CLookAtUpdateNode
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 352 bytes (0x160)Alignment: 16 bytesModule: animgraphlibBinary: !GlobalTypes
Relationships
Inherits from: CUnaryUpdateNode
Inheritance tree
CAnimUpdateNodeBase
CUnaryUpdateNode
- CLookAtUpdateNode
Relationship diagram (4 edges)
classDiagram
CAnimUpdateNodeBase <|-- CUnaryUpdateNode
CUnaryUpdateNode <|-- CLookAtUpdateNode
CLookAtUpdateNode *-- LookAtOpFixedSettings_t
CLookAtUpdateNode *-- CAnimParamHandleMemory layout
10 fields, 6 declared here and 4 inherited. Offsets are absolute from the object base on windows-x86_64.
CAnimUpdateNodeBaseCUnaryUpdateNodeCLookAtUpdateNode
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x18 | m_nodePath | CAnimNodePath | CAnimUpdateNodeBase | |
0x48 | m_networkMode | AnimNodeNetworkMode | CAnimUpdateNodeBase | |
0x50 | m_name | CUtlString | CAnimUpdateNodeBase | |
0x60 | m_pChildNode | CAnimUpdateNodeRef | CUnaryUpdateNode | |
0x70 | m_opFixedSettings | LookAtOpFixedSettings_t | ||
0x148 | m_target | AnimVectorSource | ||
0x14c | m_paramIndex | CAnimParamHandle | ||
0x14e | m_weightParamIndex | CAnimParamHandle | ||
0x150 | m_bResetChild | bool | ||
0x151 | m_bLockWhenWaning | bool |
KV3 class defaults
{
"_class": "CLookAtUpdateNode",
"m_nodePath":
{
"m_path":
[
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
}
],
"m_nCount": 0
},
"m_networkMode": "ServerAuthoritative",
"m_name": "",
"m_pChildNode":
{
"m_nodeIndex": -1
},
"m_opFixedSettings":
{
"m_attachment":
{
"m_influenceRotations":
[
[
0.000000,
0.000000,
0.000000,
0.000000
],
[
0.000000,
0.000000,
0.000000,
0.000000
],
[
0.000000,
0.000000,
0.000000,
0.000000
]
],
"m_influenceOffsets":
[
[
0.000000,
0.000000,
0.000000
],
[
0.000000,
0.000000,
0.000000
],
[
0.000000,
0.000000,
0.000000
]
],
"m_influenceIndices":
[
0,
0,
0
],
"m_influenceWeights":
[
0.000000,
0.000000,
0.000000
],
"m_numInfluences": 0
},
"m_damping":
{
"_class": "CAnimInputDamping",
"m_speedFunction": "NoDamping",
"m_fSpeedScale": 1.000000,
"m_fFallingSpeedScale": 1.000000
},
"m_bones":
[
],
"m_flYawLimit": 45.000000,
"m_flPitchLimit": 45.000000,
"m_flHysteresisInnerAngle": 1.000000,
"m_flHysteresisOuterAngle": 20.000000,
"m_bRotateYawForward": true,
"m_bMaintainUpDirection": false,
"m_bTargetIsPosition": true,
"m_bUseHysteresis": false
},
"m_target": "MoveDirection",
"m_paramIndex":
{
"m_type": "ANIMPARAM_UNKNOWN",
"m_index": 255
},
"m_weightParamIndex":
{
"m_type": "ANIMPARAM_UNKNOWN",
"m_index": 255
},
"m_bResetChild": false,
"m_bLockWhenWaning": false
}