CStateMachineUpdateNode
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 256 bytes (0x100)Alignment: 8 bytesModule: animgraphlibBinary: !GlobalTypes
Relationships
Inherits from: CAnimUpdateNodeBase
Inheritance tree
CAnimUpdateNodeBase
- CStateMachineUpdateNode
Relationship diagram (4 edges)
classDiagram
CAnimUpdateNodeBase <|-- CStateMachineUpdateNode
CStateMachineUpdateNode *-- CAnimStateMachineUpdater
CStateMachineUpdateNode *-- CStateNodeStateData
CStateMachineUpdateNode *-- CStateNodeTransitionDataMemory layout
9 fields, 6 declared here and 3 inherited. Offsets are absolute from the object base on windows-x86_64.
CAnimUpdateNodeBaseCStateMachineUpdateNode
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x18 | m_nodePath | CAnimNodePath | CAnimUpdateNodeBase | |
0x48 | m_networkMode | AnimNodeNetworkMode | CAnimUpdateNodeBase | |
0x50 | m_name | CUtlString | CAnimUpdateNodeBase | |
0x70 | m_stateMachine | CAnimStateMachineUpdater | ||
0xc8 | m_stateData | CUtlVector< CStateNodeStateData > | ||
0xe0 | m_transitionData | CUtlVector< CStateNodeTransitionData > | ||
0xfc | m_bBlockWaningTags | bool | ||
0xfd | m_bLockStateWhenWaning | bool | ||
0xfe | m_bResetWhenActivated | bool |
KV3 class defaults
{
"_class": "CStateMachineUpdateNode",
"m_nodePath":
{
"m_path":
[
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
},
{
"m_id": <HIDDEN FOR DIFF>,
}
],
"m_nCount": 0
},
"m_networkMode": "ServerAuthoritative",
"m_name": "",
"m_stateMachine":
{
"_class": "CAnimStateMachineUpdater",
"m_states":
[
],
"m_transitions":
[
],
"m_startStateIndex": -1
},
"m_stateData":
[
],
"m_transitionData":
[
],
"m_bBlockWaningTags": false,
"m_bLockStateWhenWaning": false,
"m_bResetWhenActivated": false
}