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CInventoryImageData

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 248 bytes (0xf8)Alignment: 8 bytesModule: clientBinary: !GlobalTypes

Metadata: MVDataHideNodeClass MVDataOutlinerDetailExpr name MVDataOutlinerLeafColorFn MVDataOutlinerLeafDetailFn MVDataOutlinerLeafNameFn MVDataOverlayType 1 MVDataPostSaveFixupFn MVDataPreLoadFixupFn MVDataPreviewWidget csgo_inv_image_preview MVDataRoot MVDataVirtualNodeFactoryFn

Relationships

Inherits from: nothing; this is a root class.

Inheritance tree
  • CInventoryImageData

Memory layout

3 fields, 3 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CInventoryImageData

OffsetFieldTypeFromAnnotations
0x0m_nNodeTypeInventoryNodeType_tMPropertySuppressField
0x8nameCUtlStringMPropertyFriendlyName Item Name MPropertyReadOnly MPropertyReadonlyExpr 1 MPropertySuppressExpr name == ""
0x10inventory_image_datainv_image_data_tMPropertyAutoExpandSelf MPropertyFriendlyName Inventory Image Data
KV3 class defaults
{
	"m_nNodeType": "NODE_TYPE_INVALID",
	"name": "",
	"inventory_image_data":
	{
		"map":
		{
			"map_name": "ui/icon_generation_basic_nuke_bombsitea",
			"map_rotation": 0.000000
		},
		"item":
		{
			"position":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"angle":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"pose_sequence": ""
		},
		"camera":
		{
			"angle":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"fov": 45.000000,
			"znear": 4.000000,
			"zfar": 1000.000000,
			"target":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"target_nudge":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"orbit_distance": 0.000000
		},
		"lightsun":
		{
			"color":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"angle":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"brightness": 1.000000
		},
		"lightfill":
		{
			"color":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"angle":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"brightness": 1.000000
		},
		"light0":
		{
			"color":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"angle":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"brightness": 0.000000,
			"orbit_distance": 1.000000
		},
		"light1":
		{
			"color":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"angle":
			[
				0.000000,
				0.000000,
				0.000000
			],
			"brightness": 0.000000,
			"orbit_distance": 1.000000
		},
		"clearcolor":
		{
			"color":
			[
				0.200000,
				0.200000,
				0.200000
			]
		}
	}
}