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EIKEndEffectorRotationFixUpMode

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: enumSize: 4 bytes (0x4)Underlying type: uint32_tModule: animgraphlibBinary: !GlobalTypes

Relationships

Used by (1) as a field type

Values

NameValueUnsignedDescription
None0None: However the end effector ends up after the solve, it's rotation will remain unchanged. MPropertyDescription However the end effector ends up after the solve, it's rotation will remain unchanged. MPropertyFriendlyName None
MatchTargetOrientation1Match Target Orientation: The targets orientation will be stamped onto the end effector. MPropertyDescription The targets orientation will be stamped onto the end effector. MPropertyFriendlyName Match Target Orientation
LookAtTargetForward2Look At Target Forward: The targets forward vector will be used to build a look orientation while preserving the rotation of the end effector after the solve as much as possible. MPropertyDescription The targets forward vector will be used to build a look orientation while preserving the rotation of the end effector after the solve as much as possible. MPropertyFriendlyName Look At Target Forward
MaintainParentOrientation3Maintain Parent Orientation: Use the parent bone's orientation as the end effector's orientation. MPropertyDescription Use the parent bone's orientation as the end effector's orientation. MPropertyFriendlyName Maintain Parent Orientation
Count4MPropertySuppressEnumerator