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CStateUpdateData

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 72 bytes (0x48)Alignment: 8 bytesModule: animgraphlibBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • CStateUpdateData
Relationship diagram (3 edges)
classDiagram
    CStateUpdateData *-- AnimScriptHandle
    CStateUpdateData *-- CStateActionUpdater
    CStateUpdateData *-- AnimStateID
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

10 fields, 10 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CStateUpdateData

OffsetFieldTypeFromAnnotations
0x0 :0m_bIsEndStatebitfield:1
0x0 :1m_bIsPassthroughbitfield:1
0x0 :2m_bIsPassthroughRootMotionbitfield:1
0x0 :3m_bIsStartStatebitfield:1
0x0 :4m_bPreEvaluatePassthroughTransitionPathbitfield:1
0x0m_nameCUtlString
0x8m_hScriptAnimScriptHandle
0x10m_transitionIndicesCUtlVector< int32 >
0x28m_actionsCUtlVector< CStateActionUpdater >
0x40m_stateIDAnimStateID
KV3 class defaults
{
	"m_name": "",
	"m_hScript":
	{
		"m_id": <HIDDEN FOR DIFF>,
	},
	"m_transitionIndices":
	[
	],
	"m_actions":
	[
	],
	"m_stateID":
	{
		"m_id": <HIDDEN FOR DIFF>,
	},
	"m_bIsStartState": 0,
	"m_bIsEndState": 0,
	"m_bIsPassthrough": 0,
	"m_bIsPassthroughRootMotion": 0,
	"m_bPreEvaluatePassthroughTransitionPath": 0
}