CMaterialDrawDescriptor
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 280 bytes (0x118)Alignment: 8 bytesModule: modellibBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Used by (2) as a field type
Inheritance tree
- CMaterialDrawDescriptor
Relationship diagram (3 edges)
classDiagram
CMaterialDrawDescriptor *-- `CMaterialDrawDescriptor::RigidMeshPart_t`
CMaterialDrawDescriptor *-- CRenderBufferBinding
CMaterialDrawDescriptor *-- InfoForResourceTypeIMaterial2Memory layout
18 fields, 18 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CMaterialDrawDescriptor
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_flUvDensity | float32 | ||
0x4 | m_vTintColor | Vector | ||
0x10 | m_flAlpha | float32 | ||
0x16 | m_nNumMeshlets | uint16 | ||
0x1c | m_nFirstMeshlet | uint32 | ||
0x20 | m_nAppliedIndexOffset | uint32 | ||
0x24 | m_nDepthVertexBufferIndex | uint8 | ||
0x25 | m_nMeshletPackedIVBIndex | uint8 | ||
0x28 | m_rigidMeshParts | CUtlLeanVector< CMaterialDrawDescriptor::RigidMeshPart_t > | ||
0x38 | m_rootBvhNodes | CUtlLeanVector< uint16 > | ||
0x48 | m_nPrimitiveType | RenderPrimitiveType_t | ||
0x4c | m_nBaseVertex | int32 | ||
0x50 | m_nVertexCount | int32 | ||
0x54 | m_nStartIndex | int32 | ||
0x58 | m_nIndexCount | int32 | ||
0xc0 | m_indexBuffer | CRenderBufferBinding | ||
0xe0 | m_meshletPackedIVB | CRenderBufferBinding | ||
0x110 | m_material | CStrongHandle< InfoForResourceTypeIMaterial2 > |
KV3 class defaults
{
"m_flUvDensity": 0.000000,
"m_vTintColor":
[
1.000000,
1.000000,
1.000000
],
"m_flAlpha": 1.000000,
"m_nNumMeshlets": 0,
"m_nFirstMeshlet": 0,
"m_nAppliedIndexOffset": 0,
"m_nDepthVertexBufferIndex": 255,
"m_nMeshletPackedIVBIndex": 255,
"m_rigidMeshParts":
[
],
"m_rootBvhNodes":
[
],
"m_nPrimitiveType": "RENDER_PRIM_TRIANGLES",
"m_nBaseVertex": 0,
"m_nVertexCount": 0,
"m_nStartIndex": 0,
"m_nIndexCount": 0,
"m_indexBuffer":
{
"m_hBuffer": 0,
"m_nBindOffsetBytes": 0
},
"m_meshletPackedIVB":
{
"m_hBuffer": 0,
"m_nBindOffsetBytes": 0
},
"m_material": "",
"m_vertexBuffers":
[
]
}