false,
		"m_bHidden": false,
		"m_bMulti": false,
		"m_bLegacyDelta": false,
		"m_bLegacyWorldspace": false,
		"m_bLegacyCyclepose": false,
		"m_bLegacyRealtime": false,
		"m_bModelDoc": false
	},
	"m_transition":
	{
		"m_flFadeInTime": 0.000000,
		"m_flFadeOutTime": 0.000000
	},
	"m_nFrameRangeSequence": 0,
	"m_nFrameCount": 0,
	"m_flFPS": 30.000000,
	"m_nSubCycles": 1,
	"m_numLocalResults": 0,
	"m_cmdLayerArray":
	[
	],
	"m_eventArray":
	[
	],
	"m_activityArray":
	[
	],
	"m_poseSettingArray":
	[
	]
}