CMotionAnalysisSettings_Foot
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 72 bytes (0x48)Alignment: 8 bytesModule: modeldoc_editorBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Used by (1) as a field type
Inheritance tree
- CMotionAnalysisSettings_Foot
Memory layout
5 fields, 5 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CMotionAnalysisSettings_Foot
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_AnkleBoneNames | CUtlVector< CGlobalSymbol > | MPropertyAutoExpandSelf MPropertyDescription Bone name(s) that represent the 'ankle' for this foot. Used for motion analysis. If multiple specified, use the first one found in the skeleton. | |
0x18 | m_AttachmentNames | CUtlVector< CGlobalSymbol > | MPropertyAutoExpandSelf MPropertyDescription Attachment point(s) generated footstep events should have their 'attachment' key set. If multiple specified, use the first one found in the model. | |
0x30 | m_DebugColor | Color | ||
0x38 | m_CreatedEventType | CUtlString | MPropertyDescription Type of anim event | |
0x40 | m_CreatedEventFootValue | CUtlString | MPropertyDescription Value to set the 'foot' key (if nonempty) |
KV3 class defaults
{
"m_AnkleBoneNames":
[
],
"m_AttachmentNames":
[
],
"m_DebugColor":
[
255,
255,
255
],
"m_CreatedEventType": "AE_FOOTSTEP",
"m_CreatedEventFootValue": ""
}