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CSeqS1SeqDesc

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 288 bytes (0x120)Alignment: 8 bytesModule: animationsystemBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • CSeqS1SeqDesc
Relationship diagram (7 edges)
classDiagram
    CSeqS1SeqDesc *-- CSeqSeqDescFlag
    CSeqS1SeqDesc *-- CSeqMultiFetch
    CSeqS1SeqDesc *-- CSeqAutoLayer
    CSeqS1SeqDesc *-- CSeqIKLock
    CSeqS1SeqDesc *-- CSeqTransition
    CSeqS1SeqDesc *-- CAnimActivity
    CSeqS1SeqDesc *-- CFootMotion
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

11 fields, 11 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CSeqS1SeqDesc

OffsetFieldTypeFromAnnotations
0x0m_sNameCBufferString
0x10m_flagsCSeqSeqDescFlag
0x20m_fetchCSeqMultiFetch
0x90m_nLocalWeightlistint32
0x98m_autoLayerArrayCUtlVector< CSeqAutoLayer >
0xb0m_IKLockArrayCUtlVector< CSeqIKLock >
0xc8m_transitionCSeqTransition
0xd0m_SequenceKeysKeyValues3
0xe0m_LegacyKeyValueTextCBufferStringMKV3TransferName m_keyValueText
0xf0m_activityArrayCUtlVector< CAnimActivity >
0x108m_footMotionCUtlVector< CFootMotion >
KV3 class defaults
{
	"m_sName": "",
	"m_flags":
	{
		"m_bLooping": false,
		"m_bSnap": false,
		"m_bAutoplay": false,
		"m_bPost": false,
		"m_bHidden": false,
		"m_bMulti": false,
		"m_bLegacyDelta": false,
		"m_bLegacyWorldspace": false,
		"m_bLegacyCyclepose": false,
		"m_bLegacyRealtime": false,
		"m_bModelDoc": false
	},
	"m_fetch":
	{
		"m_flags":
		{
			"m_bRealtime": false,
			"m_bCylepose": false,
			"m_b0D": false,
			"m_b1D": false,
			"m_b2D": false,
			"m_b2D_TRI": false
		},
		"m_localReferenceArray":
		[
		],
		"m_nGroupSize":
		[
			0,
			0
		],
		"m_nLocalPose":
		[
			0,
			0
		],
		"m_poseKeyArray0":
		[
		],
		"m_poseKeyArray1":
		[
		],
		"m_nLocalCyclePoseParameter": 0,
		"m_bCalculatePoseParameters": false,
		"m_bFixedBlendWeight": false,
		"m_flFixedBlendWeightVals":
		[
			0.000000,
			0.000000
		]
	},
	"m_nLocalWeightlist": 0,
	"m_autoLayerArray":
	[
	],
	"m_IKLockArray":
	[
	],
	"m_transition":
	{
		"m_flFadeInTime": 0.000000,
		"m_flFadeOutTime": 0.000000
	},
	"m_SequenceKeys": null,
	"m_keyValueText": "",
	"m_activityArray":
	[
	],
	"m_footMotion":
	[
	]
}