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EntityIOQueuePrioritizedEvent_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 112 bytes (0x70)Alignment: 8 bytesModule: entity2Binary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Inheritance tree
  • EntityIOQueuePrioritizedEvent_t
Relationship diagram (2 edges)
classDiagram
    EntityIOQueuePrioritizedEvent_t *-- GameTime_t
    EntityIOQueuePrioritizedEvent_t *-- CVariantDefaultAllocator
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

8 fields, 8 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

EntityIOQueuePrioritizedEvent_t

OffsetFieldTypeFromAnnotations
0x4m_flFireTimeGameTime_t
0x8m_targetTypeEntityIOTargetType_t
0x10m_pTargetCUtlSymbolLarge
0x18m_pTargetInputCUtlSymbolLarge
0x20m_hActivatorCEntityHandle
0x24m_hCallerCEntityHandle
0x28m_hEntTargetCEntityHandle
0x30m_variantValueCVariantBase< CVariantDefaultAllocator >MKV3TransferSaveOpsForField GetVariantSaveDataOps
KV3 class defaults
{
	"m_flFireTime": null,
	"m_targetType": 0,
	"m_pTarget": "",
	"m_pTargetInput": "",
	"m_hActivator": null,
	"m_hCaller": null,
	"m_hEntTarget": null
}