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CMaterialDrawDescriptor

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 280 bytes (0x118)Alignment: 8 bytesModule: modellibBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (2) as a field type

Inheritance tree
  • CMaterialDrawDescriptor
Relationship diagram (3 edges)
classDiagram
    CMaterialDrawDescriptor *-- `CMaterialDrawDescriptor::RigidMeshPart_t`
    CMaterialDrawDescriptor *-- CRenderBufferBinding
    CMaterialDrawDescriptor *-- InfoForResourceTypeIMaterial2
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

18 fields, 18 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CMaterialDrawDescriptor

OffsetFieldTypeFromAnnotations
0x0m_flUvDensityfloat32
0x4m_vTintColorVector
0x10m_flAlphafloat32
0x16m_nNumMeshletsuint16
0x1cm_nFirstMeshletuint32
0x20m_nAppliedIndexOffsetuint32
0x24m_nDepthVertexBufferIndexuint8
0x25m_nMeshletPackedIVBIndexuint8
0x28m_rigidMeshPartsCUtlLeanVector< CMaterialDrawDescriptor::RigidMeshPart_t >
0x38m_rootBvhNodesCUtlLeanVector< uint16 >
0x48m_nPrimitiveTypeRenderPrimitiveType_t
0x4cm_nBaseVertexint32
0x50m_nVertexCountint32
0x54m_nStartIndexint32
0x58m_nIndexCountint32
0xc0m_indexBufferCRenderBufferBinding
0xe0m_meshletPackedIVBCRenderBufferBinding
0x110m_materialCStrongHandle< InfoForResourceTypeIMaterial2 >
KV3 class defaults
{
	"m_flUvDensity": 0.000000,
	"m_vTintColor":
	[
		1.000000,
		1.000000,
		1.000000
	],
	"m_flAlpha": 1.000000,
	"m_nNumMeshlets": 0,
	"m_nFirstMeshlet": 0,
	"m_nAppliedIndexOffset": 0,
	"m_nDepthVertexBufferIndex": 255,
	"m_nMeshletPackedIVBIndex": 255,
	"m_rigidMeshParts":
	[
	],
	"m_rootBvhNodes":
	[
	],
	"m_nPrimitiveType": "RENDER_PRIM_TRIANGLES",
	"m_nBaseVertex": 0,
	"m_nVertexCount": 0,
	"m_nStartIndex": 0,
	"m_nIndexCount": 0,
	"m_indexBuffer":
	{
		"m_hBuffer": 0,
		"m_nBindOffsetBytes": 0
	},
	"m_meshletPackedIVB":
	{
		"m_hBuffer": 0,
		"m_nBindOffsetBytes": 0
	},
	"m_material": "",
	"m_vertexBuffers":
	[
	]
}