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CSubtractUpdateNode

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 160 bytes (0xa0)Alignment: 8 bytesModule: animgraphlibBinary: !GlobalTypes

Relationships

Inherits from: CBinaryUpdateNode

Inheritance tree
Relationship diagram (2 edges)
classDiagram
    CAnimUpdateNodeBase <|-- CBinaryUpdateNode
    CBinaryUpdateNode <|-- CSubtractUpdateNode
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

13 fields, 4 declared here and 9 inherited. Offsets are absolute from the object base on windows-x86_64.

CAnimUpdateNodeBaseCBinaryUpdateNodeCSubtractUpdateNode

OffsetFieldTypeFromAnnotations
0x18m_nodePathCAnimNodePathCAnimUpdateNodeBase
0x48m_networkModeAnimNodeNetworkModeCAnimUpdateNodeBase
0x50m_nameCUtlStringCAnimUpdateNodeBase
0x60m_pChild1CAnimUpdateNodeRefCBinaryUpdateNode
0x70m_pChild2CAnimUpdateNodeRefCBinaryUpdateNode
0x80m_timingBehaviorBinaryNodeTimingCBinaryUpdateNode
0x84m_flTimingBlendfloat32CBinaryUpdateNode
0x88m_bResetChild1boolCBinaryUpdateNode
0x89m_bResetChild2boolCBinaryUpdateNode
0x94m_footMotionTimingBinaryNodeChildOption
0x98m_bApplyToFootMotionbool
0x99m_bApplyChannelsSeparatelybool
0x9am_bUseModelSpacebool
KV3 class defaults
{
	"_class": "CSubtractUpdateNode",
	"m_nodePath":
	{
		"m_path":
		[
			{
				"m_id": <HIDDEN FOR DIFF>,
			},
			{
				"m_id": <HIDDEN FOR DIFF>,
			},
			{
				"m_id": <HIDDEN FOR DIFF>,
			},
			{
				"m_id": <HIDDEN FOR DIFF>,
			},
			{
				"m_id": <HIDDEN FOR DIFF>,
			},
			{
				"m_id": <HIDDEN FOR DIFF>,
			},
			{
				"m_id": <HIDDEN FOR DIFF>,
			},
			{
				"m_id": <HIDDEN FOR DIFF>,
			},
			{
				"m_id": <HIDDEN FOR DIFF>,
			},
			{
				"m_id": <HIDDEN FOR DIFF>,
			},
			{
				"m_id": <HIDDEN FOR DIFF>,
			}
		],
		"m_nCount": 0
	},
	"m_networkMode": "ServerAuthoritative",
	"m_name": "",
	"m_pChild1":
	{
		"m_nodeIndex": -1
	},
	"m_pChild2":
	{
		"m_nodeIndex": -1
	},
	"m_timingBehavior": "UseChild1",
	"m_flTimingBlend": 0.500000,
	"m_bResetChild1": true,
	"m_bResetChild2": true,
	"m_footMotionTiming": "Child1",
	"m_bApplyToFootMotion": true,
	"m_bApplyChannelsSeparately": true,
	"m_bUseModelSpace": false
}