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CPlayer_MovementServices (client)

Base movement/input component: decoded button input and per-command move intent shared by all player pawns.

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 600 bytes (0x258)Alignment: unspecified (0xff sentinel)Module: clientBinary: client.dll

Relationships

Inherits from: CPlayerPawnComponent

Same name in another module: CPlayer_MovementServices (server)

Derived by: CCSObserver_MovementServices, CPlayer_MovementServices_Humanoid

Used by (1) as a field type

Inheritance tree
Relationship diagram (4 edges)
classDiagram
    CPlayerPawnComponent <|-- CPlayer_MovementServices
    CPlayer_MovementServices <|-- CCSObserver_MovementServices
    CPlayer_MovementServices <|-- CPlayer_MovementServices_Humanoid
    CPlayer_MovementServices *-- CInButtonState
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

20 fields, 18 declared here and 2 inherited. Offsets are absolute from the object base on windows-x86_64.

CPlayerPawnComponentCPlayer_MovementServices

OffsetFieldTypeFromAnnotations
0x8__m_pChainEntityCNetworkVarChainerCPlayerPawnComponentMNotSaved
0x30m_pComponentGraphControllerCAnimGraphControllerPtrCPlayerPawnComponent
0x48m_nImpulseint32Pending impulse command number (e.g. impulse 100 flashlight).
0x50m_nButtonsCInButtonStateBitmask of currently-pressed input buttons (IN_ATTACK, IN_JUMP, IN_DUCK, …). MNotSaved
0x70m_nQueuedButtonDownMaskuint64
0x78m_nQueuedButtonChangeMaskuint64
0x80m_nButtonDoublePresseduint64
0x88m_pButtonPressedCmdNumberuint32[64]MNotSaved
0x188m_nLastCommandNumberProcesseduint32MNotSaved
0x190m_nToggleButtonDownMaskuint64
0x1a0m_flCmdForwardMovefloat32
0x1a4m_flCmdLeftMovefloat32
0x1a8m_flCmdUpMovefloat32
0x1acm_flMaxspeedfloat32Current maximum ground movement speed (units/second).
0x1b0m_arrForceSubtickMoveWhenfloat32[4]
0x1c0m_flForwardMovefloat32Decoded forward/back movement axis for the current user command.
0x1c4m_flLeftMovefloat32Decoded strafe (left/right) movement axis for the current user command.
0x1c8m_flUpMovefloat32Decoded vertical movement axis (swim / ladder) for the current user command.
0x1ccm_vecLastMovementImpulsesVector
0x240m_vecOldViewAnglesQAngle