CInventoryImageData
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 248 bytes (0xf8)Alignment: 8 bytesModule: clientBinary: !GlobalTypes
Metadata: MVDataHideNodeClass MVDataOutlinerDetailExpr name MVDataOutlinerLeafColorFn MVDataOutlinerLeafDetailFn MVDataOutlinerLeafNameFn MVDataOverlayType 1 MVDataPostSaveFixupFn MVDataPreLoadFixupFn MVDataPreviewWidget csgo_inv_image_preview MVDataRoot MVDataVirtualNodeFactoryFn
Relationships
Inherits from: nothing; this is a root class.
Inheritance tree
- CInventoryImageData
Memory layout
3 fields, 3 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CInventoryImageData
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_nNodeType | InventoryNodeType_t | MPropertySuppressField | |
0x8 | name | CUtlString | MPropertyFriendlyName Item Name MPropertyReadOnly MPropertyReadonlyExpr 1 MPropertySuppressExpr name == "" | |
0x10 | inventory_image_data | inv_image_data_t | MPropertyAutoExpandSelf MPropertyFriendlyName Inventory Image Data |
KV3 class defaults
{
"m_nNodeType": "NODE_TYPE_INVALID",
"name": "",
"inventory_image_data":
{
"map":
{
"map_name": "ui/icon_generation_basic_nuke_bombsitea",
"map_rotation": 0.000000
},
"item":
{
"position":
[
0.000000,
0.000000,
0.000000
],
"angle":
[
0.000000,
0.000000,
0.000000
],
"pose_sequence": ""
},
"camera":
{
"angle":
[
0.000000,
0.000000,
0.000000
],
"fov": 45.000000,
"znear": 4.000000,
"zfar": 1000.000000,
"target":
[
0.000000,
0.000000,
0.000000
],
"target_nudge":
[
0.000000,
0.000000,
0.000000
],
"orbit_distance": 0.000000
},
"lightsun":
{
"color":
[
0.000000,
0.000000,
0.000000
],
"angle":
[
0.000000,
0.000000,
0.000000
],
"brightness": 1.000000
},
"lightfill":
{
"color":
[
0.000000,
0.000000,
0.000000
],
"angle":
[
0.000000,
0.000000,
0.000000
],
"brightness": 1.000000
},
"light0":
{
"color":
[
0.000000,
0.000000,
0.000000
],
"angle":
[
0.000000,
0.000000,
0.000000
],
"brightness": 0.000000,
"orbit_distance": 1.000000
},
"light1":
{
"color":
[
0.000000,
0.000000,
0.000000
],
"angle":
[
0.000000,
0.000000,
0.000000
],
"brightness": 0.000000,
"orbit_distance": 1.000000
},
"clearcolor":
{
"color":
[
0.200000,
0.200000,
0.200000
]
}
}
}