CCSPlayer_BuyServices (client)
Component that records the player's sellback-eligible purchases for the current round.
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 176 bytes (0xb0)Alignment: unspecified (0xff sentinel)Module: clientBinary: client.dll
Relationships
Inherits from: CPlayerPawnComponent
Same name in another module: CCSPlayer_BuyServices (server)
Used by (1) as a field type
Inheritance tree
CPlayerPawnComponent server
- CCSPlayer_BuyServices
Relationship diagram (2 edges)
classDiagram
CPlayerPawnComponent <|-- CCSPlayer_BuyServices
CCSPlayer_BuyServices *-- SellbackPurchaseEntry_tMemory layout
3 fields, 1 declared here and 2 inherited. Offsets are absolute from the object base on windows-x86_64.
CPlayerPawnComponentCCSPlayer_BuyServices
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | __m_pChainEntity | CNetworkVarChainer | CPlayerPawnComponent | MNotSaved |
0x30 | m_pComponentGraphController | CAnimGraphControllerPtr | CPlayerPawnComponent | |
0x48 | m_vecSellbackPurchaseEntries | C_UtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > | Vector of SellbackPurchaseEntry_t structs; each entry represents a weapon or equipment purchase that can still be sold back before freeze time expires. |