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CSeqSynthAnimDesc

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 64 bytes (0x40)Alignment: 8 bytesModule: animationsystemBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • CSeqSynthAnimDesc
Relationship diagram (3 edges)
classDiagram
    CSeqSynthAnimDesc *-- CSeqSeqDescFlag
    CSeqSynthAnimDesc *-- CSeqTransition
    CSeqSynthAnimDesc *-- CAnimActivity
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

6 fields, 6 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CSeqSynthAnimDesc

OffsetFieldTypeFromAnnotations
0x0m_sNameCBufferString
0x10m_flagsCSeqSeqDescFlag
0x1cm_transitionCSeqTransition
0x24m_nLocalBaseReferenceint16
0x26m_nLocalBoneMaskint16
0x28m_activityArrayCUtlVector< CAnimActivity >
KV3 class defaults
{
	"m_sName": "",
	"m_flags":
	{
		"m_bLooping": false,
		"m_bSnap": false,
		"m_bAutoplay": false,
		"m_bPost": false,
		"m_bHidden": false,
		"m_bMulti": false,
		"m_bLegacyDelta": false,
		"m_bLegacyWorldspace": false,
		"m_bLegacyCyclepose": false,
		"m_bLegacyRealtime": false,
		"m_bModelDoc": false
	},
	"m_transition":
	{
		"m_flFadeInTime": 0.000000,
		"m_flFadeOutTime": 0.000000
	},
	"m_nLocalBaseReference": 0,
	"m_nLocalBoneMask": 0,
	"m_activityArray":
	[
	]
}