CStateUpdateData
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 72 bytes (0x48)Alignment: 8 bytesModule: animgraphlibBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Used by (1) as a field type
Inheritance tree
- CStateUpdateData
Relationship diagram (3 edges)
classDiagram
CStateUpdateData *-- AnimScriptHandle
CStateUpdateData *-- CStateActionUpdater
CStateUpdateData *-- AnimStateIDMemory layout
10 fields, 10 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CStateUpdateData
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 :0 | m_bIsEndState | bitfield:1 | ||
0x0 :1 | m_bIsPassthrough | bitfield:1 | ||
0x0 :2 | m_bIsPassthroughRootMotion | bitfield:1 | ||
0x0 :3 | m_bIsStartState | bitfield:1 | ||
0x0 :4 | m_bPreEvaluatePassthroughTransitionPath | bitfield:1 | ||
0x0 | m_name | CUtlString | ||
0x8 | m_hScript | AnimScriptHandle | ||
0x10 | m_transitionIndices | CUtlVector< int32 > | ||
0x28 | m_actions | CUtlVector< CStateActionUpdater > | ||
0x40 | m_stateID | AnimStateID |
KV3 class defaults
{
"m_name": "",
"m_hScript":
{
"m_id": <HIDDEN FOR DIFF>,
},
"m_transitionIndices":
[
],
"m_actions":
[
],
"m_stateID":
{
"m_id": <HIDDEN FOR DIFF>,
},
"m_bIsStartState": 0,
"m_bIsEndState": 0,
"m_bIsPassthrough": 0,
"m_bIsPassthroughRootMotion": 0,
"m_bPreEvaluatePassthroughTransitionPath": 0
}