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VPhysXConstraint2_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 256 bytes (0x100)Alignment: 4 bytesModule: modellibBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • VPhysXConstraint2_t
Relationship diagram (1 edges)
classDiagram
    VPhysXConstraint2_t *-- VPhysXConstraintParams_t
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

4 fields, 4 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

VPhysXConstraint2_t

OffsetFieldTypeFromAnnotations
0x0m_nFlagsuint32
0x4m_nParentuint16
0x6m_nChilduint16
0x8m_paramsVPhysXConstraintParams_t
KV3 class defaults
{
	"m_nFlags": 0,
	"m_nParent": 0,
	"m_nChild": 0,
	"m_params":
	{
		"m_nType": 0,
		"m_nTranslateMotion": 0,
		"m_nRotateMotion": 0,
		"m_nFlags": 0,
		"m_anchor":
		[
			[
				0.000000,
				0.000000,
				0.000000
			],
			[
				0.000000,
				0.000000,
				0.000000
			]
		],
		"m_axes":
		[
			[
				0.000000,
				0.000000,
				0.000000,
				0.000000
			],
			[
				0.000000,
				0.000000,
				0.000000,
				0.000000
			]
		],
		"m_maxForce": 0.000000,
		"m_maxTorque": 0.000000,
		"m_linearLimitValue": 0.000000,
		"m_linearLimitRestitution": 0.000000,
		"m_linearLimitSpring": 0.000000,
		"m_linearLimitDamping": 0.000000,
		"m_twistLowLimitValue": 0.000000,
		"m_twistLowLimitRestitution": 0.000000,
		"m_twistLowLimitSpring": 0.000000,
		"m_twistLowLimitDamping": 0.000000,
		"m_twistHighLimitValue": 0.000000,
		"m_twistHighLimitRestitution": 0.000000,
		"m_twistHighLimitSpring": 0.000000,
		"m_twistHighLimitDamping": 0.000000,
		"m_swing1LimitValue": 0.000000,
		"m_swing1LimitRestitution": 0.000000,
		"m_swing1LimitSpring": 0.000000,
		"m_swing1LimitDamping": 0.000000,
		"m_swing2LimitValue": 0.000000,
		"m_swing2LimitRestitution": 0.000000,
		"m_swing2LimitSpring": 0.000000,
		"m_swing2LimitDamping": 0.000000,
		"m_goalPosition":
		[
			0.000000,
			0.000000,
			0.000000
		],
		"m_goalOrientation":
		[
			0.000000,
			0.000000,
			0.000000,
			0.000000
		],
		"m_goalAngularVelocity":
		[
			0.000000,
			0.000000,
			0.000000
		],
		"m_driveSpringX": 0.000000,
		"m_driveSpringY": 0.000000,
		"m_driveSpringZ": 0.000000,
		"m_driveDampingX": 0.000000,
		"m_driveDampingY": 0.000000,
		"m_driveDampingZ": 0.000000,
		"m_driveSpringTwist": 0.000000,
		"m_driveSpringSwing": 0.000000,
		"m_driveSpringSlerp": 0.000000,
		"m_driveDampingTwist": 0.000000,
		"m_driveDampingSwing": 0.000000,
		"m_driveDampingSlerp": 0.000000,
		"m_solverIterationCount": 0,
		"m_projectionLinearTolerance": 0.000000,
		"m_projectionAngularTolerance": 0.000000
	}
}