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CMotionAnalysisSettings_Foot

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 72 bytes (0x48)Alignment: 8 bytesModule: modeldoc_editorBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • CMotionAnalysisSettings_Foot

Memory layout

5 fields, 5 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CMotionAnalysisSettings_Foot

OffsetFieldTypeFromAnnotations
0x0m_AnkleBoneNamesCUtlVector< CGlobalSymbol >MPropertyAutoExpandSelf MPropertyDescription Bone name(s) that represent the 'ankle' for this foot. Used for motion analysis. If multiple specified, use the first one found in the skeleton.
0x18m_AttachmentNamesCUtlVector< CGlobalSymbol >MPropertyAutoExpandSelf MPropertyDescription Attachment point(s) generated footstep events should have their 'attachment' key set. If multiple specified, use the first one found in the model.
0x30m_DebugColorColor
0x38m_CreatedEventTypeCUtlStringMPropertyDescription Type of anim event
0x40m_CreatedEventFootValueCUtlStringMPropertyDescription Value to set the 'foot' key (if nonempty)
KV3 class defaults
{
	"m_AnkleBoneNames":
	[
	],
	"m_AttachmentNames":
	[
	],
	"m_DebugColor":
	[
		255,
		255,
		255
	],
	"m_CreatedEventType": "AE_FOOTSTEP",
	"m_CreatedEventFootValue": ""
}