CAddUpdateNode
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 160 bytes (0xa0)Alignment: 8 bytesModule: animgraphlibBinary: !GlobalTypes
Relationships
Inherits from: CBinaryUpdateNode
Inheritance tree
CAnimUpdateNodeBase
CBinaryUpdateNode
- CAddUpdateNode
Relationship diagram (2 edges)
classDiagram
CAnimUpdateNodeBase <|-- CBinaryUpdateNode
CBinaryUpdateNode <|-- CAddUpdateNodeMemory layout
14 fields, 5 declared here and 9 inherited. Offsets are absolute from the object base on windows-x86_64.
CAnimUpdateNodeBaseCBinaryUpdateNodeCAddUpdateNode
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x18 | m_nodePath | CAnimNodePath | CAnimUpdateNodeBase | |
0x48 | m_networkMode | AnimNodeNetworkMode | CAnimUpdateNodeBase | |
0x50 | m_name | CUtlString | CAnimUpdateNodeBase | |
0x60 | m_pChild1 | CAnimUpdateNodeRef | CBinaryUpdateNode | |
0x70 | m_pChild2 | CAnimUpdateNodeRef | CBinaryUpdateNode | |
0x80 | m_timingBehavior | BinaryNodeTiming | CBinaryUpdateNode | |
0x84 | m_flTimingBlend | float32 | CBinaryUpdateNode | |
0x88 | m_bResetChild1 | bool | CBinaryUpdateNode | |
0x89 | m_bResetChild2 | bool | CBinaryUpdateNode | |
0x94 | m_footMotionTiming | BinaryNodeChildOption | ||
0x98 | m_bApplyToFootMotion | bool | ||
0x99 | m_bApplyChannelsSeparately | bool | ||
0x9a | m_bUseModelSpace | bool | ||
0x9b | m_bApplyScale | bool |
KV3 class defaults
{
"_class": "CAddUpdateNode",
"m_nodePath":
{
"m_path":
[
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
}
],
"m_nCount": 0
},
"m_networkMode": "ServerAuthoritative",
"m_name": "",
"m_pChild1":
{
"m_nodeIndex": -1
},
"m_pChild2":
{
"m_nodeIndex": -1
},
"m_timingBehavior": "UseChild1",
"m_flTimingBlend": 0.500000,
"m_bResetChild1": true,
"m_bResetChild2": true,
"m_footMotionTiming": "Child1",
"m_bApplyToFootMotion": true,
"m_bApplyChannelsSeparately": true,
"m_bUseModelSpace": false,
"m_bApplyScale": false
}