CSeqS1SeqDesc
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 288 bytes (0x120)Alignment: 8 bytesModule: animationsystemBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Used by (1) as a field type
Inheritance tree
- CSeqS1SeqDesc
Relationship diagram (7 edges)
classDiagram
CSeqS1SeqDesc *-- CSeqSeqDescFlag
CSeqS1SeqDesc *-- CSeqMultiFetch
CSeqS1SeqDesc *-- CSeqAutoLayer
CSeqS1SeqDesc *-- CSeqIKLock
CSeqS1SeqDesc *-- CSeqTransition
CSeqS1SeqDesc *-- CAnimActivity
CSeqS1SeqDesc *-- CFootMotionMemory layout
11 fields, 11 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CSeqS1SeqDesc
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_sName | CBufferString | ||
0x10 | m_flags | CSeqSeqDescFlag | ||
0x20 | m_fetch | CSeqMultiFetch | ||
0x90 | m_nLocalWeightlist | int32 | ||
0x98 | m_autoLayerArray | CUtlVector< CSeqAutoLayer > | ||
0xb0 | m_IKLockArray | CUtlVector< CSeqIKLock > | ||
0xc8 | m_transition | CSeqTransition | ||
0xd0 | m_SequenceKeys | KeyValues3 | ||
0xe0 | m_LegacyKeyValueText | CBufferString | MKV3TransferName m_keyValueText | |
0xf0 | m_activityArray | CUtlVector< CAnimActivity > | ||
0x108 | m_footMotion | CUtlVector< CFootMotion > |
KV3 class defaults
{
"m_sName": "",
"m_flags":
{
"m_bLooping": false,
"m_bSnap": false,
"m_bAutoplay": false,
"m_bPost": false,
"m_bHidden": false,
"m_bMulti": false,
"m_bLegacyDelta": false,
"m_bLegacyWorldspace": false,
"m_bLegacyCyclepose": false,
"m_bLegacyRealtime": false,
"m_bModelDoc": false
},
"m_fetch":
{
"m_flags":
{
"m_bRealtime": false,
"m_bCylepose": false,
"m_b0D": false,
"m_b1D": false,
"m_b2D": false,
"m_b2D_TRI": false
},
"m_localReferenceArray":
[
],
"m_nGroupSize":
[
0,
0
],
"m_nLocalPose":
[
0,
0
],
"m_poseKeyArray0":
[
],
"m_poseKeyArray1":
[
],
"m_nLocalCyclePoseParameter": 0,
"m_bCalculatePoseParameters": false,
"m_bFixedBlendWeight": false,
"m_flFixedBlendWeightVals":
[
0.000000,
0.000000
]
},
"m_nLocalWeightlist": 0,
"m_autoLayerArray":
[
],
"m_IKLockArray":
[
],
"m_transition":
{
"m_flFadeInTime": 0.000000,
"m_flFadeOutTime": 0.000000
},
"m_SequenceKeys": null,
"m_keyValueText": "",
"m_activityArray":
[
],
"m_footMotion":
[
]
}