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RenderSkeletonBone_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 96 bytes (0x60)Alignment: 8 bytesModule: modellibBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • RenderSkeletonBone_t
Relationship diagram (1 edges)
classDiagram
    RenderSkeletonBone_t *-- SkeletonBoneBounds_t
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

5 fields, 5 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

RenderSkeletonBone_t

OffsetFieldTypeFromAnnotations
0x0m_boneNameCUtlString
0x8m_parentNameCUtlString
0x10m_invBindPosematrix3x4_t
0x40m_bboxSkeletonBoneBounds_t
0x58m_flSphereRadiusfloat32
KV3 class defaults
{
	"m_boneName": "",
	"m_parentName": "",
	"m_invBindPose":
	[
		1.000000,
		0.000000,
		0.000000,
		0.000000,
		0.000000,
		1.000000,
		0.000000,
		0.000000,
		0.000000,
		0.000000,
		1.000000,
		0.000000
	],
	"m_bbox":
	{
		"m_vecCenter":
		[
			0.000000,
			0.000000,
			0.000000
		],
		"m_vecSize":
		[
			0.000000,
			0.000000,
			0.000000
		]
	},
	"m_flSphereRadius": 0.000000
}