EIKEndEffectorRotationFixUpMode
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: enumSize: 4 bytes (0x4)Underlying type: uint32_tModule: animgraphlibBinary: !GlobalTypes
Relationships
Used by (1) as a field type
Values
| Name | Value | Unsigned | Description |
|---|---|---|---|
None | 0 | None: However the end effector ends up after the solve, it's rotation will remain unchanged. MPropertyDescription However the end effector ends up after the solve, it's rotation will remain unchanged. MPropertyFriendlyName None | |
MatchTargetOrientation | 1 | Match Target Orientation: The targets orientation will be stamped onto the end effector. MPropertyDescription The targets orientation will be stamped onto the end effector. MPropertyFriendlyName Match Target Orientation | |
LookAtTargetForward | 2 | Look At Target Forward: The targets forward vector will be used to build a look orientation while preserving the rotation of the end effector after the solve as much as possible. MPropertyDescription The targets forward vector will be used to build a look orientation while preserving the rotation of the end effector after the solve as much as possible. MPropertyFriendlyName Look At Target Forward | |
MaintainParentOrientation | 3 | Maintain Parent Orientation: Use the parent bone's orientation as the end effector's orientation. MPropertyDescription Use the parent bone's orientation as the end effector's orientation. MPropertyFriendlyName Maintain Parent Orientation | |
Count | 4 | MPropertySuppressEnumerator |