Skip to content

CCSPlayer_ActionTrackingServices (client)

Component tracking scoring-relevant actions: weapon purchases and hostage rescue status.

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 304 bytes (0x130)Alignment: unspecified (0xff sentinel)Module: clientBinary: client.dll

Relationships

Inherits from: CPlayerPawnComponent

Same name in another module: CCSPlayer_ActionTrackingServices (server)

Used by (1) as a field type

Inheritance tree
Relationship diagram (3 edges)
classDiagram
    CPlayerPawnComponent <|-- CCSPlayer_ActionTrackingServices
    CCSPlayer_ActionTrackingServices --> C_BasePlayerWeapon
    CCSPlayer_ActionTrackingServices *-- WeaponPurchaseTracker_t
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

6 fields, 4 declared here and 2 inherited. Offsets are absolute from the object base on windows-x86_64.

CPlayerPawnComponentCCSPlayer_ActionTrackingServices

OffsetFieldTypeFromAnnotations
0x8__m_pChainEntityCNetworkVarChainerCPlayerPawnComponentMNotSaved
0x30m_pComponentGraphControllerCAnimGraphControllerPtrCPlayerPawnComponent
0x48m_hLastWeaponBeforeC4AutoSwitchCHandle< C_BasePlayerWeapon >
0x4cm_bIsRescuingboolTrue while the player is escorting a hostage to the rescue zone.
0x50m_weaponPurchasesThisMatchWeaponPurchaseTracker_tWeaponPurchaseTracker_t recording which weapons were bought during the match (used for match-stats).
0xc0m_weaponPurchasesThisRoundWeaponPurchaseTracker_tWeaponPurchaseTracker_t recording which weapons were bought this round (used for in-round stats and economy tracking).