MovementData
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 232 bytes (0xe8)Alignment: 4 bytesModule: animgraphlibBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Inheritance tree
- MovementData
Memory layout
18 fields, 18 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
MovementData
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_goalWayPointPos | Vector | ||
0xc | m_vMoveDir | CAnimNetVar< Vector > | ||
0x20 | m_vAcceleration | CAnimNetVar< Vector > | ||
0x34 | m_flCurrentMoveSpeed | CAnimNetVar< float32 > | ||
0x40 | m_flTargetMoveSpeed | CAnimNetVar< float32 > | ||
0x4c | m_flGoalDistance | CAnimNetVar< float32 > | ||
0x58 | m_flBoundaryRadius | CAnimNetVar< float32 > | ||
0x64 | m_bGoalChanged | bool | ||
0x68 | m_bHasPath | CAnimNetVar< bool > | ||
0x74 | m_flFacingHeading | CAnimNetVar< float32 > | ||
0x80 | m_vManualFacingDirection | Vector | ||
0x8c | m_vManualFacingTarget | VectorWS | ||
0x98 | m_nFacingMode | CAnimNetVar< uint8 > | ||
0xa4 | m_bForceFacing | CAnimNetVar< bool > | ||
0xb0 | m_nActiveMotorIndex | CAnimNetVar< int32 > | ||
0xbc | m_bOnGround | CAnimNetVar< bool > | ||
0xc8 | m_vFacingPosition | CAnimNetVar< Vector > | ||
0xdc | m_vPrevFacingPosition | Vector |
KV3 class defaults
{
"m_goalWayPointPos":
[
0.000000,
0.000000,
0.000000
],
"m_vMoveDir":
[
1.000000,
0.000000,
0.000000
],
"m_vAcceleration":
[
0.000000,
0.000000,
0.000000
],
"m_flCurrentMoveSpeed": 0.000000,
"m_flTargetMoveSpeed": 0.000000,
"m_flGoalDistance": -1.000000,
"m_flBoundaryRadius": 100.000000,
"m_bGoalChanged": false,
"m_bHasPath": false,
"m_flFacingHeading": 0.000000,
"m_vManualFacingDirection":
[
1.000000,
0.000000,
0.000000
],
"m_vManualFacingTarget": null,
"m_nFacingMode": 0,
"m_bForceFacing": false,
"m_nActiveMotorIndex": -1,
"m_bOnGround": true,
"m_vFacingPosition":
[
0.000000,
0.000000,
0.000000
],
"m_vPrevFacingPosition":
[
0.000000,
0.000000,
0.000000
]
}