GeneralOptionsEditableData_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 56 bytes (0x38)Alignment: unspecified (0xff sentinel)Module: hammerBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Inheritance tree
- GeneralOptionsEditableData_t
Memory layout
16 fields, 16 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
GeneralOptionsEditableData_t
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | iUndoLevels | int32 | MPropertyFriendlyName Maximum number of undo levels | |
0x4 | bSaveChangesOnBuildMap | bool | MPropertyFriendlyName Save changes when building map | |
0x5 | bRenderFullyUnlitAsFullbright | bool | MPropertyFriendlyName Render unlit maps as fullbright | |
0x6 | bShowSelectionModeChangeNotificationIcons | bool | MPropertyFriendlyName Show selection mode notification icons | |
0x7 | bShowToolChangeNotificationIcons | bool | MPropertyFriendlyName Show tool notification icons | |
0x8 | bPauseGameOnActivate | bool | MPropertyFriendlyName Pause the game when hammer is activated | |
0x10 | SolidEntity | CUtlString | MPropertyFriendlyName Default solid entity to create when using tie to entity | |
0x18 | PointEntity | CUtlString | MPropertyFriendlyName Default point entity to select in the entity tool | |
0x20 | PathEntity | CUtlString | MPropertyFriendlyName Default path entity to select in the path tool | |
0x28 | bReportMapCompileCrashes | bool | MPropertyFriendlyName Report crashes during map compile | |
0x29 | bViewFocusStealing | bool | MPropertyFriendlyName Steal focus on mouse hover | |
0x2a | bMoveSelectedEnabled | bool | MPropertyFriendlyName Allow drag move of selected objects | |
0x2b | bPreviewMotionExtraction | bool | MPropertyFriendlyName Apply extracted motion when previewing animations | |
0x2c | nViewportFontSize | int32 | MPropertyFriendlyName Font size for text in 2d and 3d viewports | |
0x30 | flVertexSnapRadius | float32 | MPropertyFriendlyName Radius to use when snapping to vertex | |
0x34 | m_bForceStaticPropsForModelDrags | bool | MPropertyFriendlyName Force model drag-and-drop to create prop_static |